//! Navigate an endless amount of content with a scrollbar.
use crate::core::event::{self, Event};
use crate::core::keyboard;
use crate::core::layout;
use crate::core::mouse;
use crate::core::overlay;
use crate::core::renderer;
use crate::core::touch;
use crate::core::widget;
use crate::core::widget::operation::{self, Operation};
use crate::core::widget::tree::{self, Tree};
use crate::core::{
Background, Clipboard, Color, Element, Layout, Length, Pixels, Point,
Rectangle, Shell, Size, Vector, Widget,
};
use crate::runtime::Command;
pub use crate::style::scrollable::{Scrollbar, Scroller, StyleSheet};
pub use operation::scrollable::{AbsoluteOffset, RelativeOffset};
/// A widget that can vertically display an infinite amount of content with a
/// scrollbar.
#[allow(missing_debug_implementations)]
pub struct Scrollable<'a, Message, Renderer = crate::Renderer>
where
Renderer: crate::core::Renderer,
Renderer::Theme: StyleSheet,
{
id: Option<Id>,
width: Length,
height: Length,
direction: Direction,
content: Element<'a, Message, Renderer>,
on_scroll: Option<Box<dyn Fn(Viewport) -> Message + 'a>>,
style: <Renderer::Theme as StyleSheet>::Style,
}
impl<'a, Message, Renderer> Scrollable<'a, Message, Renderer>
where
Renderer: crate::core::Renderer,
Renderer::Theme: StyleSheet,
{
/// Creates a new [`Scrollable`].
pub fn new(content: impl Into<Element<'a, Message, Renderer>>) -> Self {
Scrollable {
id: None,
width: Length::Shrink,
height: Length::Shrink,
direction: Default::default(),
content: content.into(),
on_scroll: None,
style: Default::default(),
}
}
/// Sets the [`Id`] of the [`Scrollable`].
pub fn id(mut self, id: Id) -> Self {
self.id = Some(id);
self
}
/// Sets the width of the [`Scrollable`].
pub fn width(mut self, width: impl Into<Length>) -> Self {
self.width = width.into();
self
}
/// Sets the height of the [`Scrollable`].
pub fn height(mut self, height: impl Into<Length>) -> Self {
self.height = height.into();
self
}
/// Sets the [`Direction`] of the [`Scrollable`] .
pub fn direction(mut self, direction: Direction) -> Self {
self.direction = direction;
self
}
/// Sets a function to call when the [`Scrollable`] is scrolled.
///
/// The function takes the [`Viewport`] of the [`Scrollable`]
pub fn on_scroll(mut self, f: impl Fn(Viewport) -> Message + 'a) -> Self {
self.on_scroll = Some(Box::new(f));
self
}
/// Sets the style of the [`Scrollable`] .
pub fn style(
mut self,
style: impl Into<<Renderer::Theme as StyleSheet>::Style>,
) -> Self {
self.style = style.into();
self
}
}
/// The direction of [`Scrollable`].
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum Direction {
/// Vertical scrolling
Vertical(Properties),
/// Horizontal scrolling
Horizontal(Properties),
/// Both vertical and horizontal scrolling
Both {
/// The properties of the vertical scrollbar.
vertical: Properties,
/// The properties of the horizontal scrollbar.
horizontal: Properties,
},
}
impl Direction {
/// Returns the [`Properties`] of the horizontal scrollbar, if any.
pub fn horizontal(&self) -> Option<&Properties> {
match self {
Self::Horizontal(properties) => Some(properties),
Self::Both { horizontal, .. } => Some(horizontal),
_ => None,
}
}
/// Returns the [`Properties`] of the vertical scrollbar, if any.
pub fn vertical(&self) -> Option<&Properties> {
match self {
Self::Vertical(properties) => Some(properties),
Self::Both { vertical, .. } => Some(vertical),
_ => None,
}
}
}
impl Default for Direction {
fn default() -> Self {
Self::Vertical(Properties::default())
}
}
/// Properties of a scrollbar within a [`Scrollable`].
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Properties {
width: f32,
margin: f32,
scroller_width: f32,
alignment: Alignment,
}
impl Default for Properties {
fn default() -> Self {
Self {
width: 10.0,
margin: 0.0,
scroller_width: 10.0,
alignment: Alignment::Start,
}
}
}
impl Properties {
/// Creates new [`Properties`] for use in a [`Scrollable`].
pub fn new() -> Self {
Self::default()
}
/// Sets the scrollbar width of the [`Scrollable`] .
pub fn width(mut self, width: impl Into<Pixels>) -> Self {
self.width = width.into().0.max(0.0);
self
}
/// Sets the scrollbar margin of the [`Scrollable`] .
pub fn margin(mut self, margin: impl Into<Pixels>) -> Self {
self.margin = margin.into().0;
self
}
/// Sets the scroller width of the [`Scrollable`] .
pub fn scroller_width(mut self, scroller_width: impl Into<Pixels>) -> Self {
self.scroller_width = scroller_width.into().0.max(0.0);
self
}
/// Sets the alignment of the [`Scrollable`] .
pub fn alignment(mut self, alignment: Alignment) -> Self {
self.alignment = alignment;
self
}
}
/// Alignment of the scrollable's content relative to it's [`Viewport`] in one direction.
