//! Zoom and pan on an image.
use crate::core::event::{self, Event};
use crate::core::image;
use crate::core::layout;
use crate::core::mouse;
use crate::core::renderer;
use crate::core::widget::tree::{self, Tree};
use crate::core::{
Clipboard, Element, Layout, Length, Pixels, Point, Rectangle, Shell, Size,
Vector, Widget,
};
use std::hash::Hash;
/// A frame that displays an image with the ability to zoom in/out and pan.
#[allow(missing_debug_implementations)]
pub struct Viewer<Handle> {
padding: f32,
width: Length,
height: Length,
min_scale: f32,
max_scale: f32,
scale_step: f32,
handle: Handle,
}
impl<Handle> Viewer<Handle> {
/// Creates a new [`Viewer`] with the given [`State`].
pub fn new(handle: Handle) -> Self {
Viewer {
padding: 0.0,
width: Length::Shrink,
height: Length::Shrink,
min_scale: 0.25,
max_scale: 10.0,
scale_step: 0.10,
handle,
}
}
/// Sets the padding of the [`Viewer`].
pub fn padding(mut self, padding: impl Into<Pixels>) -> Self {
self.padding = padding.into().0;
self
}
/// Sets the width of the [`Viewer`].
pub fn width(mut self, width: impl Into<Length>) -> Self {
self.width = width.into();
self
}
/// Sets the height of the [`Viewer`].
pub fn height(mut self, height: impl Into<Length>) -> Self {
self.height = height.into();
self
}
/// Sets the max scale applied to the image of the [`Viewer`].
///
/// Default is `10.0`
pub fn max_scale(mut self, max_scale: f32) -> Self {
self.max_scale = max_scale;
self
}
/// Sets the min scale applied to the image of the [`Viewer`].
///
/// Default is `0.25`
pub fn min_scale(mut self, min_scale: f32) -> Self {
self.min_scale = min_scale;
self
}
/// Sets the percentage the image of the [`Viewer`] will be scaled by
/// when zoomed in / out.
///
/// Default is `0.10`
pub fn scale_step(mut self, scale_step: f32) -> Self {
self.scale_step = scale_step;
self
}
}
impl<Message, Renderer, Handle> Widget<Message, Renderer> for Viewer<Handle>
where
Renderer: image::Renderer<Handle = Handle>,
Handle: Clone + Hash,
{
fn tag(&self) -> tree::Tag {
tree::Tag::of::<State>()
}
fn state(&self) -> tree::State {
tree::State::new(State::new())
}
fn width(&self) -> Length {
self.width
}
fn height(&self) -> Length {
self.height
}
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let Size { width, height } = renderer.dimensions(&self.handle);
let mut size = limits
.width(self.width)
.height(self.height)
.resolve(Size::new(width as f32, height as f32));
let expansion_size = if height > width {
self.width
} else {
self.height
};
// Only calculate viewport sizes if the images are constrained to a limited space.
// If they are Fill|Portion let them expand within their alotted space.
match expansion_size {
Length::Shrink | Length::Fixed(_) => {
let aspect_ratio = width as f32 / height as f32;
let viewport_aspect_ratio = size.width / size.height;
if viewport_aspect_ratio > aspect_ratio {
size.width = width as f32 * size.height / height as f32;
} else {
size.height = height as f32 * size.width / width as f32;
}
}
Length::Fill | Length::FillPortion(_) => {}
}
layout::Node::new(size)
}
fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
_clipboard: &mut dyn Clipboard,
_shell: &mut Shell<'_, Message>,
) -> event::Status {
let bounds = layout.bounds();
match event {
Event::Mouse(mouse::Event::WheelScrolled { delta }) => {
let Some(cursor_position) = cursor.position() else {
return event::Status::Ignored;
};
match delta {
mouse::ScrollDelta::Lines { y, .. }
| mouse::ScrollDelta::Pixels { y, .. } => {
let state = tree.state.downcast_mut::<State>();
let previous_scale = state.scale;
if y < 0.0 && previous_scale > self.min_scale
|| y > 0.0 && previous_scale < self.max_scale
{
state.scale = (if y > 0.0 {
state.scale * (1.0 + self.scale_step)
} else {
state.scale / (1.0 + self.scale_step)
})
.clamp(self.min_scale, self.max_scale);
let image_size = image_size(
renderer,
&self.handle,
state,
bounds.size(),
);
let factor = state.scale / previous_scale - 1.0;
let cursor_to_center =
cursor_position - bounds.center();
let adjustment = cursor_to_center * factor
+ state.current_offset * factor;
state.current_offset = Vector::new(
if image_size.width > bounds.width {
state.current_offset.x + adjustment.x
} else {
0.0
},
if image_size.height > bounds.height {
state.current_offset.y + adjustment.y
} else {
0.0
},
);
}
}
}
event::Status::Captured
}
Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left)) => {
let Some(cursor_position) = cursor.position() else {
return event::Status::Ignored;
};
