use crate::container;
use crate::core::event::{self, Event};
use crate::core::layout;
use crate::core::mouse;
use crate::core::overlay;
use crate::core::renderer;
use crate::core::widget::{self, Tree};
use crate::core::{
Clipboard, Element, Layout, Padding, Point, Rectangle, Shell, Size, Vector,
};
/// The title bar of a [`Pane`].
///
/// [`Pane`]: super::Pane
#[allow(missing_debug_implementations)]
pub struct TitleBar<
'a,
Message,
Theme = crate::Theme,
Renderer = crate::Renderer,
> where
Renderer: crate::core::Renderer,
{
content: Element<'a, Message, Theme, Renderer>,
controls: Option<Element<'a, Message, Theme, Renderer>>,
padding: Padding,
always_show_controls: bool,
style: container::Style<'a, Theme>,
}
impl<'a, Message, Theme, Renderer> TitleBar<'a, Message, Theme, Renderer>
where
Renderer: crate::core::Renderer,
{
/// Creates a new [`TitleBar`] with the given content.
pub fn new(
content: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Self
where
Theme: container::DefaultStyle + 'a,
{
Self {
content: content.into(),
controls: None,
padding: Padding::ZERO,
always_show_controls: false,
style: Box::new(Theme::default_style),
}
}
/// Sets the controls of the [`TitleBar`].
pub fn controls(
mut self,
controls: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Self {
self.controls = Some(controls.into());
self
}
/// Sets the [`Padding`] of the [`TitleBar`].
pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
self.padding = padding.into();
self
}
/// Sets the style of the [`TitleBar`].
pub fn style(
mut self,
style: impl Fn(&Theme, container::Status) -> container::Appearance + 'a,
) -> Self {
self.style = Box::new(style);
self
}
/// Sets whether or not the [`controls`] attached to this [`TitleBar`] are
/// always visible.
///
/// By default, the controls are only visible when the [`Pane`] of this
/// [`TitleBar`] is hovered.
///
/// [`controls`]: Self::controls
/// [`Pane`]: super::Pane
pub fn always_show_controls(mut self) -> Self {
self.always_show_controls = true;
self
}
}
impl<'a, Message, Theme, Renderer> TitleBar<'a, Message, Theme, Renderer>
where
Renderer: crate::core::Renderer,
{
pub(super) fn state(&self) -> Tree {
let children = if let Some(controls) = self.controls.as_ref() {
vec![Tree::new(&self.content), Tree::new(controls)]
} else {
vec![Tree::new(&self.content), Tree::empty()]
};
Tree {
children,
..Tree::empty()
}
}
pub(super) fn diff(&self, tree: &mut Tree) {
if tree.children.len() == 2 {
if let Some(controls) = self.controls.as_ref() {
tree.children[1].diff(controls);
}
tree.children[0].diff(&self.content);
} else {
*tree = self.state();
}
}
/// Draws the [`TitleBar`] with the provided [`Renderer`] and [`Layout`].
///
/// [`Renderer`]: crate::core::Renderer
pub fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
inherited_style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
show_controls: bool,
) {
let bounds = layout.bounds();
let style = {
let status = if cursor.is_over(bounds) {
container::Status::Hovered
} else {
container::Status::Idle
};
(self.style)(theme, status)
};
let inherited_style = renderer::Style {
text_color: style.text_color.unwrap_or(inherited_style.text_color),
};
container::draw_background(renderer, &style, bounds);
let mut children = layout.children();
let padded = children.next().unwrap();
let mut children = padded.children();
let title_layout = children.next().unwrap();
let mut show_title = true;
if let Some(controls) = &self.controls {
if show_controls || self.always_show_controls {
let controls_layout = children.next().unwrap();
if title_layout.bounds().width + controls_layout.bounds().width
> padded.bounds().width
{
show_title = false;
}
controls.as_widget().draw(
&tree.children[1],
renderer,
theme,
&inherited_style,
controls_layout,
cursor,
viewport,
);
}
}
if show_title {
self.content.as_widget().draw(
&tree.children[0],
renderer,
theme,
&inherited_style,
title_layout,
cursor,
viewport,
);
}
}
/// Returns whether the mouse cursor is over the pick area of the
/// [`TitleBar`] or not.
