use crate::core::event::{self, Event};
use crate::core::layout::{self, Layout};
use crate::core::mouse;
use crate::core::overlay;
use crate::core::renderer;
use crate::core::widget;
use crate::core::widget::tree::{self, Tree};
use crate::core::{
self, Clipboard, Element, Length, Point, Rectangle, Shell, Size, Widget,
};
use crate::horizontal_space;
use crate::runtime::overlay::Nested;
use ouroboros::self_referencing;
use std::cell::{RefCell, RefMut};
use std::marker::PhantomData;
use std::ops::Deref;
/// A widget that is aware of its dimensions.
///
/// A [`Responsive`] widget will always try to fill all the available space of
/// its parent.
#[allow(missing_debug_implementations)]
pub struct Responsive<'a, Message, Renderer = crate::Renderer> {
view: Box<dyn Fn(Size) -> Element<'a, Message, Renderer> + 'a>,
content: RefCell<Content<'a, Message, Renderer>>,
}
impl<'a, Message, Renderer> Responsive<'a, Message, Renderer>
where
Renderer: core::Renderer,
{
/// Creates a new [`Responsive`] widget with a closure that produces its
/// contents.
///
/// The `view` closure will be provided with the current [`Size`] of
/// the [`Responsive`] widget and, therefore, can be used to build the
/// contents of the widget in a responsive way.
pub fn new(
view: impl Fn(Size) -> Element<'a, Message, Renderer> + 'a,
) -> Self {
Self {
view: Box::new(view),
content: RefCell::new(Content {
size: Size::ZERO,
layout: None,
element: Element::new(horizontal_space(0)),
}),
}
}
}
struct Content<'a, Message, Renderer> {
size: Size,
layout: Option<layout::Node>,
element: Element<'a, Message, Renderer>,
}
impl<'a, Message, Renderer> Content<'a, Message, Renderer>
where
Renderer: core::Renderer,
{
fn layout(&mut self, renderer: &Renderer) {
if self.layout.is_none() {
self.layout =
Some(self.element.as_widget().layout(
renderer,
&layout::Limits::new(Size::ZERO, self.size),
));
}
}
fn update(
&mut self,
tree: &mut Tree,
new_size: Size,
view: &dyn Fn(Size) -> Element<'a, Message, Renderer>,
) {
if self.size == new_size {
return;
}
self.element = view(new_size);
self.size = new_size;
self.layout = None;
tree.diff(&self.element);
}
fn resolve<R, T>(
&mut self,
tree: &mut Tree,
renderer: R,
layout: Layout<'_>,
view: &dyn Fn(Size) -> Element<'a, Message, Renderer>,
f: impl FnOnce(
&mut Tree,
R,
Layout<'_>,
&mut Element<'a, Message, Renderer>,
) -> T,
) -> T
where
R: Deref<Target = Renderer>,
{
self.update(tree, layout.bounds().size(), view);
self.layout(renderer.deref());
let content_layout = Layout::with_offset(
layout.position() - Point::ORIGIN,
self.layout.as_ref().unwrap(),
);
f(tree, renderer, content_layout, &mut self.element)
}
}
struct State {
tree: RefCell<Tree>,
}
impl<'a, Message, Renderer> Widget<Message, Renderer>
for Responsive<'a, Message, Renderer>
where
Renderer: core::Renderer,
{
fn tag(&self) -> tree::Tag {
tree::Tag::of::<State>()
}
fn state(&self) -> tree::State {
tree::State::new(State {
tree: RefCell::new(Tree::empty()),
})
}
fn width(&self) -> Length {
Length::Fill
}
fn height(&self) -> Length {
Length::Fill
}
fn layout(
&self,
_renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
layout::Node::new(limits.max())
}
fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn widget::Operation<Message>,
) {
let state = tree.state.downcast_mut::<State>();
let mut content = self.content.borrow_mut();
content.resolve(
&mut state.tree.borrow_mut(),
renderer,
layout,
&self.view,
|tree, renderer, layout, element| {
element
.as_widget()
.operate(tree, layout, renderer, operation);
},
);
}
fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
let state = tree.state.downcast_mut::<State>();
let mut content = self.content.borrow_mut();
let mut local_messages = vec![];
let mut local_shell = Shell::new(&mut local_messages);
let status = content.resolve(
&mut state.tree.borrow_mut(),
renderer,
layout,
&self.view,
|tree, renderer, layout, element| {
element.as_widget_mut().on_event(
tree,
event,
layout,
cursor,
renderer,
clipboard,
&mut local_shell,
)
},
);
if local_shell.is_layout_invalid() {
content.layout = None;
}
shell.merge(local_shell, std::convert::identity);
status
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Renderer::Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
) {
let state = tree.state.downcast_ref::<State>();
let mut content = self.content.borrow_mut();
content.resolve(
&mut state.tree.borrow_mut(),
renderer,
layout,
&self.view,
|tree, renderer, layout, element| {
element.as_widget().draw(
tree, renderer, theme, style, layout, cursor, viewport,
)
},
)
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
let state = tree.state.downcast_ref::<State>();
let mut content = self.content.borrow_mut();
content.resolve(
&mut state.tree.borrow_mut(),
renderer,
layout,
&self.view,
|tree, renderer, layout, element| {
element
.as_widget()
.mouse_interaction(tree, layout, cursor, viewport, renderer)
},
)
}
fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'b, Message, Renderer>> {
use std::ops::DerefMut;
let state = tree.state.downcast_ref::<State>();
let overlay = OverlayBuilder {
content: self.content.borrow_mut(),
tree: state.tree.borrow_mut(),
types: PhantomData,
overlay_builder: |content: &mut RefMut<'_, Content<'_, _, _>>,
tree| {
content.update(tree, layout.bounds().size(), &self.view);
content.layout(renderer);
let Content {
element,
layout: content_layout_node,
..