#[derive(Debug, Clone, Copy, Default, PartialEq, Eq)]
pub enum Alignment {
/// Content is aligned to the start of the [`Viewport`].
#[default]
Start,
/// Content is aligned to the end of the [`Viewport`]
End,
}
impl<'a, Message, Renderer> Widget<Message, Renderer>
for Scrollable<'a, Message, Renderer>
where
Renderer: crate::core::Renderer,
Renderer::Theme: StyleSheet,
{
fn tag(&self) -> tree::Tag {
tree::Tag::of::<State>()
}
fn state(&self) -> tree::State {
tree::State::new(State::new())
}
fn children(&self) -> Vec<Tree> {
vec![Tree::new(&self.content)]
}
fn diff(&self, tree: &mut Tree) {
tree.diff_children(std::slice::from_ref(&self.content))
}
fn width(&self) -> Length {
self.width
}
fn height(&self) -> Length {
self.height
}
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
layout(
renderer,
limits,
self.width,
self.height,
&self.direction,
|renderer, limits| {
self.content.as_widget().layout(renderer, limits)
},
)
}
fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation<Message>,
) {
let state = tree.state.downcast_mut::<State>();
operation.scrollable(state, self.id.as_ref().map(|id| &id.0));
operation.container(
self.id.as_ref().map(|id| &id.0),
&mut |operation| {
self.content.as_widget().operate(
&mut tree.children[0],
layout.children().next().unwrap(),
renderer,
operation,
);
},
);
}
fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
update(
tree.state.downcast_mut::<State>(),
event,
layout,
cursor,
clipboard,
shell,
self.direction,
&self.on_scroll,
|event, layout, cursor, clipboard, shell| {
self.content.as_widget_mut().on_event(
&mut tree.children[0],
event,
layout,
cursor,
renderer,
clipboard,
shell,
)
},
)
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Renderer::Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
_viewport: &Rectangle,
) {
draw(
tree.state.downcast_ref::<State>(),
renderer,
theme,
layout,
cursor,
self.direction,
&self.style,
|renderer, layout, cursor, viewport| {
self.content.as_widget().draw(
&tree.children[0],
renderer,
theme,
style,
layout,
cursor,
viewport,
)
},
)
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: mouse::Cursor,
_viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
mouse_interaction(
tree.state.downcast_ref::<State>(),
layout,
cursor,
self.direction,
|layout, cursor, viewport| {
self.content.as_widget().mouse_interaction(
&tree.children[0],
layout,
cursor,
viewport,
renderer,
)
},
)
}
fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'b, Message, Renderer>> {
self.content
.as_widget_mut()
.overlay(
&mut tree.children[0],
layout.children().next().unwrap(),
renderer,
)
.map(|overlay| {
let bounds = layout.bounds();
let content_layout = layout.children().next().unwrap();
let content_bounds = content_layout.bounds();
let translation = tree
.state
.downcast_ref::<State>()
.translation(self.direction, bounds, content_bounds);
overlay.translate(Vector::new(-translation.x, -translation.y))
})
}
}
impl<'a, Message, Renderer> From<Scrollable<'a, Message, Renderer>>
for Element<'a, Message, Renderer>
where
Message: 'a,
Renderer: 'a + crate::core::Renderer,
Renderer::Theme: StyleSheet,
{
fn from(
text_input: Scrollable<'a, Message, Renderer>,
) -> Element<'a, Message, Renderer> {
Element::new(text_input)
}
}
/// The identifier of a [`Scrollable`].
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
pub struct Id(widget::Id);
impl Id {
/// Creates a custom [`Id`].
pub fn new(id: impl Into<std::borrow::Cow<'static, str>>) -> Self {
Self(widget::Id::new(id))
}
/// Creates a unique [`Id`].
