blob: 688c23118930ced22e3cabb932f68ef862437384 (
plain) (
tree)
|  |  | #version 450
layout(location = 0) in vec2 v_Pos;
layout(location = 1) in vec2 i_Pos;
layout(location = 2) in vec2 i_Scale;
layout (set = 0, binding = 0) uniform Globals {
    mat4 u_Transform;
};
layout(location = 0) out vec2 o_Uv;
void main() {
    o_Uv = v_Pos;
    mat4 i_Transform = mat4(
        vec4(i_Scale.x, 0.0, 0.0, 0.0),
        vec4(0.0, i_Scale.y, 0.0, 0.0),
        vec4(0.0, 0.0, 1.0, 0.0),
        vec4(i_Pos, 0.0, 1.0)
    );
    gl_Position = u_Transform * i_Transform * vec4(v_Pos, 0.0, 1.0);
}
 |