use crate::container;
use crate::core::event::{self, Event};
use crate::core::layout;
use crate::core::mouse;
use crate::core::overlay;
use crate::core::renderer;
use crate::core::widget::tree::{self, Tree};
use crate::core::widget::Operation;
use crate::core::{
Background, Clipboard, Element, Layout, Length, Point, Rectangle, Shell,
Size, Vector, Widget,
};
use crate::style::application;
/// A widget that applies any `Theme` to its contents.
///
/// This widget can be useful to leverage multiple `Theme`
/// types in an application.
#[allow(missing_debug_implementations)]
pub struct Themer<'a, Message, Theme, Renderer>
where
Renderer: crate::core::Renderer,
Theme: application::StyleSheet,
{
content: Element<'a, Message, Theme, Renderer>,
theme: Theme,
style: Theme::Style,
show_background: bool,
}
impl<'a, Message, Theme, Renderer> Themer<'a, Message, Theme, Renderer>
where
Renderer: crate::core::Renderer,
Theme: application::StyleSheet,
{
/// Creates an empty [`Themer`] that applies the given `Theme`
/// to the provided `content`.
pub fn new<T>(theme: Theme, content: T) -> Self
where
T: Into<Element<'a, Message, Theme, Renderer>>,
{
Self {
content: content.into(),
theme,
style: Theme::Style::default(),
show_background: false,
}
}
/// Sets whether to draw the background color of the `Theme`.
pub fn background(mut self, background: bool) -> Self {
self.show_background = background;
self
}
}
impl<'a, AnyTheme, Message, Theme, Renderer> Widget<Message, AnyTheme, Renderer>
for Themer<'a, Message, Theme, Renderer>
where
Renderer: crate::core::Renderer,
Theme: application::StyleSheet,
{
fn tag(&self) -> tree::Tag {
self.content.as_widget().tag()
}
fn state(&self) -> tree::State {
self.content.as_widget().state()
}
fn children(&self) -> Vec<Tree> {
self.content.as_widget().children()
}
fn diff(&self, tree: &mut Tree) {
self.content.as_widget().diff(tree);
}
fn size(&self) -> Size<Length> {
self.content.as_widget().size()
}
fn layout(
&self,
tree: &mut Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
self.content.as_widget().layout(tree, renderer, limits)
}
fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation<Message>,
) {
self.content
.as_widget()
.operate(tree, layout, renderer, operation);
}
fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) -> event::Status {
self.content.as_widget_mut().on_event(
tree, event, layout, cursor, renderer, clipboard, shell, viewport,
)
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.content
.as_widget()
.mouse_interaction(tree, layout, cursor, viewport, renderer)
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
_theme: &AnyTheme,
_style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
) {
let appearance = self.theme.appearance(&self.style);
if self.show_background {
container::draw_background(
renderer,
&container::Appearance {
background: Some(Background::Color(
appearance.background_color,
)),
..container::Appearance::default()
},
layout.bounds(),
);
}
self.content.as_widget().draw(
tree,
renderer,
&self.theme,
&renderer::Style {
text_color: appearance.text_color,
},
layout,
cursor,
viewport,
);
}
fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
translation: Vector,
) -> Option<overlay::Element<'b, Message, AnyTheme, Renderer>> {
struct Overlay<'a, Message, Theme, Renderer> {
theme: &'a Theme,
content: overlay::Element<'a, Message, Theme, Renderer>,
}
impl<'a, AnyTheme, Message, Theme, Renderer>
overlay::Overlay<Message, AnyTheme, Renderer>
for Overlay<'a, Message, Theme, Renderer>
where
Renderer: crate::core::Renderer,
{
fn layout(
&mut self,
renderer: &Renderer,
bounds: Size,
) -> layout::Node {
self.content.layout(renderer, bounds)
}
fn draw(
&self,
renderer: &mut Renderer,
_theme: &AnyTheme,
style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
) {
self.content
.draw(renderer, self.theme, style, layout, cursor);
}
fn on_event(
&mut self,
event: Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
self.content
.on_event(event, layout, cursor, renderer, clipboard, shell)
}
fn operate(
&mut self,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation<Message>,
) {
self.content.operate(layout, renderer, operation);
}
fn mouse_interaction(
&self,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.content
.mouse_interaction(layout, cursor, viewport, renderer)
}
fn is_over(
&self,
layout: Layout<'_>,
renderer: &Renderer,
cursor_position: Point,
) -> bool {
self.content.is_over(layout, renderer, cursor_position)
}
fn overlay<'b>(
&'b mut self,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'b, Message, AnyTheme, Renderer>>
{
self.content
.overlay(layout, renderer)
.map(|content| Overlay {
theme: self.theme,
content,
})
.map(|overlay| overlay::Element::new(Box::new(overlay)))
}
}
self.content
.as_widget_mut()
.overlay(tree, layout, renderer, translation)
.map(|content| Overlay {
theme: &self.theme,
content,
})
.map(|overlay| overlay::Element::new(Box::new(overlay)))
}
}
impl<'a, AnyTheme, Message, Theme, Renderer>
From<Themer<'a, Message, Theme, Renderer>>
for Element<'a, Message, AnyTheme, Renderer>
where
Message: 'a,
Theme: 'a + application::StyleSheet,
Renderer: 'a + crate::core::Renderer,
{
fn from(
themer: Themer<'a, Message, Theme, Renderer>,
) -> Element<'a, Message, AnyTheme, Renderer> {
Element::new(themer)
}
}