} = content.deref_mut();
let content_layout = Layout::with_offset(
layout.bounds().position() - Point::ORIGIN,
content_layout_node.as_ref().unwrap(),
);
element
.as_widget_mut()
.overlay(tree, content_layout, renderer)
.map(|overlay| RefCell::new(Nested::new(overlay)))
},
}
.build();
let has_overlay =
overlay.with_overlay_maybe(|overlay| overlay.position());
has_overlay
.map(|position| overlay::Element::new(position, Box::new(overlay)))
}
}
impl<'a, Message, Renderer> From<Responsive<'a, Message, Renderer>>
for Element<'a, Message, Renderer>
where
Renderer: core::Renderer + 'a,
Message: 'a,
{
fn from(responsive: Responsive<'a, Message, Renderer>) -> Self {
Self::new(responsive)
}
}
#[self_referencing]
struct Overlay<'a, 'b, Message, Renderer> {
content: RefMut<'a, Content<'b, Message, Renderer>>,
tree: RefMut<'a, Tree>,
types: PhantomData<Message>,
#[borrows(mut content, mut tree)]
#[not_covariant]
overlay: Option<RefCell<Nested<'this, Message, Renderer>>>,
}
impl<'a, 'b, Message, Renderer> Overlay<'a, 'b, Message, Renderer> {
fn with_overlay_maybe<T>(
&self,
f: impl FnOnce(&mut Nested<'_, Message, Renderer>) -> T,
) -> Option<T> {
self.with_overlay(|overlay| {
overlay.as_ref().map(|nested| (f)(&mut nested.borrow_mut()))
})
}
fn with_overlay_mut_maybe<T>(
&mut self,
f: impl FnOnce(&mut Nested<'_, Message, Renderer>) -> T,
) -> Option<T> {
self.with_overlay_mut(|overlay| {
overlay.as_mut().map(|nested| (f)(nested.get_mut()))
})
}
}
impl<'a, 'b, Message, Renderer> overlay::Overlay<Message, Renderer>
for Overlay<'a, 'b, Message, Renderer>
where
Renderer: core::Renderer,
{
fn layout(
&self,
renderer: &Renderer,
bounds: Size,
position: Point,
) -> layout::Node {
self.with_overlay_maybe(|overlay| {
overlay.layout(renderer, bounds, position)
})
.unwrap_or_default()
}
fn draw(
&self,
renderer: &mut Renderer,
theme: &Renderer::Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
) {
let _ = self.with_overlay_maybe(|overlay| {
overlay.draw(renderer, theme, style, layout, cursor);
});
}
fn mouse_interaction(
&self,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.with_overlay_maybe(|overlay| {
overlay.mouse_interaction(layout, cursor, viewport, renderer)
})
.unwrap_or_default()
}
fn on_event(
&mut self,
event: Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
self.with_overlay_mut_maybe(|overlay| {
overlay.on_event(event, layout, cursor, renderer, clipboard, shell)
})
.unwrap_or(event::Status::Ignored)
}
fn is_over(
&self,
layout: Layout<'_>,
renderer: &Renderer,
cursor_position: Point,
) -> bool {
self.with_overlay_maybe(|overlay| {
overlay.is_over(layout, renderer, cursor_position)
})
.unwrap_or_default()
}
}