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use crate::canvas::{Event, Geometry, Size};
pub trait State {
fn update(&mut self, _event: Event, _bounds: Size) {}
fn draw(&self, bounds: Size) -> Vec<Geometry>;
}
impl<T> State for &mut T
where
T: State,
{
fn update(&mut self, event: Event, bounds: Size) {
T::update(self, event, bounds);
}
fn draw(&self, bounds: Size) -> Vec<Geometry> {
T::draw(self, bounds)
}
}
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