//! A container for capturing mouse events.
use iced_renderer::core::Point;
use crate::core::event::{self, Event};
use crate::core::layout;
use crate::core::mouse;
use crate::core::overlay;
use crate::core::renderer;
use crate::core::touch;
use crate::core::widget::{tree, Operation, Tree};
use crate::core::{
Clipboard, Element, Layout, Length, Rectangle, Shell, Size, Vector, Widget,
};
/// Emit messages on mouse events.
#[allow(missing_debug_implementations)]
pub struct MouseArea<
'a,
Message,
Theme = crate::Theme,
Renderer = crate::Renderer,
> {
content: Element<'a, Message, Theme, Renderer>,
on_press: Option<Message>,
on_release: Option<Message>,
on_right_press: Option<Message>,
on_right_release: Option<Message>,
on_middle_press: Option<Message>,
on_middle_release: Option<Message>,
on_mouse_enter: Option<Message>,
on_mouse_move: Option<Box<dyn FnMut(Point) -> Message>>,
on_mouse_exit: Option<Message>,
}
impl<'a, Message, Theme, Renderer> MouseArea<'a, Message, Theme, Renderer> {
/// The message to emit on a left button press.
#[must_use]
pub fn on_press(mut self, message: Message) -> Self {
self.on_press = Some(message);
self
}
/// The message to emit on a left button release.
#[must_use]
pub fn on_release(mut self, message: Message) -> Self {
self.on_release = Some(message);
self
}
/// The message to emit on a right button press.
#[must_use]
pub fn on_right_press(mut self, message: Message) -> Self {
self.on_right_press = Some(message);
self
}
/// The message to emit on a right button release.
#[must_use]
pub fn on_right_release(mut self, message: Message) -> Self {
self.on_right_release = Some(message);
self
}
/// The message to emit on a middle button press.
#[must_use]
pub fn on_middle_press(mut self, message: Message) -> Self {
self.on_middle_press = Some(message);
self
}
/// The message to emit on a middle button release.
#[must_use]
pub fn on_middle_release(mut self, message: Message) -> Self {
self.on_middle_release = Some(message);
self
}
/// The message to emit when the mouse enters the area.
#[must_use]
pub fn on_mouse_enter(mut self, message: Message) -> Self {
self.on_mouse_enter = Some(message);
self
}
/// The message to emit when the mouse moves in the area.
#[must_use]
pub fn on_mouse_move<F>(mut self, build_message: F) -> Self
where
F: FnMut(Point) -> Message + 'static,
{
self.on_mouse_move = Some(Box::new(build_message));
self
}
/// The message to emit when the mouse exits the area.
#[must_use]
pub fn on_mouse_exit(mut self, message: Message) -> Self {
self.on_mouse_exit = Some(message);
self
}
}
/// Local state of the [`MouseArea`].
#[derive(Default)]
struct State {
mouse_in_area: bool,
}
impl<'a, Message, Theme, Renderer> MouseArea<'a, Message, Theme, Renderer> {
/// Creates a [`MouseArea`] with the given content.
