//! Build and show dropdown menus.
use crate::container::{self, Container};
use crate::core::alignment;
use crate::core::event::{self, Event};
use crate::core::layout::{self, Layout};
use crate::core::mouse;
use crate::core::overlay;
use crate::core::renderer;
use crate::core::text::{self, Text};
use crate::core::touch;
use crate::core::widget::Tree;
use crate::core::{
Clipboard, Color, Length, Padding, Pixels, Point, Rectangle, Size, Vector,
};
use crate::core::{Element, Shell, Widget};
use crate::scrollable::{self, Scrollable};
pub use iced_style::menu::{Appearance, StyleSheet};
/// A list of selectable options.
#[allow(missing_debug_implementations)]
pub struct Menu<'a, T, Message, Renderer = crate::Renderer>
where
Renderer: text::Renderer,
Renderer::Theme: StyleSheet,
{
state: &'a mut State,
options: &'a [T],
hovered_option: &'a mut Option<usize>,
on_selected: Box<dyn FnMut(T) -> Message + 'a>,
width: f32,
padding: Padding,
text_size: Option<f32>,
text_line_height: text::LineHeight,
text_shaping: text::Shaping,
font: Option<Renderer::Font>,
style: <Renderer::Theme as StyleSheet>::Style,
}
impl<'a, T, Message, Renderer> Menu<'a, T, Message, Renderer>
where
T: ToString + Clone,
Message: 'a,
Renderer: text::Renderer + 'a,
Renderer::Theme:
StyleSheet + container::StyleSheet + scrollable::StyleSheet,
{
/// Creates a new [`Menu`] with the given [`State`], a list of options, and
/// the message to produced when an option is selected.
pub fn new(
state: &'a mut State,
options: &'a [T],
hovered_option: &'a mut Option<usize>,
on_selected: impl FnMut(T) -> Message + 'a,
) -> Self {
Menu {
state,
options,
hovered_option,
on_selected: Box::new(on_selected),
width: 0.0,
padding: Padding::ZERO,
text_size: None,
text_line_height: text::LineHeight::default(),
text_shaping: text::Shaping::Basic,
font: None,
style: Default::default(),
}
}
/// Sets the width of the [`Menu`].
pub fn width(mut self, width: f32) -> Self {
self.width = width;
self
}
/// Sets the [`Padding`] of the [`Menu`].
pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
self.padding = padding.into();
self
}
/// Sets the text size of the [`Menu`].
pub fn text_size(mut self, text_size: impl Into<Pixels>) -> Self {
self.text_size = Some(text_size.into().0);
self
}
/// Sets the text [`LineHeight`] of the [`Menu`].
pub fn text_line_height(
mut self,
line_height: impl Into<text::LineHeight>,
) -> Self {
self.text_line_height = line_height.into();
self
}
/// Sets the [`text::Shaping`] strategy of the [`Menu`].
pub fn text_shaping(mut self, shaping: text::Shaping) -> Self {
self.text_shaping = shaping;
self
}
/// Sets the font of the [`Menu`].
pub fn font(mut self, font: impl Into<Renderer::Font>) -> Self {
self.font = Some(font.into());
self
}
/// Sets the style of the [`Menu`].
pub fn style(
mut self,
style: impl Into<<Renderer::Theme as StyleSheet>::Style>,
) -> Self {
self.style = style.into();
self
}
/// Turns the [`Menu`] into an overlay [`Element`] at the given target
/// position.
///
/// The `target_height` will be used to display the menu either on top
/// of the target or under it, depending on the screen position and the
/// dimensions of the [`Menu`].
pub fn overlay(
self,
position: Point,
target_height: f32,
) -> overlay::Element<'a, Message, Renderer> {
overlay::Element::new(
position,
Box::new(Overlay::new(self, target_height)),
)
}
}
/// The local state of a [`Menu`].
