//! The state of a [`PaneGrid`].
//!
//! [`PaneGrid`]: super::PaneGrid
use crate::core::{Point, Size};
use crate::pane_grid::{
Axis, Configuration, Direction, Edge, Node, Pane, Region, Split, Target,
};
use std::collections::HashMap;
/// The state of a [`PaneGrid`].
///
/// It keeps track of the state of each [`Pane`] and the position of each
/// [`Split`].
///
/// The [`State`] needs to own any mutable contents a [`Pane`] may need. This is
/// why this struct is generic over the type `T`. Values of this type are
/// provided to the view function of [`PaneGrid::new`] for displaying each
/// [`Pane`].
///
/// [`PaneGrid`]: super::PaneGrid
/// [`PaneGrid::new`]: super::PaneGrid::new
#[derive(Debug, Clone)]
pub struct State<T> {
/// The panes of the [`PaneGrid`].
///
/// [`PaneGrid`]: super::PaneGrid
pub panes: HashMap<Pane, T>,
/// The internal state of the [`PaneGrid`].
///
/// [`PaneGrid`]: super::PaneGrid
pub internal: Internal,
/// The maximized [`Pane`] of the [`PaneGrid`].
///
/// [`PaneGrid`]: super::PaneGrid
pub(super) maximized: Option<Pane>,
}
impl<T> State<T> {
/// Creates a new [`State`], initializing the first pane with the provided
/// state.
///
/// Alongside the [`State`], it returns the first [`Pane`] identifier.
pub fn new(first_pane_state: T) -> (Self, Pane) {
(
Self::with_configuration(Configuration::Pane(first_pane_state)),
Pane(0),
)
}
/// Creates a new [`State`] with the given [`Configuration`].
pub fn with_configuration(config: impl Into<Configuration<T>>) -> Self {
let mut panes = HashMap::new();
let internal =
Internal::from_configuration(&mut panes, config.into(), 0);
State {
panes,
internal,
maximized: None,
}
}
/// Returns the total amount of panes in the [`State`].
pub fn len(&self) -> usize {
self.panes.len()
}
/// Returns `true` if the amount of panes in the [`State`] is 0.
pub fn is_empty(&self) -> bool {
self.len() == 0
}
/// Returns the internal state of the given [`Pane`], if it exists.
pub fn get(&self, pane: Pane) -> Option<&T> {
self.panes.get(&pane)
}
/// Returns the internal state of the given [`Pane`] with mutability, if it
/// exists.
pub fn get_mut(&mut self, pane: Pane) -> Option<&mut T> {
self.panes.get_mut(&pane)
}
/// Returns an iterator over all the panes of the [`State`], alongside its
/// internal state.
pub fn iter(&self) -> impl Iterator<Item = (&Pane, &T)> {
self.panes.iter()
}
/// Returns a mutable iterator over all the panes of the [`State`],
/// alongside its internal state.
pub fn iter_mut(&mut self) -> impl Iterator<Item = (&Pane, &mut T)> {
self.panes.iter_mut()
}
/// Returns the layout of the [`State`].
pub fn layout(&self) -> &Node {
&self.internal.layout
}
/// Returns the adjacent [`Pane`] of another [`Pane`] in the given
/// direction, if there is one.
pub fn adjacent(&self, pane: Pane, direction: Direction) -> Option<Pane> {
let regions = self
.internal
.layout
.pane_regions(0.0, Size::new(4096.0, 4096.0));
let current_region = regions.get(&pane)?;
let target = match direction {
Direction::Left => {
Point::new(current_region.x - 1.0, current_region.y + 1.0)
}
Direction::Right => Point::new(
current_region.x + current_region.width + 1.0,
current_region.y + 1.0,
),
Direction::Up => {
Point::new(current_region.x + 1.0, current_region.y - 1.0)
}
Direction::Down => Point::new(
current_region.x + 1.0,
current_region.y + current_region.height + 1.0,
),
};
let mut colliding_regions =
regions.iter().filter(|(_, region)| region.contains(target));
let (pane, _) = colliding_regions.next()?;
Some(*pane)
}
/// Splits the given [`Pane`] into two in the given [`Axis`] and
/// initializing the new [`Pane`] with the provided internal state.
pub fn split(
&mut self,
axis: Axis,
pane: Pane,
state: T,
) -> Option<(Pane, Split)> {
self.split_node(axis, Some(pane), state, false)
}
/// Split a target [`Pane`] with a given [`Pane`] on a given [`Region`].
