//! Display a dropdown list of selectable values.
use crate::container;
use crate::core::alignment;
use crate::core::event::{self, Event};
use crate::core::keyboard;
use crate::core::layout;
use crate::core::mouse;
use crate::core::overlay;
use crate::core::renderer;
use crate::core::text::{self, Paragraph as _, Text};
use crate::core::touch;
use crate::core::widget::tree::{self, Tree};
use crate::core::{
Clipboard, Element, Layout, Length, Padding, Pixels, Point, Rectangle,
Shell, Size, Widget,
};
use crate::overlay::menu::{self, Menu};
use crate::scrollable;
use std::borrow::Cow;
pub use crate::style::pick_list::{Appearance, StyleSheet};
/// A widget for selecting a single value from a list of options.
#[allow(missing_debug_implementations)]
pub struct PickList<'a, T, Message, Renderer = crate::Renderer>
where
[T]: ToOwned<Owned = Vec<T>>,
Renderer: text::Renderer,
Renderer::Theme: StyleSheet,
{
on_selected: Box<dyn Fn(T) -> Message + 'a>,
options: Cow<'a, [T]>,
placeholder: Option<String>,
selected: Option<T>,
width: Length,
padding: Padding,
text_size: Option<Pixels>,
text_line_height: text::LineHeight,
text_shaping: text::Shaping,
font: Option<Renderer::Font>,
handle: Handle<Renderer::Font>,
style: <Renderer::Theme as StyleSheet>::Style,
}
impl<'a, T: 'a, Message, Renderer> PickList<'a, T, Message, Renderer>
where
T: ToString + Eq,
[T]: ToOwned<Owned = Vec<T>>,
Renderer: text::Renderer,
Renderer::Theme: StyleSheet
+ scrollable::StyleSheet
+ menu::StyleSheet
+ container::StyleSheet,
<Renderer::Theme as menu::StyleSheet>::Style:
From<<Renderer::Theme as StyleSheet>::Style>,
{
/// The default padding of a [`PickList`].
pub const DEFAULT_PADDING: Padding = Padding::new(5.0);
/// Creates a new [`PickList`] with the given list of options, the current
/// selected value, and the message to produce when an option is selected.
pub fn new(
options: impl Into<Cow<'a, [T]>>,
selected: Option<T>,
on_selected: impl Fn(T) -> Message + 'a,
) -> Self {
Self {
on_selected: Box::new(on_selected),
options: options.into(),
placeholder: None,
selected,
width: Length::Shrink,
padding: Self::DEFAULT_PADDING,
text_size: None,
text_line_height: text::LineHeight::default(),
text_shaping: text::Shaping::Basic,
font: None,
handle: Handle::default(),
style: Default::default(),
}
}
/// Sets the placeholder of the [`PickList`].
pub fn placeholder(mut self, placeholder: impl Into<String>) -> Self {
self.placeholder = Some(placeholder.into());
self
}
/// Sets the width of the [`PickList`].
pub fn width(mut self, width: impl Into<Length>) -> Self {
self.width = width.into();
self
}
/// Sets the [`Padding`] of the [`PickList`].
pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
self.padding = padding.into();
self
}
/// Sets the text size of the [`PickList`].
pub fn text_size(mut self, size: impl Into<Pixels>) -> Self {
self.text_size = Some(size.into());
self
}
/// Sets the text [`text::LineHeight`] of the [`PickList`].
pub fn text_line_height(
mut self,
line_height: impl Into<text::LineHeight>,
) -> Self {
self.text_line_height = line_height.into();
self
}
/// Sets the [`text::Shaping`] strategy of the [`PickList`].
pub fn text_shaping(mut self, shaping: text::Shaping) -> Self {
self.text_shaping = shaping;
self
}
/// Sets the font of the [`PickList`].
pub fn font(mut self, font: impl Into<Renderer::Font>) -> Self {
self.font = Some(font.into());
self
}
/// Sets the [`Handle`] of the [`PickList`].
pub fn handle(mut self, handle: Handle<Renderer::Font>) -> Self {
self.handle = handle;
self
}
/// Sets the style of the [`PickList`].
