use crate::Transformation;
use iced_graphics::font;
use std::{cell::RefCell, collections::HashMap};
use wgpu_glyph::ab_glyph;
#[derive(Debug)]
pub struct Pipeline {
draw_brush: RefCell<wgpu_glyph::GlyphBrush<()>>,
draw_font_map: RefCell<HashMap<String, wgpu_glyph::FontId>>,
measure_brush: RefCell<glyph_brush::GlyphBrush<()>>,
}
impl Pipeline {
pub fn new(
device: &wgpu::Device,
format: wgpu::TextureFormat,
default_font: Option<&[u8]>,
) -> Self {
let default_font = default_font.map(|slice| slice.to_vec());
// TODO: Font customization
#[cfg(feature = "default_system_font")]
let default_font = {
default_font.or_else(|| {
font::Source::new()
.load(&[font::Family::SansSerif, font::Family::Serif])
.ok()
})
};
let default_font =
default_font.unwrap_or_else(|| font::FALLBACK.to_vec());
let font = ab_glyph::FontArc::try_from_vec(default_font)
.unwrap_or_else(|_| {
log::warn!(
"System font failed to load. Falling back to \
embedded font..."
);
ab_glyph::FontArc::try_from_slice(font::FALLBACK)
.expect("Load fallback font")
});
let draw_brush =
wgpu_glyph::GlyphBrushBuilder::using_font(font.clone())
.initial_cache_size((2048, 2048))
.draw_cache_multithread(false) // TODO: Expose as a configuration flag
.build(device, format);
let measure_brush =
glyph_brush::GlyphBrushBuilder::using_font(font).build();
Pipeline {
draw_brush: RefCell::new(draw_brush),
draw_font_map: RefCell::new(HashMap::new()),
measure_brush: RefCell::new(measure_brush),
}
}
pub fn queue(&mut self, section: wgpu_glyph::Section<'_>) {
self.draw_brush.borrow_mut().queue(section);
}
pub fn draw_queued(
&mut self,
device: &wgpu::Device,
staging_belt: &mut wgpu::util::StagingBelt,
encoder: &mut wgpu::CommandEncoder,
target: &wgpu::TextureView,
transformation: Transformation,
region: wgpu_glyph::Region,
) {
self.draw_brush
.borrow_mut()
.draw_queued_with_transform_and_scissoring(
device,
staging_belt,
encoder,
target,
transformation.into(),
region,
)
.expect("Draw text");
}
pub fn measure(
&self,
content: &str,
size: f32,
font: iced_native::Font,
bounds: iced_native::Size,
) -> (f32, f32) {
use wgpu_glyph::GlyphCruncher;
let wgpu_glyph::FontId(font_id) = self.find_font(font);
let section = wgpu_glyph::Section {
bounds: (bounds.width, bounds.height),
text: vec![wgpu_glyph::Text {
text: content,
scale: size.into(),
font_id: wgpu_glyph::FontId(font_id),
extra: wgpu_glyph::Extra::default(),
}],
..Default::default()
};
if let Some(bounds) =
self.measure_brush.borrow_mut().glyph_bounds(section)
{
(bounds.width().ceil(), bounds.height().ceil())
} else {
(0.0, 0.0)
}
}
pub fn trim_measurement_cache(&mut self) {
// TODO: We should probably use a `GlyphCalculator` for this. However,
// it uses a lifetimed `GlyphCalculatorGuard` with side-effects on drop.
// This makes stuff quite inconvenient. A manual method for trimming the
// cache would make our lives easier.
loop {
let action = self
.measure_brush
.borrow_mut()
.process_queued(|_, _| {}, |_| {});
match action {
Ok(_) => break,
Err(glyph_brush::BrushError::TextureTooSmall { suggested }) => {
let (width, height) = suggested;
self.measure_brush
.borrow_mut()
.resize_texture(width, height);
}
}
}
}
pub fn find_font(&self, font: iced_native::Font) -> wgpu_glyph::FontId {
match font {
iced_native::Font::Default => wgpu_glyph::FontId(0),
iced_native::Font::External { name, bytes } => {
if let Some(font_id) = self.draw_font_map.borrow().get(name) {
return *font_id;
}
let font = ab_glyph::FontArc::try_from_slice(bytes)
.expect("Load font");
let _ = self.measure_brush.borrow_mut().add_font(font.clone());
let font_id = self.draw_brush.borrow_mut().add_font(font);
let _ = self
.draw_font_map
.borrow_mut()
.insert(String::from(name), font_id);
font_id
}
}
}
}