///
/// Panes will be swapped by default for [`Region::Center`].
pub fn split_with(&mut self, target: Pane, pane: Pane, region: Region) {
match region {
Region::Center => self.swap(pane, target),
Region::Edge(edge) => match edge {
Edge::Top => {
self.split_and_swap(Axis::Horizontal, target, pane, true);
}
Edge::Bottom => {
self.split_and_swap(Axis::Horizontal, target, pane, false);
}
Edge::Left => {
self.split_and_swap(Axis::Vertical, target, pane, true);
}
Edge::Right => {
self.split_and_swap(Axis::Vertical, target, pane, false);
}
},
}
}
/// Drops the given [`Pane`] into the provided [`Target`].
pub fn drop(&mut self, pane: Pane, target: Target) {
match target {
Target::Edge(edge) => self.move_to_edge(pane, edge),
Target::Pane(target, region) => {
self.split_with(target, pane, region);
}
}
}
fn split_node(
&mut self,
axis: Axis,
pane: Option<Pane>,
state: T,
inverse: bool,
) -> Option<(Pane, Split)> {
let node = if let Some(pane) = pane {
self.internal.layout.find(pane)?
} else {
// Major node
&mut self.internal.layout
};
let new_pane = {
self.internal.last_id = self.internal.last_id.checked_add(1)?;
Pane(self.internal.last_id)
};
let new_split = {
self.internal.last_id = self.internal.last_id.checked_add(1)?;
Split(self.internal.last_id)
};
if inverse {
node.split_inverse(new_split, axis, new_pane);
} else {
node.split(new_split, axis, new_pane);
}
let _ = self.panes.insert(new_pane, state);
let _ = self.maximized.take();
Some((new_pane, new_split))
}
fn split_and_swap(
&mut self,
axis: Axis,
target: Pane,
pane: Pane,
swap: bool,
) {
if let Some((state, _)) = self.close(pane) {
if let Some((new_pane, _)) = self.split(axis, target, state) {
if swap {
self.swap(target, new_pane);
}
}
}
}
/// Move [`Pane`] to an [`Edge`] of the [`PaneGrid`].
///
/// [`PaneGrid`]: super::PaneGrid
pub fn move_to_edge(&mut self, pane: Pane, edge: Edge) {
match edge {
Edge::Top => {
self.split_major_node_and_swap(Axis::Horizontal, pane, true);
}
Edge::Bottom => {
self.split_major_node_and_swap(Axis::Horizontal, pane, false);
}
Edge::Left => {
self.split_major_node_and_swap(Axis::Vertical, pane, true);
}
Edge::Right => {
self.split_major_node_and_swap(Axis::Vertical, pane, false);
}
}
}
fn split_major_node_and_swap(
&mut self,
axis: Axis,
pane: Pane,
swap: bool,
) {
if let Some((state, _)) = self.close(pane) {
let _ = self.split_node(axis, None, state, swap);
}
}
/// Swaps the position of the provided panes in the [`State`].
///
/// If you want to swap panes on drag and drop in your [`PaneGrid`], you
/// will need to call this method when handling a [`DragEvent`].
///
/// [`PaneGrid`]: super::PaneGrid
/// [`DragEvent`]: super::DragEvent
pub fn swap(&mut self, a: Pane, b: Pane) {
self.internal.layout.update(&|node| match node {
Node::Split { .. } => {}
Node::Pane(pane) => {
if *pane == a {
*node = Node::Pane(b);
} else if *pane == b {
*node = Node::Pane(a);
}
}
});
}
/// Resizes two panes by setting the position of the provided [`Split`].
///
/// The ratio is a value in [0, 1], representing the exact position of a
/// [`Split`] between two panes.
///
/// If you want to enable resize interactions in your [`PaneGrid`], you will
/// need to call this method when handling a [`ResizeEvent`].