///
/// This function produces a different [`Id`] every time it is called.
pub fn unique() -> Self {
Self(widget::Id::unique())
}
}
impl From<Id> for widget::Id {
fn from(id: Id) -> Self {
id.0
}
}
/// Produces a [`Command`] that snaps the [`Scrollable`] with the given [`Id`]
/// to the provided `percentage` along the x & y axis.
pub fn snap_to<Message: 'static>(
id: Id,
offset: RelativeOffset,
) -> Command<Message> {
Command::widget(operation::scrollable::snap_to(id.0, offset))
}
/// Produces a [`Command`] that scrolls the [`Scrollable`] with the given [`Id`]
/// to the provided [`AbsoluteOffset`] along the x & y axis.
pub fn scroll_to<Message: 'static>(
id: Id,
offset: AbsoluteOffset,
) -> Command<Message> {
Command::widget(operation::scrollable::scroll_to(id.0, offset))
}
/// Computes the layout of a [`Scrollable`].
pub fn layout<Renderer>(
renderer: &Renderer,
limits: &layout::Limits,
width: Length,
height: Length,
direction: &Direction,
layout_content: impl FnOnce(&Renderer, &layout::Limits) -> layout::Node,
) -> layout::Node {
let limits = limits.width(width).height(height);
let child_limits = layout::Limits::new(
Size::new(limits.min().width, limits.min().height),
Size::new(
if direction.horizontal().is_some() {
f32::INFINITY
} else {
limits.max().width
},
if direction.vertical().is_some() {
f32::MAX
} else {
limits.max().height
},
),
);
let content = layout_content(renderer, &child_limits);
let size = limits.resolve(content.size());
layout::Node::with_children(size, vec![content])
}
/// Processes an [`Event`] and updates the [`State`] of a [`Scrollable`]
/// accordingly.
pub fn update<Message>(
state: &mut State,
event: Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
direction: Direction,
on_scroll: &Option<Box<dyn Fn(Viewport) -> Message + '_>>,
update_content: impl FnOnce(
Event,
Layout<'_>,
mouse::Cursor,
&mut dyn Clipboard,
&mut Shell<'_, Message>,
) -> event::Status,
) -> event::Status {
let bounds = layout.bounds();
let cursor_over_scrollable = cursor.position_over(bounds);
let content = layout.children().next().unwrap();
let content_bounds = content.bounds();
let scrollbars = Scrollbars::new(state, direction, bounds, content_bounds);
let (mouse_over_y_scrollbar, mouse_over_x_scrollbar) =
scrollbars.is_mouse_over(cursor);
let event_status = {
let cursor = match cursor_over_scrollable {
Some(cursor_position)
if !(mouse_over_x_scrollbar || mouse_over_y_scrollbar) =>
{
mouse::Cursor::Available(
cursor_position
+ state.translation(direction, bounds, content_bounds),
)
}
_ => mouse::Cursor::Unavailable,
};
update_content(event.clone(), content, cursor, clipboard, shell)
};
if let event::Status::Captured = event_status {
return event::Status::Captured;
}
if let Event::Keyboard(keyboard::Event::ModifiersChanged(modifiers)) = event
{
state.keyboard_modifiers = modifiers;
return event::Status::Ignored;
}
match event {
Event::Mouse(mouse::Event::WheelScrolled { delta }) => {
if cursor_over_scrollable.is_none() {
return event::Status::Ignored;
}
let delta = match delta {
mouse::ScrollDelta::Lines { x, y } => {
// TODO: Configurable speed/friction (?)
let movement = if state.keyboard_modifiers.shift() {
Vector::new(y, x)
} else {
Vector::new(x, y)
};
movement * 60.0
}
mouse::ScrollDelta::Pixels { x, y } => Vector::new(x, y),
};
state.scroll(delta, direction, bounds, content_bounds);
notify_on_scroll(state, on_scroll, bounds, content_bounds, shell);
return event::Status::Captured;
}
Event::Touch(event)
if state.scroll_area_touched_at.is_some()
|| !mouse_over_y_scrollbar && !mouse_over_x_scrollbar =>
{
match event {
touch::Event::FingerPressed { .. } => {
let Some(cursor_position) = cursor.position() else {
return event::Status::Ignored
};
state.scroll_area_touched_at = Some(cursor_position);
}
touch::Event::FingerMoved { .. } => {
if let Some(scroll_box_touched_at) =
state.scroll_area_touched_at
{
let Some(cursor_position) = cursor.position() else {
return event::Status::Ignored
};
let delta = Vector::new(
cursor_position.x - scroll_box_touched_at.x,
cursor_position.y - scroll_box_touched_at.y,
);
state.scroll(delta, direction, bounds, content_bounds);
state.scroll_area_touched_at = Some(cursor_position);
notify_on_scroll(
state,
on_scroll,
bounds,
content_bounds,
shell,
);
}
}
