//! Allow your users to perform actions by pressing a button.
//!
//! A [`Button`] has some local [`State`].
use crate::core::event::{self, Event};
use crate::core::layout;
use crate::core::mouse;
use crate::core::overlay;
use crate::core::renderer;
use crate::core::touch;
use crate::core::widget::tree::{self, Tree};
use crate::core::widget::Operation;
use crate::core::{
Background, Clipboard, Color, Element, Layout, Length, Padding, Point,
Rectangle, Shell, Vector, Widget,
};
pub use iced_style::button::{Appearance, StyleSheet};
/// A generic widget that produces a message when pressed.
///
/// ```no_run
/// # type Button<'a, Message> =
/// # iced_widget::Button<'a, Message, iced_widget::renderer::Renderer<iced_widget::style::Theme>>;
/// #
/// #[derive(Clone)]
/// enum Message {
/// ButtonPressed,
/// }
///
/// let button = Button::new("Press me!").on_press(Message::ButtonPressed);
/// ```
///
/// If a [`Button::on_press`] handler is not set, the resulting [`Button`] will
/// be disabled:
///
/// ```
/// # type Button<'a, Message> =
/// # iced_widget::Button<'a, Message, iced_widget::renderer::Renderer<iced_widget::style::Theme>>;
/// #
/// #[derive(Clone)]
/// enum Message {
/// ButtonPressed,
/// }
///
/// fn disabled_button<'a>() -> Button<'a, Message> {
/// Button::new("I'm disabled!")
/// }
///
/// fn enabled_button<'a>() -> Button<'a, Message> {
/// disabled_button().on_press(Message::ButtonPressed)
/// }
/// ```
#[allow(missing_debug_implementations)]
pub struct Button<'a, Message, Renderer = crate::Renderer>
where
Renderer: crate::core::Renderer,
Renderer::Theme: StyleSheet,
{
content: Element<'a, Message, Renderer>,
on_press: Option<Message>,
width: Length,
height: Length,
padding: Padding,
style: <Renderer::Theme as StyleSheet>::Style,
}
impl<'a, Message, Renderer> Button<'a, Message, Renderer>
where
Renderer: crate::core::Renderer,
Renderer::Theme: StyleSheet,
{
/// Creates a new [`Button`] with the given content.
pub fn new(content: impl Into<Element<'a, Message, Renderer>>) -> Self {
Button {
content: content.into(),
on_press: None,
width: Length::Shrink,
height: Length::Shrink,
padding: Padding::new(5.0),
style: <Renderer::Theme as StyleSheet>::Style::default(),
}
}
/// Sets the width of the [`Button`].
pub fn width(mut self, width: impl Into<Length>) -> Self {
self.width = width.into();
self
}
/// Sets the height of the [`Button`].
pub fn height(mut self, height: impl Into<Length>) -> Self {
self.height = height.into();
self
}
/// Sets the [`Padding`] of the [`Button`].
pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
self.padding = padding.into();
self
}
/// Sets the message that will be produced when the [`Button`] is pressed.
///
/// Unless `on_press` is called, the [`Button`] will be disabled.
pub fn on_press(mut self, on_press: Message) -> Self {
self.on_press = Some(on_press);
self
}
/// Sets the message that will be produced when the [`Button`] is pressed,
/// if `Some`.
///
/// If `None`, the [`Button`] will be disabled.
pub fn on_press_maybe(mut self, on_press: Option<Message>) -> Self {
self.on_press = on_press;
self
}
/// Sets the style variant of this [`Button`].
pub fn style(
mut self,
style: impl Into<<Renderer::Theme as StyleSheet>::Style>,
) -> Self {
self.style = style.into();
self
}
}
impl<'a, Message, Renderer> Widget<Message, Renderer>
for Button<'a, Message, Renderer>
where
Message: 'a + Clone,
Renderer: 'a + crate::core::Renderer,
Renderer::Theme: StyleSheet,
{
fn tag(&self) -> tree::Tag {
tree::Tag::of::<State>()
}
fn state(&self) -> tree::State {
tree::State::new(State::new())
}
fn children(&self) -> Vec<Tree> {
vec![Tree::new(&self.content)]
}
fn diff(&self, tree: &mut Tree) {
tree.diff_children(std::slice::from_ref(&self.content));
}
fn width(&self) -> Length {
self.width
}
fn height(&self) -> Length {
self.height
}
fn layout(
&self,
tree: &mut Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
layout(limits, self.width, self.height, self.padding, |limits| {
self.content.as_widget().layout(
&mut tree.children[0],
renderer,
limits,
)
})
}
fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation<Message>,
) {
operation.container(None, layout.bounds(), &mut |operation| {
self.content.as_widget().operate(
&mut tree.children[0],
layout.children().next().unwrap(),
renderer,
operation,
);
});
}
fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) -> event::Status {
if let event::Status::Captured = self.content.as_widget_mut().on_event(
&mut tree.children[0],
event.clone(),
layout.children().next().unwrap(),
cursor,
renderer,
clipboard,
shell,
viewport,
) {
return event::Status::Captured;
}
update(event, layout, cursor, shell, &self.on_press, || {
tree.state.downcast_mut::<State>()
})
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Renderer::Theme,
_style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
_viewport: &Rectangle,
) {
let bounds = layout.bounds();
let content_layout = layout.children().next().unwrap();
let styling = draw(
renderer,
bounds,
cursor,
self.on_press.is_some(),
theme,
&self.style,
|| tree.state.downcast_ref::<State>(),
);
self.content.as_widget().draw(
&tree.children[0],
renderer,
theme,
&renderer::Style {
text_color: styling.text_color,
},
content_layout,
cursor,
&bounds,
);
}
fn mouse_interaction(
&self,
_tree: &Tree,
layout: Layout<'_>,
cursor: mouse::Cursor,
_viewport: &Rectangle,
_renderer: &Renderer,
) -> mouse::Interaction {
mouse_interaction(layout, cursor, self.on_press.is_some())
}
fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'b, Message, Renderer>> {
self.content.as_widget_mut().overlay(
&mut tree.children[0],
layout.children().next().unwrap(),
renderer,
)
}
}
impl<'a, Message, Renderer> From<Button<'a, Message, Renderer>>
for Element<'a, Message, Renderer>
where
Message: Clone + 'a,
Renderer: crate::core::Renderer + 'a,
Renderer::Theme: StyleSheet,
{
fn from(button: Button<'a, Message, Renderer>) -> Self {
Self::new(button)
}
}
/// The local state of a [`Button`].
