use crate::{progress_bar::StyleSheet, Primitive, Renderer};
use iced_native::{mouse, progress_bar, Color, Rectangle};
impl progress_bar::Renderer for Renderer {
type Style = Box<dyn StyleSheet>;
const DEFAULT_HEIGHT: u16 = 30;
fn draw(
&self,
bounds: Rectangle,
range: std::ops::RangeInclusive<f32>,
value: f32,
style_sheet: &Self::Style,
) -> Self::Output {
let style = style_sheet.style();
let (range_start, range_end) = range.into_inner();
let active_progress_width = bounds.width
* ((value - range_start) / (range_end - range_start).max(1.0));
let background = Primitive::Group {
primitives: vec![Primitive::Quad {
bounds: Rectangle { ..bounds },
background: style.background,
border_radius: style.border_radius,
border_width: 0,
border_color: Color::TRANSPARENT,
}],
};
(
if active_progress_width > 0.0 {
let bar = Primitive::Quad {
bounds: Rectangle {
width: active_progress_width,
..bounds
},
background: style.bar,
border_radius: style.border_radius,
border_width: 0,
border_color: Color::TRANSPARENT,
};
Primitive::Group {
primitives: vec![background, bar],
}
} else {
background
},
mouse::Interaction::default(),
)
}
}