//! Connect a window with a renderer.
use crate::core::{Color, Size};
use crate::graphics;
use crate::graphics::color;
use crate::graphics::compositor;
use crate::graphics::{Error, Viewport};
use crate::{Backend, Primitive, Renderer, Settings};
use raw_window_handle::{HasRawDisplayHandle, HasRawWindowHandle};
use std::marker::PhantomData;
/// A window graphics backend for iced powered by `wgpu`.
#[allow(missing_debug_implementations)]
pub struct Compositor<Theme> {
settings: Settings,
instance: wgpu::Instance,
adapter: wgpu::Adapter,
device: wgpu::Device,
queue: wgpu::Queue,
format: wgpu::TextureFormat,
theme: PhantomData<Theme>,
}
impl<Theme> Compositor<Theme> {
/// Requests a new [`Compositor`] with the given [`Settings`].
///
/// Returns `None` if no compatible graphics adapter could be found.
pub async fn request<W: HasRawWindowHandle + HasRawDisplayHandle>(
settings: Settings,
compatible_window: Option<&W>,
) -> Option<Self> {
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
backends: settings.internal_backend,
..Default::default()
});
log::info!("{settings:#?}");
#[cfg(not(target_arch = "wasm32"))]
if log::max_level() >= log::LevelFilter::Info {
let available_adapters: Vec<_> = instance
.enumerate_adapters(settings.internal_backend)
.map(|adapter| adapter.get_info())
.collect();
log::info!("Available adapters: {available_adapters:#?}");
}
#[allow(unsafe_code)]
let compatible_surface = compatible_window
.and_then(|window| unsafe { instance.create_surface(window).ok() });
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::util::power_preference_from_env()
.unwrap_or(if settings.antialiasing.is_none() {
wgpu::PowerPreference::LowPower
} else {
wgpu::PowerPreference::HighPerformance
}),
compatible_surface: compatible_surface.as_ref(),
force_fallback_adapter: false,
})
.await?;
log::info!("Selected: {:#?}", adapter.get_info());
let format = compatible_surface.as_ref().and_then(|surface| {
let capabilities = surface.get_capabilities(&adapter);
let mut formats = capabilities.formats.iter().copied();
let format = if color::GAMMA_CORRECTION {
formats.find(wgpu::TextureFormat::is_srgb)
} else {
formats.find(|format| !wgpu::TextureFormat::is_srgb(format))
};
format.or_else(|| {
log::warn!("No format found!");
capabilities.formats.first().copied()
})
})?;
log::info!("Selected format: {format:?}");
#[cfg(target_arch = "wasm32")]
let limits = [wgpu::Limits::downlevel_webgl2_defaults()
.using_resolution(adapter.limits())];
#[cfg(not(target_arch = "wasm32"))]
let limits =
[wgpu::Limits::default(), wgpu::Limits::downlevel_defaults()];
let mut limits = limits.into_iter().map(|limits| wgpu::Limits {
max_bind_groups: 2,
..limits
});
let (device, queue) =
loop {
let limits = limits.next()?;
let device = adapter.request_device(
&wgpu::DeviceDescriptor {
label: Some(
"iced_wgpu::window::compositor device descriptor",
),
features: wgpu::Features::empty(),
limits,
},
None,
).await.ok();
if let Some(device) = device {
break Some(device);
}
}?;
Some(Compositor {
instance,
settings,
adapter,
device,
queue,
format,
theme: PhantomData,
})
}
/// Creates a new rendering [`Backend`] for this [`Compositor`].
pub fn create_backend(&self) -> Backend {
Backend::new(&self.device, &self.queue, self.settings, self.format)
}
}
/// Creates a [`Compositor`] and its [`Backend`] for the given [`Settings`] and
/// window.
pub fn new<Theme, W: HasRawWindowHandle + HasRawDisplayHandle>(
settings: Settings,
compatible_window: Option<&W>,
) -> Result<(Compositor<Theme>, Backend), Error> {
let compositor = futures::executor::block_on(Compositor::request(
settings,
compatible_window,
))
.ok_or(Error::GraphicsAdapterNotFound)?;
let backend = compositor.create_backend();
Ok((compositor, backend))
}
/// Presents the given primitives with the given [`Compositor`] and [`Backend`].
