use crate::{Primitive, Renderer};
use iced_native::{
text_input, Background, Color, Font, HorizontalAlignment, MouseCursor,
Point, Rectangle, Size, Vector, VerticalAlignment,
};
use std::f32;
impl text_input::Renderer for Renderer {
fn default_size(&self) -> u16 {
// TODO: Make this configurable
20
}
fn measure_value(&self, value: &str, size: u16) -> f32 {
let (mut width, _) = self.text_pipeline.measure(
value,
f32::from(size),
Font::Default,
Size::INFINITY,
);
let spaces_at_the_end = value.len() - value.trim_end().len();
if spaces_at_the_end > 0 {
let space_width = self.text_pipeline.space_width(size as f32);
width += spaces_at_the_end as f32 * space_width;
}
width
}
fn offset(
&self,
text_bounds: Rectangle,
size: u16,
value: &text_input::Value,
state: &text_input::State,
) -> f32 {
if state.is_focused() {
let (_, offset) = measure_cursor_and_scroll_offset(
self,
text_bounds,
value,
size,
state.cursor_position(value),
);
offset
} else {
0.0
}
}
fn draw(
&mut self,
bounds: Rectangle,
text_bounds: Rectangle,
cursor_position: Point,
size: u16,
placeholder: &str,
value: &text_input::Value,
state: &text_input::State,
) -> Self::Output {
let is_mouse_over = bounds.contains(cursor_position);
let border = Primitive::Quad {
bounds,
background: Background::Color(
if is_mouse_over || state.is_focused() {
[0.5, 0.5, 0.5]
} else {
[0.7, 0.7, 0.7]
}
.into(),
),
border_radius: 5,
};
let input = Primitive::Quad {
bounds: Rectangle {
x: bounds.x + 1.0,
y: bounds.y + 1.0,
width: bounds.width - 2.0,
height: bounds.height - 2.0,
},
background: Background::Color(Color::WHITE),
border_radius: 4,
};
let text = value.to_string();
let text_value = Primitive::Text {
content: if text.is_empty() {
placeholder.to_string()
} else {
text.clone()
},
color: if text.is_empty() {
[0.7, 0.7, 0.7]
} else {
[0.3, 0.3, 0.3]
}
.into(),
font: Font::Default,
bounds: Rectangle {
width: f32::INFINITY,
..text_bounds
},
size: f32::from(size),
horizontal_alignment: HorizontalAlignment::Left,
vertical_alignment: VerticalAlignment::Center,
};
let (contents_primitive, offset) = if state.is_focused() {
let (text_value_width, offset) = measure_cursor_and_scroll_offset(
self,
text_bounds,
value,
size,
state.cursor_position(value),
);
let cursor = Primitive::Quad {
bounds: Rectangle {
x: text_bounds.x + text_value_width,
y: text_bounds.y,
width: 1.0,
height: text_bounds.height,
},
background: Background::Color(Color::BLACK),
border_radius: 0,
};
(
Primitive::Group {
primitives: vec![text_value, cursor],
},
Vector::new(offset as u32, 0),
)
} else {
(text_value, Vector::new(0, 0))
};
let contents = Primitive::Clip {
bounds: text_bounds,
offset,
content: Box::new(contents_primitive),
};
(
Primitive::Group {
primitives: vec![border, input, contents],
},
if is_mouse_over {
MouseCursor::Text
} else {
MouseCursor::OutOfBounds
},
)
}
}
fn measure_cursor_and_scroll_offset(
renderer: &Renderer,
text_bounds: Rectangle,
value: &text_input::Value,
size: u16,
cursor_index: usize,
) -> (f32, f32) {
use iced_native::text_input::Renderer;
let text_before_cursor = value.until(cursor_index).to_string();
let text_value_width = renderer.measure_value(&text_before_cursor, size);
let offset = ((text_value_width + 5.0) - text_bounds.width).max(0.0);
(text_value_width, offset)
}