#[derive(Debug)]
pub struct State {
tree: Tree,
}
impl State {
/// Creates a new [`State`] for a [`Menu`].
pub fn new() -> Self {
Self {
tree: Tree::empty(),
}
}
}
impl Default for State {
fn default() -> Self {
Self::new()
}
}
struct Overlay<'a, Message, Renderer>
where
Renderer: crate::core::Renderer,
Renderer::Theme: StyleSheet + container::StyleSheet,
{
state: &'a mut Tree,
container: Container<'a, Message, Renderer>,
width: f32,
target_height: f32,
style: <Renderer::Theme as StyleSheet>::Style,
}
impl<'a, Message, Renderer> Overlay<'a, Message, Renderer>
where
Message: 'a,
Renderer: 'a,
Renderer: text::Renderer,
Renderer::Theme:
StyleSheet + container::StyleSheet + scrollable::StyleSheet,
{
pub fn new<T>(
menu: Menu<'a, T, Message, Renderer>,
target_height: f32,
) -> Self
where
T: Clone + ToString,
{
let Menu {
state,
options,
hovered_option,
on_selected,
width,
padding,
font,
text_size,
text_line_height,
text_shaping,
style,
} = menu;
let container = Container::new(Scrollable::new(List {
options,
hovered_option,
on_selected,
font,
text_size,
text_line_height,
text_shaping,
padding,
style: style.clone(),
}));
state.tree.diff(&container as &dyn Widget<_, _>);
Self {
state: &mut state.tree,
container,
width,
target_height,
style,
}
}
}
impl<'a, Message, Renderer> crate::core::Overlay<Message, Renderer>
for Overlay<'a, Message, Renderer>
where
Renderer: text::Renderer,
Renderer::Theme: StyleSheet + container::StyleSheet,
{
fn layout(
&self,
renderer: &Renderer,
bounds: Size,
position: Point,
) -> layout::Node {
let space_below = bounds.height - (position.y + self.target_height);
let space_above = position.y;
let limits = layout::Limits::new(
Size::ZERO,
Size::new(
bounds.width - position.x,
if space_below > space_above {
space_below
} else {
space_above
},
),
)
.width(self.width);
let mut node = self.container.layout(renderer, &limits);
node.move_to(if space_below > space_above {
position + Vector::new(0.0, self.target_height)
} else {
position - Vector::new(0.0, node.size().height)
});
node
}
fn on_event(
&mut self,
event: Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
self.container.on_event(
self.state, event, layout, cursor, renderer, clipboard, shell,
)
}
fn mouse_interaction(
&self,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.container
.mouse_interaction(self.state, layout, cursor, viewport, renderer)
}
fn draw(
&self,
renderer: &mut Renderer,
theme: &Renderer::Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
) {
let appearance = theme.appearance(&self.style);
let bounds = layout.bounds();
renderer.fill_quad(
renderer::Quad {
bounds,
border_color: appearance.border_color,
border_width: appearance.border_width,
border_radius: appearance.border_radius,
},
appearance.background,
);
self.container
.draw(self.state, renderer, theme, style, layout, cursor, &bounds);
}
}
struct List<'a, T, Message, Renderer>
where
Renderer: text::Renderer,
Renderer::Theme: StyleSheet,
{
options: &'a [T],
hovered_option: &'a mut Option<usize>,
on_selected: Box<dyn FnMut(T) -> Message + 'a>,
padding: Padding,
text_size: Option<f32>,
text_line_height: text::LineHeight,
text_shaping: text::Shaping,
font: Option<Renderer::Font>,
style: <Renderer::Theme as StyleSheet>::Style,
}
impl<'a, T, Message, Renderer> Widget<Message, Renderer>
for List<'a, T, Message, Renderer>
where
T: Clone + ToString,
Renderer: text::Renderer,
Renderer::Theme: StyleSheet,
{
fn width(&self) -> Length {
Length::Fill
}
fn height(&self) -> Length {
Length::Shrink
}
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
use std::f32;
let limits = limits.width(Length::Fill).height(Length::Shrink);
let text_size =
self.text_size.unwrap_or_else(|| renderer.default_size());
let text_line_height =
self.text_line_height.to_absolute(Pixels(text_size));
let size = {
let intrinsic = Size::new(
0.0,
(f32::from(text_line_height) + self.padding.vertical())