let state = tree.state.downcast_mut::<State>();
state.cursor_grabbed_at = Some(cursor_position);
state.starting_offset = state.current_offset;
event::Status::Captured
}
Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Left)) => {
let state = tree.state.downcast_mut::<State>();
if state.cursor_grabbed_at.is_some() {
state.cursor_grabbed_at = None;
event::Status::Captured
} else {
event::Status::Ignored
}
}
Event::Mouse(mouse::Event::CursorMoved { position }) => {
let state = tree.state.downcast_mut::<State>();
if let Some(origin) = state.cursor_grabbed_at {
let image_size = image_size(
renderer,
&self.handle,
state,
bounds.size(),
);
let hidden_width = (image_size.width - bounds.width / 2.0)
.max(0.0)
.round();
let hidden_height = (image_size.height
- bounds.height / 2.0)
.max(0.0)
.round();
let delta = position - origin;
let x = if bounds.width < image_size.width {
(state.starting_offset.x - delta.x)
.clamp(-hidden_width, hidden_width)
} else {
0.0
};
let y = if bounds.height < image_size.height {
(state.starting_offset.y - delta.y)
.clamp(-hidden_height, hidden_height)
} else {
0.0
};
state.current_offset = Vector::new(x, y);
event::Status::Captured
} else {
event::Status::Ignored
}
}
_ => event::Status::Ignored,
}
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: mouse::Cursor,
_viewport: &Rectangle,
_renderer: &Renderer,
) -> mouse::Interaction {
let state = tree.state.downcast_ref::<State>();
let bounds = layout.bounds();
let is_mouse_over = cursor.is_over(bounds);
if state.is_cursor_grabbed() {
mouse::Interaction::Grabbing
} else if is_mouse_over {
mouse::Interaction::Grab
} else {
mouse::Interaction::Idle
}
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
_theme: &Renderer::Theme,
_style: &renderer::Style,
layout: Layout<'_>,
_cursor: mouse::Cursor,
_viewport: &Rectangle,
) {
let state = tree.state.downcast_ref::<State>();
let bounds = layout.bounds();
let image_size =
image_size(renderer, &self.handle, state, bounds.size());
let translation = {
let image_top_left = Vector::new(
bounds.width / 2.0 - image_size.width / 2.0,
bounds.height / 2.0 - image_size.height / 2.0,
);
image_top_left - state.offset(bounds, image_size)
};
renderer.with_layer(bounds, |renderer| {
renderer.with_translation(translation, |renderer| {
image::Renderer::draw(
renderer,
self.handle.clone(),
Rectangle {
x: bounds.x,
y: bounds.y,
..Rectangle::with_size(image_size)
},
)
});
});
}
}
/// The local state of a [`Viewer`].
#[derive(Debug, Clone, Copy)]
pub struct State {
scale: f32,
starting_offset: Vector,
current_offset: Vector,
cursor_grabbed_at: Option<Point>,
}
impl Default for State {
fn default() -> Self {
Self {
scale: 1.0,
starting_offset: Vector::default(),
current_offset: Vector::default(),
cursor_grabbed_at: None,
}
}
}
impl State {
/// Creates a new [`State`].
pub fn new() -> Self {
State::default()
}
/// Returns the current offset of the [`State`], given the bounds
/// of the [`Viewer`] and its image.
fn offset(&self, bounds: Rectangle, image_size: Size) -> Vector {
let hidden_width =
(image_size.width - bounds.width / 2.0).max(0.0).round();
let hidden_height =
(image_size.height - bounds.height / 2.0).max(0.0).round();
Vector::new(
self.current_offset.x.clamp(-hidden_width, hidden_width),
self.current_offset.y.clamp(-hidden_height, hidden_height),
)
}
/// Returns if the cursor is currently grabbed by the [`Viewer`].
pub fn is_cursor_grabbed(&self) -> bool {
self.cursor_grabbed_at.is_some()
}
}
impl<'a, Message, Renderer, Handle> From<Viewer<Handle>>
for Element<'a, Message, Renderer>
where
Renderer: 'a + image::Renderer<Handle = Handle>,
Message: 'a,
Handle: Clone + Hash + 'a,
{
fn from(viewer: Viewer<Handle>) -> Element<'a, Message, Renderer> {
Element::new(viewer)
}
}
/// Returns the bounds of the underlying image, given the bounds of
/// the [`Viewer`]. Scaling will be applied and original aspect ratio
/// will be respected.
pub fn image_size<Renderer>(
renderer: &Renderer,
handle: &<Renderer as image::Renderer>::Handle,
state: &State,
bounds: Size,
) -> Size
where
Renderer: image::Renderer,
{
let Size { width, height } = renderer.dimensions(handle);
let (width, height) = {
let dimensions = (width as f32, height as f32);
let width_ratio = bounds.width / dimensions.0;
let height_ratio = bounds.height / dimensions.1;
let ratio = width_ratio.min(height_ratio);
let scale = state.scale;
if ratio < 1.0 {
(dimensions.0 * ratio * scale, dimensions.1 * ratio * scale)
} else {
(dimensions.0 * scale, dimensions.1 * scale)
}
};
Size::new(width, height)
}