touch::Event::FingerLifted { .. }
| touch::Event::FingerLost { .. } => {
state.scroll_area_touched_at = None;
}
}
return event::Status::Captured;
}
_ => {}
}
if let Some(scroller_grabbed_at) = state.y_scroller_grabbed_at {
match event {
Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Left))
| Event::Touch(touch::Event::FingerLifted { .. })
| Event::Touch(touch::Event::FingerLost { .. }) => {
state.y_scroller_grabbed_at = None;
return event::Status::Captured;
}
Event::Mouse(mouse::Event::CursorMoved { .. })
| Event::Touch(touch::Event::FingerMoved { .. }) => {
if let Some(scrollbar) = scrollbars.y {
let Some(cursor_position) = cursor.position() else {
return event::Status::Ignored
};
state.scroll_y_to(
scrollbar.scroll_percentage_y(
scroller_grabbed_at,
cursor_position,
),
bounds,
content_bounds,
);
notify_on_scroll(
state,
on_scroll,
bounds,
content_bounds,
shell,
);
return event::Status::Captured;
}
}
_ => {}
}
} else if mouse_over_y_scrollbar {
match event {
Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left))
| Event::Touch(touch::Event::FingerPressed { .. }) => {
let Some(cursor_position) = cursor.position() else {
return event::Status::Ignored
};
if let (Some(scroller_grabbed_at), Some(scrollbar)) =
(scrollbars.grab_y_scroller(cursor_position), scrollbars.y)
{
state.scroll_y_to(
scrollbar.scroll_percentage_y(
scroller_grabbed_at,
cursor_position,
),
bounds,
content_bounds,
);
state.y_scroller_grabbed_at = Some(scroller_grabbed_at);
notify_on_scroll(
state,
on_scroll,
bounds,
content_bounds,
shell,
);
}
return event::Status::Captured;
}
_ => {}
}
}
if let Some(scroller_grabbed_at) = state.x_scroller_grabbed_at {
match event {
Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Left))
| Event::Touch(touch::Event::FingerLifted { .. })
| Event::Touch(touch::Event::FingerLost { .. }) => {
state.x_scroller_grabbed_at = None;
return event::Status::Captured;
}
Event::Mouse(mouse::Event::CursorMoved { .. })
| Event::Touch(touch::Event::FingerMoved { .. }) => {
let Some(cursor_position) = cursor.position() else {
return event::Status::Ignored
};
if let Some(scrollbar) = scrollbars.x {
state.scroll_x_to(
scrollbar.scroll_percentage_x(
scroller_grabbed_at,
cursor_position,
),
bounds,
content_bounds,
);
notify_on_scroll(
state,
on_scroll,
bounds,
content_bounds,
shell,
);
}
return event::Status::Captured;
}
_ => {}
}
} else if mouse_over_x_scrollbar {
match event {
Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left))
| Event::Touch(touch::Event::FingerPressed { .. }) => {
let Some(cursor_position) = cursor.position() else {
return event::Status::Ignored
};
if let (Some(scroller_grabbed_at), Some(scrollbar)) =
(scrollbars.grab_x_scroller(cursor_position), scrollbars.x)
{
state.scroll_x_to(
scrollbar.scroll_percentage_x(
scroller_grabbed_at,
cursor_position,
),
bounds,
content_bounds,
);
state.x_scroller_grabbed_at = Some(scroller_grabbed_at);
notify_on_scroll(
state,
on_scroll,
bounds,
content_bounds,
shell,
);
return event::Status::Captured;
}
}
_ => {}
}
}
event::Status::Ignored
}
/// Computes the current [`mouse::Interaction`] of a [`Scrollable`].
pub fn mouse_interaction(
state: &State,
layout: Layout<'_>,
cursor: mouse::Cursor,
direction: Direction,
content_interaction: impl FnOnce(
Layout<'_>,
mouse::Cursor,
&Rectangle,
) -> mouse::Interaction,
) -> mouse::Interaction {
let bounds = layout.bounds();
let cursor_over_scrollable = cursor.position_over(bounds);
let content_layout = layout.children().next().unwrap();
let content_bounds = content_layout.bounds();
let scrollbars = Scrollbars::new(state, direction, bounds, content_bounds);
let (mouse_over_y_scrollbar, mouse_over_x_scrollbar) =
scrollbars.is_mouse_over(cursor);
if (mouse_over_x_scrollbar || mouse_over_y_scrollbar)
|| state.scrollers_grabbed()
{
mouse::Interaction::Idle
} else {
let translation = state.translation(direction, bounds, content_bounds);
let cursor = match cursor_over_scrollable {
Some(cursor_position)
if !(mouse_over_x_scrollbar || mouse_over_y_scrollbar) =>
{
mouse::Cursor::Available(cursor_position + translation)
}
_ => mouse::Cursor::Unavailable,
};
content_interaction(
content_layout,
cursor,
&Rectangle {
y: bounds.y + translation.y,
x: bounds.x + translation.x,
..bounds
},
)
}
}
/// Draws a [`Scrollable`].