///
/// [`PaneGrid`]: super::PaneGrid
/// [`ResizeEvent`]: super::ResizeEvent
pub fn resize(&mut self, split: Split, ratio: f32) {
let _ = self.internal.layout.resize(split, ratio);
}
/// Closes the given [`Pane`] and returns its internal state and its closest
/// sibling, if it exists.
pub fn close(&mut self, pane: Pane) -> Option<(T, Pane)> {
if self.maximized == Some(pane) {
let _ = self.maximized.take();
}
if let Some(sibling) = self.internal.layout.remove(pane) {
self.panes.remove(&pane).map(|state| (state, sibling))
} else {
None
}
}
/// Maximize the given [`Pane`]. Only this pane will be rendered by the
/// [`PaneGrid`] until [`Self::restore()`] is called.
///
/// [`PaneGrid`]: super::PaneGrid
pub fn maximize(&mut self, pane: Pane) {
self.maximized = Some(pane);
}
/// Restore the currently maximized [`Pane`] to it's normal size. All panes
/// will be rendered by the [`PaneGrid`].
///
/// [`PaneGrid`]: super::PaneGrid
pub fn restore(&mut self) {
let _ = self.maximized.take();
}
/// Returns the maximized [`Pane`] of the [`PaneGrid`].
///
/// [`PaneGrid`]: super::PaneGrid
pub fn maximized(&self) -> Option<Pane> {
self.maximized
}
}
/// The internal state of a [`PaneGrid`].
///
/// [`PaneGrid`]: super::PaneGrid
#[derive(Debug, Clone)]
pub struct Internal {
layout: Node,
last_id: usize,
}
impl Internal {
/// Initializes the [`Internal`] state of a [`PaneGrid`] from a
/// [`Configuration`].
///
/// [`PaneGrid`]: super::PaneGrid
pub fn from_configuration<T>(
panes: &mut HashMap<Pane, T>,
content: Configuration<T>,
next_id: usize,
) -> Self {
let (layout, last_id) = match content {
Configuration::Split { axis, ratio, a, b } => {
let Internal {
layout: a,
last_id: next_id,
..
} = Self::from_configuration(panes, *a, next_id);
let Internal {
layout: b,
last_id: next_id,
..
} = Self::from_configuration(panes, *b, next_id);
(
Node::Split {
id: Split(next_id),
axis,
ratio,
a: Box::new(a),
b: Box::new(b),
},
next_id + 1,
)
}
Configuration::Pane(state) => {
let id = Pane(next_id);
let _ = panes.insert(id, state);
(Node::Pane(id), next_id + 1)
}
};
Self { layout, last_id }
}
}
/// The current action of a [`PaneGrid`].
///
/// [`PaneGrid`]: super::PaneGrid
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum Action {
/// The [`PaneGrid`] is idle.
///
/// [`PaneGrid`]: super::PaneGrid
Idle,
/// A [`Pane`] in the [`PaneGrid`] is being dragged.
///
/// [`PaneGrid`]: super::PaneGrid
Dragging {
/// The [`Pane`] being dragged.
pane: Pane,
/// The starting [`Point`] of the drag interaction.
origin: Point,
},
/// A [`Split`] in the [`PaneGrid`] is being dragged.
///
/// [`PaneGrid`]: super::PaneGrid
Resizing {
/// The [`Split`] being dragged.
split: Split,
/// The [`Axis`] of the [`Split`].
axis: Axis,
},
}
impl Action {
/// Returns the current [`Pane`] that is being dragged, if any.
pub fn picked_pane(&self) -> Option<(Pane, Point)> {
match *self {
Action::Dragging { pane, origin, .. } => Some((pane, origin)),
_ => None,
}
}
/// Returns the current [`Split`] that is being dragged, if any.
pub fn picked_split(&self) -> Option<(Split, Axis)> {
match *self {
Action::Resizing { split, axis, .. } => Some((split, axis)),
_ => None,
}
}
}
impl Internal {
/// The layout [`Node`] of the [`Internal`] state
pub fn layout(&self) -> &Node {
&self.layout
}
}