pub fn present<Theme, T: AsRef<str>>(
compositor: &mut Compositor<Theme>,
backend: &mut Backend,
surface: &mut wgpu::Surface,
primitives: &[Primitive],
viewport: &Viewport,
background_color: Color,
overlay: &[T],
) -> Result<(), compositor::SurfaceError> {
match surface.get_current_texture() {
Ok(frame) => {
let mut encoder = compositor.device.create_command_encoder(
&wgpu::CommandEncoderDescriptor {
label: Some("iced_wgpu encoder"),
},
);
let view = &frame
.texture
.create_view(&wgpu::TextureViewDescriptor::default());
backend.present(
&compositor.device,
&compositor.queue,
&mut encoder,
Some(background_color),
frame.texture.format(),
view,
primitives,
viewport,
overlay,
);
// Submit work
let _submission = compositor.queue.submit(Some(encoder.finish()));
frame.present();
Ok(())
}
Err(error) => match error {
wgpu::SurfaceError::Timeout => {
Err(compositor::SurfaceError::Timeout)
}
wgpu::SurfaceError::Outdated => {
Err(compositor::SurfaceError::Outdated)
}
wgpu::SurfaceError::Lost => Err(compositor::SurfaceError::Lost),
wgpu::SurfaceError::OutOfMemory => {
Err(compositor::SurfaceError::OutOfMemory)
}
},
}
}
impl<Theme> graphics::Compositor for Compositor<Theme> {
type Settings = Settings;
type Renderer = Renderer<Theme>;
type Surface = wgpu::Surface;
fn new<W: HasRawWindowHandle + HasRawDisplayHandle>(
settings: Self::Settings,
compatible_window: Option<&W>,
) -> Result<(Self, Self::Renderer), Error> {
let (compositor, backend) = new(settings, compatible_window)?;
Ok((
compositor,
Renderer::new(
backend,
settings.default_font,
settings.default_text_size,
),
))
}
fn renderer(&self) -> Self::Renderer {
Renderer::new(
self.create_backend(),
self.settings.default_font,
self.settings.default_text_size,
)
}
fn create_surface<W: HasRawWindowHandle + HasRawDisplayHandle>(
&mut self,
window: &W,
width: u32,
height: u32,
) -> wgpu::Surface {
#[allow(unsafe_code)]
let mut surface = unsafe { self.instance.create_surface(window) }
.expect("Create surface");
self.configure_surface(&mut surface, width, height);
surface
}
fn configure_surface(
&mut self,
surface: &mut Self::Surface,
width: u32,
height: u32,
) {
surface.configure(
&self.device,
&wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format: self.format,
present_mode: self.settings.present_mode,
width,
height,
alpha_mode: wgpu::CompositeAlphaMode::Auto,
view_formats: vec![],
},
);
}
fn fetch_information(&self) -> compositor::Information {
let information = self.adapter.get_info();
compositor::Information {
adapter: information.name,
backend: format!("{:?}", information.backend),
}
}
fn present<T: AsRef<str>>(
&mut self,
renderer: &mut Self::Renderer,
surface: &mut Self::Surface,
viewport: &Viewport,
background_color: Color,
overlay: &[T],
) -> Result<(), compositor::SurfaceError> {
renderer.with_primitives(|backend, primitives| {
present(
self,
backend,
surface,
primitives,
viewport,
background_color,
overlay,
)
})
}
fn screenshot<T: AsRef<str>>(
&mut self,
renderer: &mut Self::Renderer,
_surface: &mut Self::Surface,
viewport: &Viewport,
background_color: Color,
overlay: &[T],
) -> Vec<u8> {
renderer.with_primitives(|backend, primitives| {
screenshot(
self,
backend,
primitives,
viewport,
background_color,
overlay,
)
})
}
}
/// Renders the current surface to an offscreen buffer.
///
/// Returns RGBA bytes of the texture data.
pub fn screenshot<Theme, T: AsRef<str>>(
compositor: &Compositor<Theme>,
backend: &mut Backend,
primitives: &[Primitive],
viewport: &Viewport,
background_color: Color,
overlay: &[T],
) -> Vec<u8> {
let mut encoder = compositor.device.create_command_encoder(
&wgpu::CommandEncoderDescriptor {
label: Some("iced_wgpu.offscreen.encoder"),
},
);
let dimensions = BufferDimensions::new(viewport.physical_size());
let texture_extent = wgpu::Extent3d {
width: dimensions.width,
height: dimensions.height,
depth_or_array_layers: 1,
};
let texture = compositor.device.create_texture(&wgpu::TextureDescriptor {
label: Some("iced_wgpu.offscreen.source_texture"),
size: texture_extent,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: compositor.format,
usage: wgpu::TextureUsages::RENDER_ATTACHMENT
| wgpu::TextureUsages::COPY_SRC
| wgpu::TextureUsages::TEXTURE_BINDING,
view_formats: &[],
});
let view = texture.create_view(&wgpu::TextureViewDescriptor::default());
backend.present(
&compositor.device,
&compositor.queue,
&mut encoder,
Some(background_color),
texture.format(),
&view,
primitives,
viewport,
overlay,
);
let texture = crate::color::convert(
&compositor.device,
&mut encoder,
texture,
if color::GAMMA_CORRECTION {
wgpu::TextureFormat::Rgba8UnormSrgb
} else {
wgpu::TextureFormat::Rgba8Unorm
},
);
let output_buffer =
compositor.device.create_buffer(&wgpu::BufferDescriptor {
label: Some("iced_wgpu.offscreen.output_texture_buffer"),
size: (dimensions.padded_bytes_per_row * dimensions.height as usize)
as u64,
usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
encoder.copy_texture_to_buffer(
texture.as_image_copy(),
wgpu::ImageCopyBuffer {
buffer: &output_buffer,
layout: wgpu::ImageDataLayout {
offset: 0,
bytes_per_row: Some(dimensions.padded_bytes_per_row as u32),
rows_per_image: None,
},
},
texture_extent,
);
let index = compositor.queue.submit(Some(encoder.finish()));
let slice = output_buffer.slice(..);
slice.map_async(wgpu::MapMode::Read, |_| {});
let _ = compositor
.device
.poll(wgpu::Maintain::WaitForSubmissionIndex(index));
let mapped_buffer = slice.get_mapped_range();
mapped_buffer.chunks(dimensions.padded_bytes_per_row).fold(
vec![],
|mut acc, row| {
acc.extend(&row[..dimensions.unpadded_bytes_per_row]);
acc
},
)
}
#[derive(Clone, Copy, Debug)]
struct BufferDimensions {
width: u32,
height: u32,
unpadded_bytes_per_row: usize,
padded_bytes_per_row: usize,
}
impl BufferDimensions {
fn new(size: Size<u32>) -> Self {
let unpadded_bytes_per_row = size.width as usize * 4; //slice of buffer per row; always RGBA
let alignment = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT as usize; //256
let padded_bytes_per_row_padding =
(alignment - unpadded_bytes_per_row % alignment) % alignment;
let padded_bytes_per_row =
unpadded_bytes_per_row + padded_bytes_per_row_padding;
Self {
width: size.width,
height: size.height,
unpadded_bytes_per_row,
padded_bytes_per_row,
}
}
}