//! Decorate content and apply alignment.
use crate::core::alignment::{self, Alignment};
use crate::core::event::{self, Event};
use crate::core::gradient::{self, Gradient};
use crate::core::layout;
use crate::core::mouse;
use crate::core::overlay;
use crate::core::renderer;
use crate::core::widget::tree::{self, Tree};
use crate::core::widget::{self, Operation};
use crate::core::{
Background, Border, Clipboard, Color, Element, Layout, Length, Padding,
Pixels, Point, Rectangle, Shadow, Shell, Size, Theme, Vector, Widget,
};
use crate::runtime::Command;
/// An element decorating some content.
///
/// It is normally used for alignment purposes.
#[allow(missing_debug_implementations)]
pub struct Container<
'a,
Message,
Theme = crate::Theme,
Renderer = crate::Renderer,
> where
Renderer: crate::core::Renderer,
{
id: Option<Id>,
padding: Padding,
width: Length,
height: Length,
max_width: f32,
max_height: f32,
horizontal_alignment: alignment::Horizontal,
vertical_alignment: alignment::Vertical,
clip: bool,
content: Element<'a, Message, Theme, Renderer>,
style: Style<'a, Theme>,
}
impl<'a, Message, Theme, Renderer> Container<'a, Message, Theme, Renderer>
where
Renderer: crate::core::Renderer,
{
/// Creates a [`Container`] with the given content.
pub fn new(
content: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Self
where
Theme: DefaultStyle + 'a,
{
Self::with_style(content, Theme::default_style)
}
/// Creates a [`Container`] with the given content and style.
pub fn with_style(
content: impl Into<Element<'a, Message, Theme, Renderer>>,
style: impl Fn(&Theme, Status) -> Appearance + 'a,
) -> Self {
let content = content.into();
let size = content.as_widget().size_hint();
Container {
id: None,
padding: Padding::ZERO,
width: size.width.fluid(),
height: size.height.fluid(),
max_width: f32::INFINITY,
max_height: f32::INFINITY,
horizontal_alignment: alignment::Horizontal::Left,
vertical_alignment: alignment::Vertical::Top,
clip: false,
style: Box::new(style),
content,
}
}
/// Sets the [`Id`] of the [`Container`].
pub fn id(mut self, id: Id) -> Self {
self.id = Some(id);
self
}
/// Sets the [`Padding`] of the [`Container`].
pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
self.padding = padding.into();
self
}
/// Sets the width of the [`Container`].
pub fn width(mut self, width: impl Into<Length>) -> Self {
self.width = width.into();
self
}
/// Sets the height of the [`Container`].
pub fn height(mut self, height: impl Into<Length>) -> Self {
self.height = height.into();
self
}
/// Sets the maximum width of the [`Container`].
pub fn max_width(mut self, max_width: impl Into<Pixels>) -> Self {
self.max_width = max_width.into().0;
self
}
/// Sets the maximum height of the [`Container`].
pub fn max_height(mut self, max_height: impl Into<Pixels>) -> Self {
self.max_height = max_height.into().0;
self
}
/// Sets the content alignment for the horizontal axis of the [`Container`].
pub fn align_x(mut self, alignment: alignment::Horizontal) -> Self {
self.horizontal_alignment = alignment;
self
}
/// Sets the content alignment for the vertical axis of the [`Container`].
pub fn align_y(mut self, alignment: alignment::Vertical) -> Self {
self.vertical_alignment = alignment;
self
}
/// Centers the contents in the horizontal axis of the [`Container`].
pub fn center_x(mut self) -> Self {
self.horizontal_alignment = alignment::Horizontal::Center;
self
}
/// Centers the contents in the vertical axis of the [`Container`].
pub fn center_y(mut self) -> Self {
self.vertical_alignment = alignment::Vertical::Center;
self
}
/// Sets the style of the [`Container`].
pub fn style(
mut self,
style: impl Fn(&Theme, Status) -> Appearance + 'a,
) -> Self {
self.style = Box::new(style);
self
}
/// Sets whether the contents of the [`Container`] should be clipped on
/// overflow.
