//! Display vector graphics in your application.
use crate::core::layout;
use crate::core::mouse;
use crate::core::renderer;
use crate::core::svg;
use crate::core::widget::Tree;
use crate::core::{
Color, ContentFit, Element, Layout, Length, Rectangle, Size, Theme, Vector,
Widget,
};
use std::path::PathBuf;
pub use crate::core::svg::Handle;
/// A vector graphics image.
///
/// An [`Svg`] image resizes smoothly without losing any quality.
///
/// [`Svg`] images can have a considerable rendering cost when resized,
/// specially when they are complex.
#[allow(missing_debug_implementations)]
pub struct Svg<Theme = crate::Theme> {
handle: Handle,
width: Length,
height: Length,
content_fit: ContentFit,
style: Style<Theme>,
}
impl<Theme> Svg<Theme> {
/// Creates a new [`Svg`] from the given [`Handle`].
pub fn new(handle: impl Into<Handle>) -> Self
where
Style<Theme>: Default,
{
Svg {
handle: handle.into(),
width: Length::Fill,
height: Length::Shrink,
content_fit: ContentFit::Contain,
style: Style::default(),
}
}
/// Creates a new [`Svg`] that will display the contents of the file at the
/// provided path.
#[must_use]
pub fn from_path(path: impl Into<PathBuf>) -> Self
where
Style<Theme>: Default,
{
Self::new(Handle::from_path(path))
}
/// Sets the width of the [`Svg`].
#[must_use]
pub fn width(mut self, width: impl Into<Length>) -> Self {
self.width = width.into();
self
}
/// Sets the height of the [`Svg`].
#[must_use]
pub fn height(mut self, height: impl Into<Length>) -> Self {
self.height = height.into();
self
}
/// Sets the [`ContentFit`] of the [`Svg`].
///
/// Defaults to [`ContentFit::Contain`]
#[must_use]
pub fn content_fit(self, content_fit: ContentFit) -> Self {
Self {
content_fit,
..self
}
}
/// Sets the style variant of this [`Svg`].
#[must_use]
pub fn style(mut self, style: fn(&Theme, Status) -> Appearance) -> Self {
self.style = Style(style);
self
}
}
impl<Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Svg<Theme>
where
Renderer: svg::Renderer,
{
fn size(&self) -> Size<Length> {
Size {
width: self.width,
height: self.height,
}
}
fn layout(
&self,
_tree: &mut Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
// The raw w/h of the underlying image
let Size { width, height } = renderer.dimensions(&self.handle);
let image_size = Size::new(width as f32, height as f32);
// The size to be available to the widget prior to `Shrink`ing
let raw_size = limits.resolve(self.width, self.height, image_size);
// The uncropped size of the image when fit to the bounds above
let full_size = self.content_fit.fit(image_size, raw_size);
// Shrink the widget to fit the resized image, if requested
let final_size = Size {
width: match self.width {
Length::Shrink => f32::min(raw_size.width, full_size.width),
_ => raw_size.width,
},
height: match self.height {
Length::Shrink => f32::min(raw_size.height, full_size.height),
_ => raw_size.height,
},
};
layout::Node::new(final_size)
}
fn draw(
&self,
_state: &Tree,
renderer: &mut Renderer,
theme: &Theme,
_style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
_viewport: &Rectangle,
) {
let Size { width, height } = renderer.dimensions(&self.handle);
let image_size = Size::new(width as f32, height as f32);
let bounds = layout.bounds();
let adjusted_fit = self.content_fit.fit(image_size, bounds.size());
let is_mouse_over = cursor.is_over(bounds);
let render = |renderer: &mut Renderer| {
let offset = Vector::new(
(bounds.width - adjusted_fit.width).max(0.0) / 2.0,
(bounds.height - adjusted_fit.height).max(0.0) / 2.0,
);
let drawing_bounds = Rectangle {
width: adjusted_fit.width,
height: adjusted_fit.height,
..bounds
};
let status = if is_mouse_over {
Status::Hovered
} else {
Status::Idle
};
let appearance = (self.style.0)(theme, status);
renderer.draw(
self.handle.clone(),
appearance.color,
drawing_bounds + offset,
);
};
if adjusted_fit.width > bounds.width
|| adjusted_fit.height > bounds.height
{
renderer.with_layer(bounds, render);
} else {
render(renderer);
}
}
}
impl<'a, Message, Theme, Renderer> From<Svg<Theme>>
for Element<'a, Message, Theme, Renderer>
where
Theme: 'a,
Renderer: svg::Renderer + 'a,
{
fn from(icon: Svg<Theme>) -> Element<'a, Message, Theme, Renderer> {
Element::new(icon)
}
}
/// The possible status of an [`Svg`].
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Status {
/// The [`Svg`] is idle.
Idle,
/// The [`Svg`] is being hovered.
Hovered,
}
/// The appearance of an [`Svg`].
#[derive(Debug, Clone, Copy, PartialEq, Default)]
pub struct Appearance {
/// The [`Color`] filter of an [`Svg`].
///
/// Useful for coloring a symbolic icon.
///
/// `None` keeps the original color.
pub color: Option<Color>,
}
/// The style of an [`Svg`].
#[derive(Debug, PartialEq, Eq)]
pub struct Style<Theme>(fn(&Theme, Status) -> Appearance);
impl<Theme> Clone for Style<Theme> {
fn clone(&self) -> Self {
*self
}
}
impl<Theme> Copy for Style<Theme> {}
impl Default for Style<Theme> {
fn default() -> Self {
Style(|_, _| Appearance::default())
}
}
impl<Theme> From<fn(&Theme, Status) -> Appearance> for Style<Theme> {
fn from(f: fn(&Theme, Status) -> Appearance) -> Self {
Style(f)
}
}