///
/// The whole [`TitleBar`] is a pick area, except its controls.
pub fn is_over_pick_area(
&self,
layout: Layout<'_>,
cursor_position: Point,
) -> bool {
if layout.bounds().contains(cursor_position) {
let mut children = layout.children();
let padded = children.next().unwrap();
let mut children = padded.children();
let title_layout = children.next().unwrap();
if self.controls.is_some() {
let controls_layout = children.next().unwrap();
if title_layout.bounds().width + controls_layout.bounds().width
> padded.bounds().width
{
!controls_layout.bounds().contains(cursor_position)
} else {
!controls_layout.bounds().contains(cursor_position)
&& !title_layout.bounds().contains(cursor_position)
}
} else {
!title_layout.bounds().contains(cursor_position)
}
} else {
false
}
}
pub(crate) fn layout(
&self,
tree: &mut Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let limits = limits.shrink(self.padding);
let max_size = limits.max();
let title_layout = self.content.as_widget().layout(
&mut tree.children[0],
renderer,
&layout::Limits::new(Size::ZERO, max_size),
);
let title_size = title_layout.size();
let node = if let Some(controls) = &self.controls {
let controls_layout = controls.as_widget().layout(
&mut tree.children[1],
renderer,
&layout::Limits::new(Size::ZERO, max_size),
);
let controls_size = controls_layout.size();
let space_before_controls = max_size.width - controls_size.width;
let height = title_size.height.max(controls_size.height);
layout::Node::with_children(
Size::new(max_size.width, height),
vec![
title_layout,
controls_layout
.move_to(Point::new(space_before_controls, 0.0)),
],
)
} else {
layout::Node::with_children(
Size::new(max_size.width, title_size.height),
vec![title_layout],
)
};
layout::Node::container(node, self.padding)
}
pub(crate) fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn widget::Operation<Message>,
) {
let mut children = layout.children();
let padded = children.next().unwrap();
let mut children = padded.children();
let title_layout = children.next().unwrap();
let mut show_title = true;
if let Some(controls) = &self.controls {
let controls_layout = children.next().unwrap();
if title_layout.bounds().width + controls_layout.bounds().width
> padded.bounds().width
{
show_title = false;
}
controls.as_widget().operate(
&mut tree.children[1],
controls_layout,
renderer,
operation,
);
};
if show_title {
self.content.as_widget().operate(
&mut tree.children[0],
title_layout,
renderer,
operation,
);
}
}
pub(crate) fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) -> event::Status {
let mut children = layout.children();
let padded = children.next().unwrap();
let mut children = padded.children();
let title_layout = children.next().unwrap();
let mut show_title = true;
let control_status = if let Some(controls) = &mut self.controls {
let controls_layout = children.next().unwrap();
if title_layout.bounds().width + controls_layout.bounds().width
> padded.bounds().width
{
show_title = false;
}
controls.as_widget_mut().on_event(
&mut tree.children[1],
event.clone(),
controls_layout,
cursor,
renderer,
clipboard,
shell,
viewport,
)
} else {
event::Status::Ignored
};
let title_status = if show_title {
self.content.as_widget_mut().on_event(
&mut tree.children[0],
event,
title_layout,
cursor,
renderer,
clipboard,
shell,
viewport,
)
} else {
event::Status::Ignored
};
control_status.merge(title_status)
}
pub(crate) fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
let mut children = layout.children();
let padded = children.next().unwrap();
let mut children = padded.children();
let title_layout = children.next().unwrap();
let title_interaction = self.content.as_widget().mouse_interaction(
&tree.children[0],
title_layout,
cursor,
viewport,
renderer,
);
if let Some(controls) = &self.controls {
let controls_layout = children.next().unwrap();
let controls_interaction = controls.as_widget().mouse_interaction(
&tree.children[1],
controls_layout,
cursor,
viewport,
renderer,
);
if title_layout.bounds().width + controls_layout.bounds().width
> padded.bounds().width
{
controls_interaction
} else {
controls_interaction.max(title_interaction)
}
} else {
title_interaction
}
}
pub(crate) fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
translation: Vector,
) -> Option<overlay::Element<'b, Message, Theme, Renderer>> {
let mut children = layout.children();
let padded = children.next()?;
let mut children = padded.children();
let title_layout = children.next()?;
let Self {
content, controls, ..
} = self;
let mut states = tree.children.iter_mut();
let title_state = states.next().unwrap();
let controls_state = states.next().unwrap();
content
.as_widget_mut()
.overlay(title_state, title_layout, renderer, translation)
.or_else(move || {
controls.as_mut().and_then(|controls| {
let controls_layout = children.next()?;
controls.as_widget_mut().overlay(
controls_state,
controls_layout,
renderer,
translation,
)
})
})
}
}