pub fn draw<Renderer>(
state: &State,
renderer: &mut Renderer,
theme: &Renderer::Theme,
layout: Layout<'_>,
cursor: mouse::Cursor,
direction: Direction,
style: &<Renderer::Theme as StyleSheet>::Style,
draw_content: impl FnOnce(&mut Renderer, Layout<'_>, mouse::Cursor, &Rectangle),
) where
Renderer: crate::core::Renderer,
Renderer::Theme: StyleSheet,
{
let bounds = layout.bounds();
let content_layout = layout.children().next().unwrap();
let content_bounds = content_layout.bounds();
let scrollbars = Scrollbars::new(state, direction, bounds, content_bounds);
let cursor_over_scrollable = cursor.position_over(bounds);
let (mouse_over_y_scrollbar, mouse_over_x_scrollbar) =
scrollbars.is_mouse_over(cursor);
let translation = state.translation(direction, bounds, content_bounds);
let cursor = match cursor_over_scrollable {
Some(cursor_position)
if !(mouse_over_x_scrollbar || mouse_over_y_scrollbar) =>
{
mouse::Cursor::Available(cursor_position + translation)
}
_ => mouse::Cursor::Unavailable,
};
// Draw inner content
if scrollbars.active() {
renderer.with_layer(bounds, |renderer| {
renderer.with_translation(
Vector::new(-translation.x, -translation.y),
|renderer| {
draw_content(
renderer,
content_layout,
cursor,
&Rectangle {
y: bounds.y + translation.y,
x: bounds.x + translation.x,
..bounds
},
);
},
);
});
let draw_scrollbar =
|renderer: &mut Renderer,
style: Scrollbar,
scrollbar: &internals::Scrollbar| {
//track
if scrollbar.bounds.width > 0.0
&& scrollbar.bounds.height > 0.0
&& (style.background.is_some()
|| (style.border_color != Color::TRANSPARENT
&& style.border_width > 0.0))
{
renderer.fill_quad(
renderer::Quad {
bounds: scrollbar.bounds,
border_radius: style.border_radius,
border_width: style.border_width,
border_color: style.border_color,
},
style
.background
.unwrap_or(Background::Color(Color::TRANSPARENT)),
);
}
//thumb
if scrollbar.scroller.bounds.width > 0.0
&& scrollbar.scroller.bounds.height > 0.0
&& (style.scroller.color != Color::TRANSPARENT
|| (style.scroller.border_color != Color::TRANSPARENT
&& style.scroller.border_width > 0.0))
{
renderer.fill_quad(
renderer::Quad {
bounds: scrollbar.scroller.bounds,
border_radius: style.scroller.border_radius,
border_width: style.scroller.border_width,
border_color: style.scroller.border_color,
},
style.scroller.color,
);
}
};
renderer.with_layer(
Rectangle {
width: bounds.width + 2.0,
height: bounds.height + 2.0,
..bounds
},
|renderer| {
//draw y scrollbar
if let Some(scrollbar) = scrollbars.y {
let style = if state.y_scroller_grabbed_at.is_some() {
theme.dragging(style)
} else if cursor_over_scrollable.is_some() {
theme.hovered(style, mouse_over_y_scrollbar)
} else {
theme.active(style)
};
draw_scrollbar(renderer, style, &scrollbar);
}
//draw x scrollbar
if let Some(scrollbar) = scrollbars.x {
let style = if state.x_scroller_grabbed_at.is_some() {
theme.dragging_horizontal(style)
} else if cursor_over_scrollable.is_some() {
theme.hovered_horizontal(style, mouse_over_x_scrollbar)
} else {
theme.active_horizontal(style)
};
draw_scrollbar(renderer, style, &scrollbar);
}
},
);
} else {
draw_content(
renderer,
content_layout,
cursor,
&Rectangle {
x: bounds.x + translation.x,
y: bounds.y + translation.y,
..bounds
},
);
}
}
fn notify_on_scroll<Message>(
state: &mut State,
on_scroll: &Option<Box<dyn Fn(Viewport) -> Message + '_>>,
bounds: Rectangle,
content_bounds: Rectangle,
shell: &mut Shell<'_, Message>,
) {
if let Some(on_scroll) = on_scroll {
if content_bounds.width <= bounds.width
&& content_bounds.height <= bounds.height
{
return;
}
let viewport = Viewport {
offset_x: state.offset_x,
offset_y: state.offset_y,
bounds,
content_bounds,
};
// Don't publish redundant viewports to shell
if let Some(last_notified) = state.last_notified {
let last_relative_offset = last_notified.relative_offset();
let current_relative_offset = viewport.relative_offset();
let last_absolute_offset = last_notified.absolute_offset();
let current_absolute_offset = viewport.absolute_offset();
let unchanged = |a: f32, b: f32| {
(a - b).abs() <= f32::EPSILON || (a.is_nan() && b.is_nan())
};
if unchanged(last_relative_offset.x, current_relative_offset.x)
&& unchanged(last_relative_offset.y, current_relative_offset.y)
&& unchanged(last_absolute_offset.x, current_absolute_offset.x)
&& unchanged(last_absolute_offset.y, current_absolute_offset.y)
{
return;
}
}
shell.publish(on_scroll(viewport));
state.last_notified = Some(viewport);
}
}
/// The local state of a [`Scrollable`].