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
pub struct State {
is_pressed: bool,
}
impl State {
/// Creates a new [`State`].
pub fn new() -> State {
State::default()
}
}
/// Processes the given [`Event`] and updates the [`State`] of a [`Button`]
/// accordingly.
pub fn update<'a, Message: Clone>(
event: Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
shell: &mut Shell<'_, Message>,
on_press: &Option<Message>,
state: impl FnOnce() -> &'a mut State,
) -> event::Status {
match event {
Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left))
| Event::Touch(touch::Event::FingerPressed { .. }) => {
if on_press.is_some() {
let bounds = layout.bounds();
if cursor.is_over(bounds) {
let state = state();
state.is_pressed = true;
return event::Status::Captured;
}
}
}
Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Left))
| Event::Touch(touch::Event::FingerLifted { .. }) => {
if let Some(on_press) = on_press.clone() {
let state = state();
if state.is_pressed {
state.is_pressed = false;
let bounds = layout.bounds();
if cursor.is_over(bounds) {
shell.publish(on_press);
}
return event::Status::Captured;
}
}
}
Event::Touch(touch::Event::FingerLost { .. }) => {
let state = state();
state.is_pressed = false;
}
_ => {}
}
event::Status::Ignored
}
/// Draws a [`Button`].
pub fn draw<'a, Renderer: crate::core::Renderer>(
renderer: &mut Renderer,
bounds: Rectangle,
cursor: mouse::Cursor,
is_enabled: bool,
style_sheet: &dyn StyleSheet<
Style = <Renderer::Theme as StyleSheet>::Style,
>,
style: &<Renderer::Theme as StyleSheet>::Style,
state: impl FnOnce() -> &'a State,
) -> Appearance
where
Renderer::Theme: StyleSheet,
{
let is_mouse_over = cursor.is_over(bounds);
let styling = if !is_enabled {
style_sheet.disabled(style)
} else if is_mouse_over {
let state = state();
if state.is_pressed {
style_sheet.pressed(style)
} else {
style_sheet.hovered(style)
}
} else {
style_sheet.active(style)
};
if styling.background.is_some() || styling.border_width > 0.0 {
if styling.shadow_offset != Vector::default() {
// TODO: Implement proper shadow support
renderer.fill_quad(
renderer::Quad {
bounds: Rectangle {
x: bounds.x + styling.shadow_offset.x,
y: bounds.y + styling.shadow_offset.y,
..bounds
},
border_radius: styling.border_radius,
border_width: 0.0,
border_color: Color::TRANSPARENT,
},
Background::Color([0.0, 0.0, 0.0, 0.5].into()),
);
}
renderer.fill_quad(
renderer::Quad {
bounds,
border_radius: styling.border_radius,
border_width: styling.border_width,
border_color: styling.border_color,
},
styling
.background
.unwrap_or(Background::Color(Color::TRANSPARENT)),
);
}
styling
}
/// Computes the layout of a [`Button`].
pub fn layout(
limits: &layout::Limits,
width: Length,
height: Length,
padding: Padding,
layout_content: impl FnOnce(&layout::Limits) -> layout::Node,
) -> layout::Node {
let limits = limits.width(width).height(height);
let mut content = layout_content(&limits.pad(padding));
let padding = padding.fit(content.size(), limits.max());
let size = limits.pad(padding).resolve(content.size()).pad(padding);
content.move_to(Point::new(padding.left, padding.top));
layout::Node::with_children(size, vec![content])
}
/// Returns the [`mouse::Interaction`] of a [`Button`].
pub fn mouse_interaction(
layout: Layout<'_>,
cursor: mouse::Cursor,
is_enabled: bool,
) -> mouse::Interaction {
let is_mouse_over = cursor.is_over(layout.bounds());
if is_mouse_over && is_enabled {
mouse::Interaction::Pointer
} else {
mouse::Interaction::default()
}
}