pub fn style(
mut self,
style: impl Into<<Renderer::Theme as StyleSheet>::Style>,
) -> Self {
self.style = style.into();
self
}
}
impl<'a, T: 'a, Message, Renderer> Widget<Message, Renderer>
for PickList<'a, T, Message, Renderer>
where
T: Clone + ToString + Eq + 'static,
[T]: ToOwned<Owned = Vec<T>>,
Message: 'a,
Renderer: text::Renderer + 'a,
Renderer::Theme: StyleSheet
+ scrollable::StyleSheet
+ menu::StyleSheet
+ container::StyleSheet,
<Renderer::Theme as menu::StyleSheet>::Style:
From<<Renderer::Theme as StyleSheet>::Style>,
{
fn tag(&self) -> tree::Tag {
tree::Tag::of::<State<Renderer::Paragraph>>()
}
fn state(&self) -> tree::State {
tree::State::new(State::<Renderer::Paragraph>::new())
}
fn width(&self) -> Length {
self.width
}
fn height(&self) -> Length {
Length::Shrink
}
fn layout(
&self,
tree: &mut Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
layout(
tree.state.downcast_mut::<State<Renderer::Paragraph>>(),
renderer,
limits,
self.width,
self.padding,
self.text_size,
self.text_line_height,
self.text_shaping,
self.font,
self.placeholder.as_deref(),
&self.options,
)
}
fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
_renderer: &Renderer,
_clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
_viewport: &Rectangle,
) -> event::Status {
update(
event,
layout,
cursor,
shell,
self.on_selected.as_ref(),
self.selected.as_ref(),
&self.options,
|| tree.state.downcast_mut::<State<Renderer::Paragraph>>(),
)
}
fn mouse_interaction(
&self,
_tree: &Tree,
layout: Layout<'_>,
cursor: mouse::Cursor,
_viewport: &Rectangle,
_renderer: &Renderer,
) -> mouse::Interaction {
mouse_interaction(layout, cursor)
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Renderer::Theme,
_style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
_viewport: &Rectangle,
) {
let font = self.font.unwrap_or_else(|| renderer.default_font());
draw(
renderer,
theme,
layout,
cursor,
self.padding,
self.text_size,
self.text_line_height,
self.text_shaping,
font,
self.placeholder.as_deref(),
self.selected.as_ref(),
&self.handle,
&self.style,
|| tree.state.downcast_ref::<State<Renderer::Paragraph>>(),
);
}
fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'b, Message, Renderer>> {
let state = tree.state.downcast_mut::<State<Renderer::Paragraph>>();
overlay(
layout,
state,
self.padding,
self.text_size,
self.text_shaping,
self.font.unwrap_or_else(|| renderer.default_font()),
&self.options,
&self.on_selected,
self.style.clone(),
)
}
}
impl<'a, T: 'a, Message, Renderer> From<PickList<'a, T, Message, Renderer>>
for Element<'a, Message, Renderer>
where
T: Clone + ToString + Eq + 'static,
[T]: ToOwned<Owned = Vec<T>>,
Message: 'a,
Renderer: text::Renderer + 'a,
Renderer::Theme: StyleSheet
+ scrollable::StyleSheet
+ menu::StyleSheet
+ container::StyleSheet,
<Renderer::Theme as menu::StyleSheet>::Style:
From<<Renderer::Theme as StyleSheet>::Style>,
{
fn from(pick_list: PickList<'a, T, Message, Renderer>) -> Self {
Self::new(pick_list)
}
}
/// The state of a [`PickList`].
#[derive(Debug)]
pub struct State<P: text::Paragraph> {
menu: menu::State,
keyboard_modifiers: keyboard::Modifiers,
is_open: bool,
hovered_option: Option<usize>,
options: Vec<P>,
placeholder: P,
}
impl<P: text::Paragraph> State<P> {
/// Creates a new [`State`] for a [`PickList`].
fn new() -> Self {
Self {
menu: menu::State::default(),
keyboard_modifiers: keyboard::Modifiers::default(),
is_open: bool::default(),
hovered_option: Option::default(),
options: Vec::new(),
placeholder: P::default(),
}
}
}
impl<P: text::Paragraph> Default for State<P> {
fn default() -> Self {
Self::new()
}
}
/// The handle to the right side of the [`PickList`].
#[derive(Debug, Clone, PartialEq)]
pub enum Handle<Font> {
/// Displays an arrow icon (▼).
///
/// This is the default.
Arrow {
/// Font size of the content.
size: Option<Pixels>,
},
/// A custom static handle.
Static(Icon<Font>),
/// A custom dynamic handle.
Dynamic {
/// The [`Icon`] used when [`PickList`] is closed.
closed: Icon<Font>,
/// The [`Icon`] used when [`PickList`] is open.
open: Icon<Font>,
},
/// No handle will be shown.
None,
}
impl<Font> Default for Handle<Font> {
fn default() -> Self {
Self::Arrow { size: None }
}
}
/// The icon of a [`Handle`].