#[derive(Debug, Clone, Copy)]
pub struct State {
scroll_area_touched_at: Option<Point>,
offset_y: Offset,
y_scroller_grabbed_at: Option<f32>,
offset_x: Offset,
x_scroller_grabbed_at: Option<f32>,
keyboard_modifiers: keyboard::Modifiers,
last_notified: Option<Viewport>,
}
impl Default for State {
fn default() -> Self {
Self {
scroll_area_touched_at: None,
offset_y: Offset::Absolute(0.0),
y_scroller_grabbed_at: None,
offset_x: Offset::Absolute(0.0),
x_scroller_grabbed_at: None,
keyboard_modifiers: keyboard::Modifiers::default(),
last_notified: None,
}
}
}
impl operation::Scrollable for State {
fn snap_to(&mut self, offset: RelativeOffset) {
State::snap_to(self, offset);
}
fn scroll_to(&mut self, offset: AbsoluteOffset) {
State::scroll_to(self, offset)
}
}
#[derive(Debug, Clone, Copy)]
enum Offset {
Absolute(f32),
Relative(f32),
}
impl Offset {
fn absolute(self, viewport: f32, content: f32) -> f32 {
match self {
Offset::Absolute(absolute) => {
absolute.min((content - viewport).max(0.0))
}
Offset::Relative(percentage) => {
((content - viewport) * percentage).max(0.0)
}
}
}
fn translation(
self,
viewport: f32,
content: f32,
alignment: Alignment,
) -> f32 {
let offset = self.absolute(viewport, content);
match alignment {
Alignment::Start => offset,
Alignment::End => ((content - viewport).max(0.0) - offset).max(0.0),
}
}
}
/// The current [`Viewport`] of the [`Scrollable`].
#[derive(Debug, Clone, Copy)]
pub struct Viewport {
offset_x: Offset,
offset_y: Offset,
bounds: Rectangle,
content_bounds: Rectangle,
}
impl Viewport {
/// Returns the [`AbsoluteOffset`] of the current [`Viewport`].
pub fn absolute_offset(&self) -> AbsoluteOffset {
let x = self
.offset_x
.absolute(self.bounds.width, self.content_bounds.width);
let y = self
.offset_y
.absolute(self.bounds.height, self.content_bounds.height);
AbsoluteOffset { x, y }
}
/// Returns the [`RelativeOffset`] of the current [`Viewport`].
pub fn relative_offset(&self) -> RelativeOffset {
let AbsoluteOffset { x, y } = self.absolute_offset();
let x = x / (self.content_bounds.width - self.bounds.width);
let y = y / (self.content_bounds.height - self.bounds.height);
RelativeOffset { x, y }
}
}
impl State {
/// Creates a new [`State`] with the scrollbar(s) at the beginning.
pub fn new() -> Self {
State::default()
}
/// Apply a scrolling offset to the current [`State`], given the bounds of
/// the [`Scrollable`] and its contents.
pub fn scroll(
&mut self,
delta: Vector<f32>,
direction: Direction,
bounds: Rectangle,
content_bounds: Rectangle,
) {
let horizontal_alignment = direction
.horizontal()
.map(|p| p.alignment)
.unwrap_or_default();
let vertical_alignment = direction
.vertical()
.map(|p| p.alignment)
.unwrap_or_default();
let align = |alignment: Alignment, delta: f32| match alignment {
Alignment::Start => delta,
Alignment::End => -delta,
};
let delta = Vector::new(
align(horizontal_alignment, delta.x),
align(vertical_alignment, delta.y),
);
if bounds.height < content_bounds.height {
self.offset_y = Offset::Absolute(
(self.offset_y.absolute(bounds.height, content_bounds.height)
- delta.y)
.clamp(0.0, content_bounds.height - bounds.height),
)
}
if bounds.width < content_bounds.width {
self.offset_x = Offset::Absolute(
(self.offset_x.absolute(bounds.width, content_bounds.width)
- delta.x)
.clamp(0.0, content_bounds.width - bounds.width),
);
}
}
/// Scrolls the [`Scrollable`] to a relative amount along the y axis.
///
/// `0` represents scrollbar at the beginning, while `1` represents scrollbar at
/// the end.
pub fn scroll_y_to(
&mut self,
percentage: f32,
bounds: Rectangle,
content_bounds: Rectangle,
) {
self.offset_y = Offset::Relative(percentage.clamp(0.0, 1.0));
self.unsnap(bounds, content_bounds);
}
/// Scrolls the [`Scrollable`] to a relative amount along the x axis.