pub fn clip(mut self, clip: bool) -> Self {
self.clip = clip;
self
}
}
impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer>
for Container<'a, Message, Theme, Renderer>
where
Renderer: crate::core::Renderer,
{
fn tag(&self) -> tree::Tag {
self.content.as_widget().tag()
}
fn state(&self) -> tree::State {
self.content.as_widget().state()
}
fn children(&self) -> Vec<Tree> {
self.content.as_widget().children()
}
fn diff(&self, tree: &mut Tree) {
self.content.as_widget().diff(tree);
}
fn size(&self) -> Size<Length> {
Size {
width: self.width,
height: self.height,
}
}
fn layout(
&self,
tree: &mut Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
layout(
limits,
self.width,
self.height,
self.max_width,
self.max_height,
self.padding,
self.horizontal_alignment,
self.vertical_alignment,
|limits| self.content.as_widget().layout(tree, renderer, limits),
)
}
fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation<Message>,
) {
operation.container(
self.id.as_ref().map(|id| &id.0),
layout.bounds(),
&mut |operation| {
self.content.as_widget().operate(
tree,
layout.children().next().unwrap(),
renderer,
operation,
);
},
);
}
fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) -> event::Status {
self.content.as_widget_mut().on_event(
tree,
event,
layout.children().next().unwrap(),
cursor,
renderer,
clipboard,
shell,
viewport,
)
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.content.as_widget().mouse_interaction(
tree,
layout.children().next().unwrap(),
cursor,
viewport,
renderer,
)
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
renderer_style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
) {
let bounds = layout.bounds();
let status = if cursor.is_over(bounds) {
Status::Hovered
} else {
Status::Idle
};
let style = (self.style)(theme, status);
if let Some(clipped_viewport) = bounds.intersection(viewport) {
draw_background(renderer, &style, bounds);
self.content.as_widget().draw(
tree,
renderer,
theme,
&renderer::Style {
text_color: style
.text_color
.unwrap_or(renderer_style.text_color),
},
layout.children().next().unwrap(),
cursor,
if self.clip {
&clipped_viewport
} else {
viewport
},
);
}
}
fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
translation: Vector,
) -> Option<overlay::Element<'b, Message, Theme, Renderer>> {
self.content.as_widget_mut().overlay(
tree,
layout.children().next().unwrap(),
renderer,
translation,
)
}
}
impl<'a, Message, Theme, Renderer> From<Container<'a, Message, Theme, Renderer>>
for Element<'a, Message, Theme, Renderer>
where
Message: 'a,
Theme: 'a,
Renderer: 'a + crate::core::Renderer,
{
fn from(
column: Container<'a, Message, Theme, Renderer>,
) -> Element<'a, Message, Theme, Renderer> {
Element::new(column)
}
}
/// Computes the layout of a [`Container`].
pub fn layout(
limits: &layout::Limits,
width: Length,
height: Length,
max_width: f32,
max_height: f32,
padding: Padding,
horizontal_alignment: alignment::Horizontal,
vertical_alignment: alignment::Vertical,
layout_content: impl FnOnce(&layout::Limits) -> layout::Node,
) -> layout::Node {
layout::positioned(
&limits.max_width(max_width).max_height(max_height),
width,
height,
padding,
|limits| layout_content(&limits.loose()),
|content, size| {
content.align(
Alignment::from(horizontal_alignment),
Alignment::from(vertical_alignment),
size,
)
},
)
}
/// Draws the background of a [`Container`] given its [`Appearance`] and its `bounds`.
pub fn draw_background<Renderer>(
renderer: &mut Renderer,
appearance: &Appearance,
bounds: Rectangle,
) where
Renderer: crate::core::Renderer,
{
if appearance.background.is_some()
|| appearance.border.width > 0.0
|| appearance.shadow.color.a > 0.0
{
renderer.fill_quad(
renderer::Quad {
bounds,
border: appearance.border,
shadow: appearance.shadow,
},
appearance
.background
.unwrap_or(Background::Color(Color::TRANSPARENT)),
);
}
}
/// The identifier of a [`Container`].
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
pub struct Id(widget::Id);
impl Id {
/// Creates a custom [`Id`].
pub fn new(id: impl Into<std::borrow::Cow<'static, str>>) -> Self {
Self(widget::Id::new(id))
}
/// Creates a unique [`Id`].
///
/// This function produces a different [`Id`] every time it is called.
pub fn unique() -> Self {
Self(widget::Id::unique())
}
}
impl From<Id> for widget::Id {
fn from(id: Id) -> Self {
id.0
}
}
/// Produces a [`Command`] that queries the visible screen bounds of the
/// [`Container`] with the given [`Id`].