#[derive(Debug, Clone, PartialEq)]
pub struct Icon<Font> {
/// Font that will be used to display the `code_point`,
pub font: Font,
/// The unicode code point that will be used as the icon.
pub code_point: char,
/// Font size of the content.
pub size: Option<Pixels>,
/// Line height of the content.
pub line_height: text::LineHeight,
/// The shaping strategy of the icon.
pub shaping: text::Shaping,
}
/// Computes the layout of a [`PickList`].
pub fn layout<Renderer, T>(
state: &mut State<Renderer::Paragraph>,
renderer: &Renderer,
limits: &layout::Limits,
width: Length,
padding: Padding,
text_size: Option<Pixels>,
text_line_height: text::LineHeight,
text_shaping: text::Shaping,
font: Option<Renderer::Font>,
placeholder: Option<&str>,
options: &[T],
) -> layout::Node
where
Renderer: text::Renderer,
T: ToString,
{
use std::f32;
let limits = limits.width(width).height(Length::Shrink).pad(padding);
let font = font.unwrap_or_else(|| renderer.default_font());
let text_size = text_size.unwrap_or_else(|| renderer.default_size());
state.options.resize_with(options.len(), Default::default);
let option_text = Text {
content: "",
bounds: Size::new(
f32::INFINITY,
text_line_height.to_absolute(text_size).into(),
),
size: text_size,
line_height: text_line_height,
font,
horizontal_alignment: alignment::Horizontal::Left,
vertical_alignment: alignment::Vertical::Center,
shaping: text_shaping,
};
for (option, paragraph) in options.iter().zip(state.options.iter_mut()) {
let label = option.to_string();
paragraph.update(Text {
content: &label,
..option_text
});
}
if let Some(placeholder) = placeholder {
state.placeholder.update(Text {
content: placeholder,
..option_text
});
}
let max_width = match width {
Length::Shrink => {
let labels_width =
state.options.iter().fold(0.0, |width, paragraph| {
f32::max(width, paragraph.min_width())
});
labels_width.max(
placeholder
.map(|_| state.placeholder.min_width())
.unwrap_or(0.0),
)
}
_ => 0.0,
};
let size = {
let intrinsic = Size::new(
max_width + text_size.0 + padding.left,
f32::from(text_line_height.to_absolute(text_size)),
);
limits.resolve(intrinsic).pad(padding)
};
layout::Node::new(size)
}
/// Processes an [`Event`] and updates the [`State`] of a [`PickList`]
/// accordingly.
pub fn update<'a, T, P, Message>(
event: Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
shell: &mut Shell<'_, Message>,
on_selected: &dyn Fn(T) -> Message,
selected: Option<&T>,
options: &[T],
state: impl FnOnce() -> &'a mut State<P>,
) -> event::Status
where
T: PartialEq + Clone + 'a,
P: text::Paragraph + 'a,
{
match event {
Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left))
| Event::Touch(touch::Event::FingerPressed { .. }) => {
let state = state();
if state.is_open {
// Event wasn't processed by overlay, so cursor was clicked either outside it's
// bounds or on the drop-down, either way we close the overlay.
state.is_open = false;
event::Status::Captured
} else if cursor.is_over(layout.bounds()) {
state.is_open = true;
state.hovered_option =
options.iter().position(|option| Some(option) == selected);
event::Status::Captured
} else {
event::Status::Ignored
}
}
Event::Mouse(mouse::Event::WheelScrolled {
delta: mouse::ScrollDelta::Lines { y, .. },
}) => {
let state = state();
if state.keyboard_modifiers.command()
&& cursor.is_over(layout.bounds())
&& !state.is_open
{
fn find_next<'a, T: PartialEq>(
selected: &'a T,
mut options: impl Iterator<Item = &'a T>,
) -> Option<&'a T> {
let _ = options.find(|&option| option == selected);
options.next()
}
let next_option = if y < 0.0 {
if let Some(selected) = selected {
find_next(selected, options.iter())
} else {
options.first()
}
} else if y > 0.0 {
if let Some(selected) = selected {
find_next(selected, options.iter().rev())
} else {
options.last()
}
} else {
None
};
if let Some(next_option) = next_option {
shell.publish((on_selected)(next_option.clone()));
}
event::Status::Captured
} else {
event::Status::Ignored
}
}
Event::Keyboard(keyboard::Event::ModifiersChanged(modifiers)) => {
let state = state();
state.keyboard_modifiers = modifiers;
event::Status::Ignored
}
_ => event::Status::Ignored,
}
}
/// Returns the current [`mouse::Interaction`] of a [`PickList`].
