use crate::{Primitive, Renderer};
use iced_native::{layout, text, Color, Layout, MouseCursor, Rectangle, Text};
//use wgpu_glyph::{GlyphCruncher, Section};
use std::f32;
// TODO: Obtain from renderer configuration
const DEFAULT_TEXT_SIZE: f32 = 20.0;
impl text::Renderer for Renderer {
fn layout(&self, text: &Text, limits: &layout::Limits) -> Layout {
// TODO
Layout::new(Rectangle {
x: 0.0,
y: 0.0,
width: 0.0,
height: 0.0,
})
}
fn draw(&mut self, text: &Text, layout: &Layout) -> Self::Output {
(
Primitive::Text {
content: text.content.clone(),
size: text.size.map(f32::from).unwrap_or(DEFAULT_TEXT_SIZE),
bounds: layout.bounds(),
color: text.color.unwrap_or(Color::BLACK),
horizontal_alignment: text.horizontal_alignment,
vertical_alignment: text.vertical_alignment,
},
MouseCursor::OutOfBounds,
)
}
}