pub fn visible_bounds(id: Id) -> Command<Option<Rectangle>> {
struct VisibleBounds {
target: widget::Id,
depth: usize,
scrollables: Vec<(Vector, Rectangle, usize)>,
bounds: Option<Rectangle>,
}
impl Operation<Option<Rectangle>> for VisibleBounds {
fn scrollable(
&mut self,
_state: &mut dyn widget::operation::Scrollable,
_id: Option<&widget::Id>,
bounds: Rectangle,
translation: Vector,
) {
match self.scrollables.last() {
Some((last_translation, last_viewport, _depth)) => {
let viewport = last_viewport
.intersection(&(bounds - *last_translation))
.unwrap_or(Rectangle::new(Point::ORIGIN, Size::ZERO));
self.scrollables.push((
translation + *last_translation,
viewport,
self.depth,
));
}
None => {
self.scrollables.push((translation, bounds, self.depth));
}
}
}
fn container(
&mut self,
id: Option<&widget::Id>,
bounds: Rectangle,
operate_on_children: &mut dyn FnMut(
&mut dyn Operation<Option<Rectangle>>,
),
) {
if self.bounds.is_some() {
return;
}
if id == Some(&self.target) {
match self.scrollables.last() {
Some((translation, viewport, _)) => {
self.bounds =
viewport.intersection(&(bounds - *translation));
}
None => {
self.bounds = Some(bounds);
}
}
return;
}
self.depth += 1;
operate_on_children(self);
self.depth -= 1;
match self.scrollables.last() {
Some((_, _, depth)) if self.depth == *depth => {
let _ = self.scrollables.pop();
}
_ => {}
}
}
fn finish(&self) -> widget::operation::Outcome<Option<Rectangle>> {
widget::operation::Outcome::Some(self.bounds)
}
}
Command::widget(VisibleBounds {
target: id.into(),
depth: 0,
scrollables: Vec::new(),
bounds: None,
})
}
/// The appearance of a container.
#[derive(Debug, Clone, Copy, Default)]
pub struct Appearance {
/// The text [`Color`] of the container.
pub text_color: Option<Color>,
/// The [`Background`] of the container.
pub background: Option<Background>,
/// The [`Border`] of the container.
pub border: Border,
/// The [`Shadow`] of the container.
pub shadow: Shadow,
}
impl Appearance {
/// Updates the border of the [`Appearance`] with the given [`Color`] and `width`.
pub fn with_border(
self,
color: impl Into<Color>,
width: impl Into<Pixels>,
) -> Self {
Self {
border: Border {
color: color.into(),
width: width.into().0,
..Border::default()
},
..self
}
}
/// Updates the background of the [`Appearance`].
pub fn with_background(self, background: impl Into<Background>) -> Self {
Self {
background: Some(background.into()),
..self
}
}
}
impl From<Color> for Appearance {
fn from(color: Color) -> Self {
Self::default().with_background(color)
}
}
impl From<Gradient> for Appearance {
fn from(gradient: Gradient) -> Self {
Self::default().with_background(gradient)
}
}
impl From<gradient::Linear> for Appearance {
fn from(gradient: gradient::Linear) -> Self {
Self::default().with_background(gradient)
}
}
/// The possible status of a [`Container`].
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Status {
/// The [`Container`] is idle.
Idle,
/// The [`Container`] is being hovered.
Hovered,
}
/// The style of a [`Container`].
pub type Style<'a, Theme> = Box<dyn Fn(&Theme, Status) -> Appearance + 'a>;
/// The default style of a [`Container`].
pub trait DefaultStyle {
/// Returns the default style of a [`Container`].
fn default_style(&self, status: Status) -> Appearance;
}
impl DefaultStyle for Theme {
fn default_style(&self, status: Status) -> Appearance {
transparent(self, status)
}
}
impl DefaultStyle for Appearance {
fn default_style(&self, _status: Status) -> Appearance {
*self
}
}
impl DefaultStyle for Color {
fn default_style(&self, _status: Status) -> Appearance {
Appearance::from(*self)
}
}
impl DefaultStyle for Gradient {
fn default_style(&self, _status: Status) -> Appearance {
Appearance::from(*self)
}
}
impl DefaultStyle for gradient::Linear {
fn default_style(&self, _status: Status) -> Appearance {
Appearance::from(*self)
}
}
/// A transparent [`Container`].
pub fn transparent<Theme>(_theme: &Theme, _status: Status) -> Appearance {
Appearance::default()
}
/// A rounded [`Container`] with a background.
pub fn rounded_box(theme: &Theme, _status: Status) -> Appearance {
let palette = theme.extended_palette();
Appearance {
background: Some(palette.background.weak.color.into()),
border: Border::rounded(2),
..Appearance::default()
}
}
/// A bordered [`Container`] with a background.
pub fn bordered_box(theme: &Theme, _status: Status) -> Appearance {
let palette = theme.extended_palette();
Appearance {
background: Some(palette.background.weak.color.into()),
border: Border {
width: 1.0,
radius: 0.0.into(),
color: palette.background.strong.color,
},
..Appearance::default()
}
}