* self.options.len() as f32,
);
limits.resolve(intrinsic)
};
layout::Node::new(size)
}
fn on_event(
&mut self,
_state: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
_clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
match event {
Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left)) => {
if cursor.is_over(layout.bounds()) {
if let Some(index) = *self.hovered_option {
if let Some(option) = self.options.get(index) {
shell.publish((self.on_selected)(option.clone()));
return event::Status::Captured;
}
}
}
}
Event::Mouse(mouse::Event::CursorMoved { .. }) => {
if let Some(cursor_position) =
cursor.position_in(layout.bounds())
{
let text_size = self
.text_size
.unwrap_or_else(|| renderer.default_size());
let option_height = f32::from(
self.text_line_height.to_absolute(Pixels(text_size)),
) + self.padding.vertical();
*self.hovered_option =
Some((cursor_position.y / option_height) as usize);
}
}
Event::Touch(touch::Event::FingerPressed { .. }) => {
if let Some(cursor_position) =
cursor.position_in(layout.bounds())
{
let text_size = self
.text_size
.unwrap_or_else(|| renderer.default_size());
let option_height = f32::from(
self.text_line_height.to_absolute(Pixels(text_size)),
) + self.padding.vertical();
*self.hovered_option =
Some((cursor_position.y / option_height) as usize);
if let Some(index) = *self.hovered_option {
if let Some(option) = self.options.get(index) {
shell.publish((self.on_selected)(option.clone()));
return event::Status::Captured;
}
}
}
}
_ => {}
}
event::Status::Ignored
}
fn mouse_interaction(
&self,
_state: &Tree,
layout: Layout<'_>,
cursor: mouse::Cursor,
_viewport: &Rectangle,
_renderer: &Renderer,
) -> mouse::Interaction {
let is_mouse_over = cursor.is_over(layout.bounds());
if is_mouse_over {
mouse::Interaction::Pointer
} else {
mouse::Interaction::default()
}
}
fn draw(
&self,
_state: &Tree,
renderer: &mut Renderer,
theme: &Renderer::Theme,
_style: &renderer::Style,
layout: Layout<'_>,
_cursor: mouse::Cursor,
viewport: &Rectangle,
) {
let appearance = theme.appearance(&self.style);
let bounds = layout.bounds();
let text_size =
self.text_size.unwrap_or_else(|| renderer.default_size());
let option_height =
f32::from(self.text_line_height.to_absolute(Pixels(text_size)))
+ self.padding.vertical();
let offset = viewport.y - bounds.y;
let start = (offset / option_height) as usize;
let end = ((offset + viewport.height) / option_height).ceil() as usize;
let visible_options = &self.options[start..end.min(self.options.len())];
for (i, option) in visible_options.iter().enumerate() {
let i = start + i;
let is_selected = *self.hovered_option == Some(i);
let bounds = Rectangle {
x: bounds.x,
y: bounds.y + (option_height * i as f32),
width: bounds.width,
height: option_height,
};
if is_selected {
renderer.fill_quad(
renderer::Quad {
bounds: Rectangle {
x: bounds.x + appearance.border_width,
width: bounds.width - appearance.border_width * 2.0,
..bounds
},
border_color: Color::TRANSPARENT,
border_width: 0.0,
border_radius: appearance.border_radius,
},
appearance.selected_background,
);
}
renderer.fill_text(Text {
content: &option.to_string(),
bounds: Rectangle {
x: bounds.x + self.padding.left,
y: bounds.center_y(),
width: f32::INFINITY,
..bounds
},
size: text_size,
line_height: self.text_line_height,
font: self.font.unwrap_or_else(|| renderer.default_font()),
color: if is_selected {
appearance.selected_text_color
} else {
appearance.text_color
},
horizontal_alignment: alignment::Horizontal::Left,
vertical_alignment: alignment::Vertical::Center,
shaping: self.text_shaping,
});
}
}
}
impl<'a, T, Message, Renderer> From<List<'a, T, Message, Renderer>>
for Element<'a, Message, Renderer>
where
T: ToString + Clone,
Message: 'a,
Renderer: 'a + text::Renderer,
Renderer::Theme: StyleSheet,
{
fn from(list: List<'a, T, Message, Renderer>) -> Self {
Element::new(list)
}
}