pub fn mouse_interaction(
layout: Layout<'_>,
cursor: mouse::Cursor,
) -> mouse::Interaction {
let bounds = layout.bounds();
let is_mouse_over = cursor.is_over(bounds);
if is_mouse_over {
mouse::Interaction::Pointer
} else {
mouse::Interaction::default()
}
}
/// Returns the current overlay of a [`PickList`].
pub fn overlay<'a, T, Message, Renderer>(
layout: Layout<'_>,
state: &'a mut State<Renderer::Paragraph>,
padding: Padding,
text_size: Option<Pixels>,
text_shaping: text::Shaping,
font: Renderer::Font,
options: &'a [T],
on_selected: &'a dyn Fn(T) -> Message,
style: <Renderer::Theme as StyleSheet>::Style,
) -> Option<overlay::Element<'a, Message, Renderer>>
where
T: Clone + ToString,
Message: 'a,
Renderer: text::Renderer + 'a,
Renderer::Theme: StyleSheet
+ scrollable::StyleSheet
+ menu::StyleSheet
+ container::StyleSheet,
<Renderer::Theme as menu::StyleSheet>::Style:
From<<Renderer::Theme as StyleSheet>::Style>,
{
if state.is_open {
let bounds = layout.bounds();
let mut menu = Menu::new(
&mut state.menu,
options,
&mut state.hovered_option,
|option| {
state.is_open = false;
(on_selected)(option)
},
None,
)
.width(bounds.width)
.padding(padding)
.font(font)
.text_shaping(text_shaping)
.style(style);
if let Some(text_size) = text_size {
menu = menu.text_size(text_size);
}
Some(menu.overlay(layout.position(), bounds.height))
} else {
None
}
}
/// Draws a [`PickList`].
pub fn draw<'a, T, Renderer>(
renderer: &mut Renderer,
theme: &Renderer::Theme,
layout: Layout<'_>,
cursor: mouse::Cursor,
padding: Padding,
text_size: Option<Pixels>,
text_line_height: text::LineHeight,
text_shaping: text::Shaping,
font: Renderer::Font,
placeholder: Option<&str>,
selected: Option<&T>,
handle: &Handle<Renderer::Font>,
style: &<Renderer::Theme as StyleSheet>::Style,
state: impl FnOnce() -> &'a State<Renderer::Paragraph>,
) where
Renderer: text::Renderer,
Renderer::Theme: StyleSheet,
T: ToString + 'a,
{
let bounds = layout.bounds();
let is_mouse_over = cursor.is_over(bounds);
let is_selected = selected.is_some();
let style = if is_mouse_over {
theme.hovered(style)
} else {
theme.active(style)
};
renderer.fill_quad(
renderer::Quad {
bounds,
border_color: style.border_color,
border_width: style.border_width,
border_radius: style.border_radius,
},
style.background,
);
let handle = match handle {
Handle::Arrow { size } => Some((
Renderer::ICON_FONT,
Renderer::ARROW_DOWN_ICON,
*size,
text::LineHeight::default(),
text::Shaping::Basic,
)),
Handle::Static(Icon {
font,
code_point,
size,
line_height,
shaping,
}) => Some((*font, *code_point, *size, *line_height, *shaping)),
Handle::Dynamic { open, closed } => {
if state().is_open {
Some((
open.font,
open.code_point,
open.size,
open.line_height,
open.shaping,
))
} else {
Some((
closed.font,
closed.code_point,
closed.size,
closed.line_height,
closed.shaping,
))
}
}
Handle::None => None,
};
if let Some((font, code_point, size, line_height, shaping)) = handle {
let size = size.unwrap_or_else(|| renderer.default_size());
renderer.fill_text(
Text {
content: &code_point.to_string(),
size,
line_height,
font,
bounds: Size::new(
bounds.width,
f32::from(line_height.to_absolute(size)),
),
horizontal_alignment: alignment::Horizontal::Right,
vertical_alignment: alignment::Vertical::Center,
shaping,
},
Point::new(
bounds.x + bounds.width - padding.horizontal(),
bounds.center_y(),
),
style.handle_color,
);
}
let label = selected.map(ToString::to_string);
if let Some(label) = label.as_deref().or(placeholder) {
let text_size = text_size.unwrap_or_else(|| renderer.default_size());
renderer.fill_text(
Text {
content: label,
size: text_size,
line_height: text_line_height,
font,
bounds: Size::new(
bounds.width - padding.horizontal(),
f32::from(text_line_height.to_absolute(text_size)),
),
horizontal_alignment: alignment::Horizontal::Left,
vertical_alignment: alignment::Vertical::Center,
shaping: text_shaping,
},
Point::new(bounds.x + padding.left, bounds.center_y()),
if is_selected {
style.text_color
} else {
style.placeholder_color
},
);
}
}