///
/// `0` represents scrollbar at the beginning, while `1` represents scrollbar at
/// the end.
pub fn scroll_x_to(
&mut self,
percentage: f32,
bounds: Rectangle,
content_bounds: Rectangle,
) {
self.offset_x = Offset::Relative(percentage.clamp(0.0, 1.0));
self.unsnap(bounds, content_bounds);
}
/// Snaps the scroll position to a [`RelativeOffset`].
pub fn snap_to(&mut self, offset: RelativeOffset) {
self.offset_x = Offset::Relative(offset.x.clamp(0.0, 1.0));
self.offset_y = Offset::Relative(offset.y.clamp(0.0, 1.0));
}
/// Scroll to the provided [`AbsoluteOffset`].
pub fn scroll_to(&mut self, offset: AbsoluteOffset) {
self.offset_x = Offset::Absolute(offset.x.max(0.0));
self.offset_y = Offset::Absolute(offset.y.max(0.0));
}
/// Unsnaps the current scroll position, if snapped, given the bounds of the
/// [`Scrollable`] and its contents.
pub fn unsnap(&mut self, bounds: Rectangle, content_bounds: Rectangle) {
self.offset_x = Offset::Absolute(
self.offset_x.absolute(bounds.width, content_bounds.width),
);
self.offset_y = Offset::Absolute(
self.offset_y.absolute(bounds.height, content_bounds.height),
);
}
/// Returns the scrolling translation of the [`State`], given a [`Direction`],
/// the bounds of the [`Scrollable`] and its contents.
fn translation(
&self,
direction: Direction,
bounds: Rectangle,
content_bounds: Rectangle,
) -> Vector {
Vector::new(
if let Some(horizontal) = direction.horizontal() {
self.offset_x.translation(
bounds.width,
content_bounds.width,
horizontal.alignment,
)
} else {
0.0
},
if let Some(vertical) = direction.vertical() {
self.offset_y.translation(
bounds.height,
content_bounds.height,
vertical.alignment,
)
} else {
0.0
},
)
}
/// Returns whether any scroller is currently grabbed or not.
pub fn scrollers_grabbed(&self) -> bool {
self.x_scroller_grabbed_at.is_some()
|| self.y_scroller_grabbed_at.is_some()
}
}
#[derive(Debug)]
/// State of both [`Scrollbar`]s.
struct Scrollbars {
y: Option<internals::Scrollbar>,
x: Option<internals::Scrollbar>,
}
impl Scrollbars {
/// Create y and/or x scrollbar(s) if content is overflowing the [`Scrollable`] bounds.
fn new(
state: &State,
direction: Direction,
bounds: Rectangle,
content_bounds: Rectangle,
) -> Self {
let translation = state.translation(direction, bounds, content_bounds);
let show_scrollbar_x = direction
.horizontal()
.filter(|_| content_bounds.width > bounds.width);
let show_scrollbar_y = direction
.vertical()
.filter(|_| content_bounds.height > bounds.height);
let y_scrollbar = if let Some(vertical) = show_scrollbar_y {
let Properties {
width,
margin,
scroller_width,
..
} = *vertical;
// Adjust the height of the vertical scrollbar if the horizontal scrollbar
// is present
let x_scrollbar_height = show_scrollbar_x
.map_or(0.0, |h| h.width.max(h.scroller_width) + h.margin);
let total_scrollbar_width =
width.max(scroller_width) + 2.0 * margin;
// Total bounds of the scrollbar + margin + scroller width
let total_scrollbar_bounds = Rectangle {
x: bounds.x + bounds.width - total_scrollbar_width,
y: bounds.y,
width: total_scrollbar_width,
height: (bounds.height - x_scrollbar_height).max(0.0),
};
// Bounds of just the scrollbar
let scrollbar_bounds = Rectangle {
x: bounds.x + bounds.width
- total_scrollbar_width / 2.0
- width / 2.0,
y: bounds.y,
width,
height: (bounds.height - x_scrollbar_height).max(0.0),
};
let ratio = bounds.height / content_bounds.height;
// min height for easier grabbing with super tall content
let scroller_height = (bounds.height * ratio).max(2.0);
let scroller_offset = translation.y * ratio;
let scroller_bounds = Rectangle {
x: bounds.x + bounds.width
- total_scrollbar_width / 2.0
- scroller_width / 2.0,
y: (scrollbar_bounds.y + scroller_offset - x_scrollbar_height)
.max(0.0),
width: scroller_width,
height: scroller_height,
};
Some(internals::Scrollbar {
total_bounds: total_scrollbar_bounds,
bounds: scrollbar_bounds,
scroller: internals::Scroller {
bounds: scroller_bounds,
},
alignment: vertical.alignment,
})
} else {
None
};
let x_scrollbar = if let Some(horizontal) = show_scrollbar_x {
let Properties {
width,
margin,
scroller_width,
..