pub fn new(
content: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Self {
MouseArea {
content: content.into(),
on_press: None,
on_release: None,
on_right_press: None,
on_right_release: None,
on_middle_press: None,
on_middle_release: None,
on_mouse_enter: None,
on_mouse_move: None,
on_mouse_exit: None,
}
}
}
impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer>
for MouseArea<'a, Message, Theme, Renderer>
where
Renderer: renderer::Renderer,
Message: Clone,
{
fn tag(&self) -> tree::Tag {
tree::Tag::of::<State>()
}
fn state(&self) -> tree::State {
tree::State::new(State::default())
}
fn children(&self) -> Vec<Tree> {
vec![Tree::new(&self.content)]
}
fn diff(&self, tree: &mut Tree) {
tree.diff_children(std::slice::from_ref(&self.content));
}
fn size(&self) -> Size<Length> {
self.content.as_widget().size()
}
fn layout(
&self,
tree: &mut Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
self.content
.as_widget()
.layout(&mut tree.children[0], renderer, limits)
}
fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation<Message>,
) {
self.content.as_widget().operate(
&mut tree.children[0],
layout,
renderer,
operation,
);
}
fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) -> event::Status {
if let event::Status::Captured = self.content.as_widget_mut().on_event(
&mut tree.children[0],
event.clone(),
layout,
cursor,
renderer,
clipboard,
shell,
viewport,
) {
return event::Status::Captured;
}
update(self, tree, &event, layout, cursor, shell)
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.content.as_widget().mouse_interaction(
&tree.children[0],
layout,
cursor,
viewport,
renderer,
)
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
renderer_style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
) {
self.content.as_widget().draw(
&tree.children[0],
renderer,
theme,
renderer_style,
layout,
cursor,
viewport,
);
}
fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
translation: Vector,
) -> Option<overlay::Element<'b, Message, Theme, Renderer>> {
self.content.as_widget_mut().overlay(
&mut tree.children[0],
layout,
renderer,
translation,
)
}
}
impl<'a, Message, Theme, Renderer> From<MouseArea<'a, Message, Theme, Renderer>>
for Element<'a, Message, Theme, Renderer>
where
Message: 'a + Clone,
Theme: 'a,
Renderer: 'a + renderer::Renderer,
{
fn from(
area: MouseArea<'a, Message, Theme, Renderer>,
) -> Element<'a, Message, Theme, Renderer> {
Element::new(area)
}
}
/// Processes the given [`Event`] and updates the [`State`] of an [`MouseArea`]
/// accordingly.
fn update<Message: Clone, Theme, Renderer>(
widget: &mut MouseArea<'_, Message, Theme, Renderer>,
tree: &mut Tree,
event: &Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
shell: &mut Shell<'_, Message>,
) -> event::Status {
if let Event::Mouse(mouse::Event::CursorMoved { position })
| Event::Touch(touch::Event::FingerMoved { id: _, position }) = event
{
let state: &mut State = tree.state.downcast_mut();
handle_mouse_move(widget, state, shell, *position, layout.bounds());
}
if !cursor.is_over(layout.bounds()) {
return event::Status::Ignored;
}
if let Some(message) = widget.on_press.as_ref() {
if let Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left))
| Event::Touch(touch::Event::FingerPressed { .. }) = event
{
shell.publish(message.clone());
return event::Status::Captured;
}
}
if let Some(message) = widget.on_release.as_ref() {
if let Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Left))
| Event::Touch(touch::Event::FingerLifted { .. }) = event
{
shell.publish(message.clone());
return event::Status::Captured;
}
}
if let Some(message) = widget.on_right_press.as_ref() {
if let Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Right)) =
event
{
shell.publish(message.clone());
return event::Status::Captured;
}
}
if let Some(message) = widget.on_right_release.as_ref() {
if let Event::Mouse(mouse::Event::ButtonReleased(
mouse::Button::Right,
)) = event
{
shell.publish(message.clone());
return event::Status::Captured;
}
}
if let Some(message) = widget.on_middle_press.as_ref() {
if let Event::Mouse(mouse::Event::ButtonPressed(
mouse::Button::Middle,
)) = event
{
shell.publish(message.clone());
return event::Status::Captured;
}
}
if let Some(message) = widget.on_middle_release.as_ref() {
if let Event::Mouse(mouse::Event::ButtonReleased(
mouse::Button::Middle,
)) = event
{
shell.publish(message.clone());
return event::Status::Captured;
}
}
event::Status::Ignored
}
fn handle_mouse_move<Message: Clone, Theme, Renderer>(
widget: &mut MouseArea<'_, Message, Theme, Renderer>,
state: &mut State,
shell: &mut Shell<'_, Message>,
position: Point,
area_bounds: Rectangle,
) {
let mouse_in_area = area_bounds.contains(position);
match (
widget.on_mouse_enter.as_mut(),
widget.on_mouse_move.as_mut(),
widget.on_mouse_exit.as_mut(),
) {
(Some(enter_msg), _, _) if mouse_in_area && !state.mouse_in_area => {
shell.publish(enter_msg.clone());
}
(_, Some(build_move_msg), _)
if mouse_in_area && state.mouse_in_area =>
{
shell.publish(build_move_msg(position));
}
(_, _, Some(exit_msg)) if !mouse_in_area && state.mouse_in_area => {
shell.publish(exit_msg.clone());
}
_ => {}
}
state.mouse_in_area = mouse_in_area;
}