use crate::{Primitive, Renderer};
use iced_native::{radio, Background, Color, MouseCursor, Rectangle};
const SIZE: f32 = 28.0;
const DOT_SIZE: f32 = SIZE / 2.0;
impl radio::Renderer for Renderer {
fn default_size(&self) -> u32 {
SIZE as u32
}
fn draw(
&mut self,
bounds: Rectangle,
is_selected: bool,
is_mouse_over: bool,
(label, _): Self::Output,
) -> Self::Output {
let radio = Primitive::Quad {
bounds,
background: Background::Color(
if is_mouse_over {
[0.90, 0.90, 0.90]
} else {
[0.95, 0.95, 0.95]
}
.into(),
),
border_radius: (SIZE / 2.0) as u16,
border_width: 1,
border_color: Color::from_rgb(0.6, 0.6, 0.6),
};
(
Primitive::Group {
primitives: if is_selected {
let radio_circle = Primitive::Quad {
bounds: Rectangle {
x: bounds.x + DOT_SIZE / 2.0,
y: bounds.y + DOT_SIZE / 2.0,
width: bounds.width - DOT_SIZE,
height: bounds.height - DOT_SIZE,
},
background: Background::Color([0.3, 0.3, 0.3].into()),
border_radius: (DOT_SIZE / 2.0) as u16,
border_width: 0,
border_color: Color::TRANSPARENT,
};
vec![radio, radio_circle, label]
} else {
vec![radio, label]
},
},
if is_mouse_over {
MouseCursor::Pointer
} else {
MouseCursor::OutOfBounds
},
)
}
}