use iced_native::{Point, Size, Vector};
use lyon::path::builder::{Build, FlatPathBuilder, PathBuilder, SvgBuilder};
#[derive(Debug, Clone)]
pub struct Path {
raw: lyon::path::Path,
}
impl Path {
pub fn new(f: impl FnOnce(&mut Builder)) -> Self {
let mut builder = Builder::new();
// TODO: Make it pure instead of side-effect-based (?)
f(&mut builder);
builder.build()
}
#[inline]
pub(crate) fn raw(&self) -> &lyon::path::Path {
&self.raw
}
#[inline]
pub(crate) fn transformed(
&self,
transform: &lyon::math::Transform,
) -> Path {
Path {
raw: self.raw.transformed(transform),
}
}
}
#[allow(missing_debug_implementations)]
pub struct Builder {
raw: lyon::path::builder::SvgPathBuilder<lyon::path::Builder>,
}
impl Builder {
pub fn new() -> Builder {
Builder {
raw: lyon::path::Path::builder().with_svg(),
}
}
#[inline]
pub fn move_to(&mut self, point: Point) {
let _ = self.raw.move_to(lyon::math::Point::new(point.x, point.y));
}
#[inline]
pub fn line_to(&mut self, point: Point) {
let _ = self.raw.line_to(lyon::math::Point::new(point.x, point.y));
}
#[inline]
pub fn arc(&mut self, arc: Arc) {
self.ellipse(arc.into());
}
pub fn arc_to(&mut self, a: Point, b: Point, radius: f32) {
use lyon::{math, path};
let a = math::Point::new(a.x, a.y);
if self.raw.current_position() != a {
let _ = self.raw.line_to(a);
}
let _ = self.raw.arc_to(
math::Vector::new(radius, radius),
math::Angle::radians(0.0),
path::ArcFlags::default(),
math::Point::new(b.x, b.y),
);
}
pub fn ellipse(&mut self, ellipse: Ellipse) {
use lyon::{geom, math};
let arc = geom::Arc {
center: math::Point::new(ellipse.center.x, ellipse.center.y),
radii: math::Vector::new(ellipse.radii.x, ellipse.radii.y),
x_rotation: math::Angle::radians(ellipse.rotation),
start_angle: math::Angle::radians(ellipse.start_angle),
sweep_angle: math::Angle::radians(ellipse.end_angle),
};
let _ = self.raw.move_to(arc.sample(0.0));
arc.for_each_quadratic_bezier(&mut |curve| {
let _ = self.raw.quadratic_bezier_to(curve.ctrl, curve.to);
});
}
#[inline]
pub fn bezier_curve_to(
&mut self,
control_a: Point,
control_b: Point,
to: Point,
) {
use lyon::math;
let _ = self.raw.cubic_bezier_to(
math::Point::new(control_a.x, control_a.y),
math::Point::new(control_b.x, control_b.y),
math::Point::new(to.x, to.y),
);
}
#[inline]
pub fn quadratic_curve_to(&mut self, control: Point, to: Point) {
use lyon::math;
let _ = self.raw.quadratic_bezier_to(
math::Point::new(control.x, control.y),
math::Point::new(to.x, to.y),
);
}
#[inline]
pub fn rectangle(&mut self, p: Point, size: Size) {
self.move_to(p);
self.line_to(Point::new(p.x + size.width, p.y));
self.line_to(Point::new(p.x + size.width, p.y + size.height));
self.line_to(Point::new(p.x, p.y + size.height));
self.close();
}
#[inline]
pub fn circle(&mut self, center: Point, radius: f32) {
self.arc(Arc {
center,
radius,
start_angle: 0.0,
end_angle: 2.0 * std::f32::consts::PI,
});
}
#[inline]
pub fn close(&mut self) {
self.raw.close()
}
#[inline]
pub fn build(self) -> Path {
Path {
raw: self.raw.build(),
}
}
}
#[derive(Debug, Clone, Copy)]
pub struct Arc {
pub center: Point,
pub radius: f32,
pub start_angle: f32,
pub end_angle: f32,
}
#[derive(Debug, Clone, Copy)]
pub struct Ellipse {
pub center: Point,
pub radii: Vector,
pub rotation: f32,
pub start_angle: f32,
pub end_angle: f32,
}
impl From<Arc> for Ellipse {
fn from(arc: Arc) -> Ellipse {
Ellipse {
center: arc.center,
radii: Vector::new(arc.radius, arc.radius),
rotation: 0.0,
start_angle: arc.start_angle,
end_angle: arc.end_angle,
}
}
}