} = *horizontal;
// Need to adjust the width of the horizontal scrollbar if the vertical scrollbar
// is present
let scrollbar_y_width = show_scrollbar_y
.map_or(0.0, |v| v.width.max(v.scroller_width) + v.margin);
let total_scrollbar_height =
width.max(scroller_width) + 2.0 * margin;
// Total bounds of the scrollbar + margin + scroller width
let total_scrollbar_bounds = Rectangle {
x: bounds.x,
y: bounds.y + bounds.height - total_scrollbar_height,
width: (bounds.width - scrollbar_y_width).max(0.0),
height: total_scrollbar_height,
};
// Bounds of just the scrollbar
let scrollbar_bounds = Rectangle {
x: bounds.x,
y: bounds.y + bounds.height
- total_scrollbar_height / 2.0
- width / 2.0,
width: (bounds.width - scrollbar_y_width).max(0.0),
height: width,
};
let ratio = bounds.width / content_bounds.width;
// min width for easier grabbing with extra wide content
let scroller_length = (bounds.width * ratio).max(2.0);
let scroller_offset = translation.x * ratio;
let scroller_bounds = Rectangle {
x: (scrollbar_bounds.x + scroller_offset - scrollbar_y_width)
.max(0.0),
y: bounds.y + bounds.height
- total_scrollbar_height / 2.0
- scroller_width / 2.0,
width: scroller_length,
height: scroller_width,
};
Some(internals::Scrollbar {
total_bounds: total_scrollbar_bounds,
bounds: scrollbar_bounds,
scroller: internals::Scroller {
bounds: scroller_bounds,
},
alignment: horizontal.alignment,
})
} else {
None
};
Self {
y: y_scrollbar,
x: x_scrollbar,
}
}
fn is_mouse_over(&self, cursor: mouse::Cursor) -> (bool, bool) {
if let Some(cursor_position) = cursor.position() {
(
self.y
.as_ref()
.map(|scrollbar| scrollbar.is_mouse_over(cursor_position))
.unwrap_or(false),
self.x
.as_ref()
.map(|scrollbar| scrollbar.is_mouse_over(cursor_position))
.unwrap_or(false),
)
} else {
(false, false)
}
}
fn grab_y_scroller(&self, cursor_position: Point) -> Option<f32> {
self.y.and_then(|scrollbar| {
if scrollbar.total_bounds.contains(cursor_position) {
Some(if scrollbar.scroller.bounds.contains(cursor_position) {
(cursor_position.y - scrollbar.scroller.bounds.y)
/ scrollbar.scroller.bounds.height
} else {
0.5
})
} else {
None
}
})
}
fn grab_x_scroller(&self, cursor_position: Point) -> Option<f32> {
self.x.and_then(|scrollbar| {
if scrollbar.total_bounds.contains(cursor_position) {
Some(if scrollbar.scroller.bounds.contains(cursor_position) {
(cursor_position.x - scrollbar.scroller.bounds.x)
/ scrollbar.scroller.bounds.width
} else {
0.5
})
} else {
None
}
})
}
fn active(&self) -> bool {
self.y.is_some() || self.x.is_some()
}
}
pub(super) mod internals {
use crate::core::{Point, Rectangle};
use super::Alignment;
#[derive(Debug, Copy, Clone)]
pub struct Scrollbar {
pub total_bounds: Rectangle,
pub bounds: Rectangle,
pub scroller: Scroller,
pub alignment: Alignment,
}
impl Scrollbar {
/// Returns whether the mouse is over the scrollbar or not.
pub fn is_mouse_over(&self, cursor_position: Point) -> bool {
self.total_bounds.contains(cursor_position)
}
/// Returns the y-axis scrolled percentage from the cursor position.
pub fn scroll_percentage_y(
&self,
grabbed_at: f32,
cursor_position: Point,
) -> f32 {
let percentage = (cursor_position.y
- self.bounds.y
- self.scroller.bounds.height * grabbed_at)
/ (self.bounds.height - self.scroller.bounds.height);
match self.alignment {
Alignment::Start => percentage,
Alignment::End => 1.0 - percentage,
}
}
/// Returns the x-axis scrolled percentage from the cursor position.
pub fn scroll_percentage_x(
&self,
grabbed_at: f32,
cursor_position: Point,
) -> f32 {
let percentage = (cursor_position.x
- self.bounds.x
- self.scroller.bounds.width * grabbed_at)
/ (self.bounds.width - self.scroller.bounds.width);
match self.alignment {
Alignment::Start => percentage,
Alignment::End => 1.0 - percentage,
}
}
}
/// The handle of a [`Scrollbar`].
#[derive(Debug, Clone, Copy)]
pub struct Scroller {
/// The bounds of the [`Scroller`].
pub bounds: Rectangle,
}
}