mod atlas;
#[cfg(feature = "image")]
use iced_graphics::image::raster;
#[cfg(feature = "svg")]
use iced_graphics::image::vector;
use crate::{Buffer, Transformation};
use atlas::Atlas;
use iced_graphics::layer;
use iced_native::{Rectangle, Size};
use std::cell::RefCell;
use std::mem;
use bytemuck::{Pod, Zeroable};
#[cfg(feature = "image")]
use iced_native::image;
#[cfg(feature = "svg")]
use iced_native::svg;
#[cfg(feature = "tracing")]
use tracing::info_span;
#[derive(Debug)]
pub struct Pipeline {
#[cfg(feature = "image")]
raster_cache: RefCell<raster::Cache<Atlas>>,
#[cfg(feature = "svg")]
vector_cache: RefCell<vector::Cache<Atlas>>,
pipeline: wgpu::RenderPipeline,
vertices: wgpu::Buffer,
indices: wgpu::Buffer,
sampler: wgpu::Sampler,
texture: wgpu::BindGroup,
texture_version: usize,
texture_atlas: Atlas,
texture_layout: wgpu::BindGroupLayout,
constant_layout: wgpu::BindGroupLayout,
layers: Vec<Layer>,
prepare_layer: usize,
}
#[derive(Debug)]
struct Layer {
uniforms: wgpu::Buffer,
constants: wgpu::BindGroup,
instances: Buffer<Instance>,
instance_count: usize,
}
impl Layer {
fn new(
device: &wgpu::Device,
constant_layout: &wgpu::BindGroupLayout,
sampler: &wgpu::Sampler,
) -> Self {
let uniforms = device.create_buffer(&wgpu::BufferDescriptor {
label: Some("iced_wgpu::image uniforms buffer"),
size: mem::size_of::<Uniforms>() as u64,
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let constants = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("iced_wgpu::image constants bind group"),
layout: constant_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::Buffer(
wgpu::BufferBinding {
buffer: &uniforms,
offset: 0,
size: None,
},
),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::Sampler(sampler),
},
],
});
let instances = Buffer::new(
device,
"iced_wgpu::image instance buffer",
Instance::INITIAL,
wgpu::BufferUsages::VERTEX | wgpu::BufferUsages::COPY_DST,
);
Self {
uniforms,
constants,
instances,
instance_count: 0,
}
}
fn prepare(
&mut self,
device: &wgpu::Device,
queue: &wgpu::Queue,
instances: &[Instance],
transformation: Transformation,
) {
queue.write_buffer(
&self.uniforms,
0,
bytemuck::bytes_of(&Uniforms {
transform: transformation.into(),
}),
);
let _ = self.instances.resize(device, instances.len());
self.instances.write(queue, 0, instances);
self.instance_count = instances.len();
}
fn render<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>) {
render_pass.set_bind_group(0, &self.constants, &[]);
render_pass.set_vertex_buffer(1, self.instances.slice(..));
render_pass.draw_indexed(
0..QUAD_INDICES.len() as u32,
0,
0..self.instance_count as u32,
);
}
}
impl Pipeline {
pub fn new(device: &wgpu::Device, format: wgpu::TextureFormat) -> Self {
use wgpu::util::DeviceExt;
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
address_mode_u: wgpu::AddressMode::ClampToEdge,
address_mode_v: wgpu::AddressMode::ClampToEdge,
address_mode_w: wgpu::AddressMode::ClampToEdge,
mag_filter: wgpu::FilterMode::Linear,
min_filter: wgpu::FilterMode::Linear,
mipmap_filter: wgpu::FilterMode::Linear,
..Default::default()
});
let constant_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("iced_wgpu::image constants layout"),
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::VERTEX,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: wgpu::BufferSize::new(
mem::size_of::<Uniforms>() as u64,
),
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Sampler(
wgpu::SamplerBindingType::Filtering,
),
count: None,
},
],
});
let texture_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("iced_wgpu::image texture atlas layout"),
entries: &[wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Texture {
sample_type: wgpu::TextureSampleType::Float {
filterable: true,
},
view_dimension: wgpu::TextureViewDimension::D2Array,
multisampled: false,
},
count: None,
}],
});
let layout =
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("iced_wgpu::image pipeline layout"),
push_constant_ranges: &[],
bind_group_layouts: &[&constant_layout, &texture_layout],
});
let shader =
device.create_shader_module(wgpu::ShaderModuleDescriptor {
label: Some("iced_wgpu::image::shader"),
source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
include_str!("shader/image.wgsl"),
)),
});
let pipeline =
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("iced_wgpu::image pipeline"),
layout: Some(&layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: "vs_main",
buffers: &[
wgpu::VertexBufferLayout {
array_stride: mem::size_of::<Vertex>() as u64,
step_mode: wgpu::VertexStepMode::Vertex,
attributes: &[wgpu::VertexAttribute {
shader_location: 0,
format: wgpu::VertexFormat::Float32x2,
offset: 0,
}],
},
wgpu::VertexBufferLayout {
array_stride: mem::size_of::<Instance>() as u64,
step_mode: wgpu::VertexStepMode::Instance,
attributes: &wgpu::vertex_attr_array!(
1 => Float32x2,
2 => Float32x2,
3 => Float32x2,
4 => Float32x2,
5 => Sint32,
),
},
],
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: "fs_main",
targets: &[Some(wgpu::ColorTargetState {
format,
blend: Some(wgpu::BlendState {
color: wgpu::BlendComponent {
src_factor: wgpu::BlendFactor::SrcAlpha,
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
operation: wgpu::BlendOperation::Add,
},
alpha: wgpu::BlendComponent {
src_factor: wgpu::BlendFactor::One,
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
operation: wgpu::BlendOperation::Add,
},
}),
write_mask: wgpu::ColorWrites::ALL,
})],
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
front_face: wgpu::FrontFace::Cw,
..Default::default()
},
depth_stencil: None,
multisample: wgpu::MultisampleState {
count: 1,
mask: !0,
alpha_to_coverage_enabled: false,
},
multiview: None,
});
let vertices =
device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("iced_wgpu::image vertex buffer"),
contents: bytemuck::cast_slice(&QUAD_VERTS),
usage: wgpu::BufferUsages::VERTEX,
});
let indices =
device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("iced_wgpu::image index buffer"),
contents: bytemuck::cast_slice(&QUAD_INDICES),
usage: wgpu::BufferUsages::INDEX,
});
let texture_atlas = Atlas::new(device);
let texture = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("iced_wgpu::image texture atlas bind group"),
layout: &texture_layout,
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(
texture_atlas.view(),
),
}],
});
Pipeline {
#[cfg(feature = "image")]
raster_cache: RefCell::new(raster::Cache::default()),
#[cfg(feature = "svg")]
vector_cache: RefCell::new(vector::Cache::default()),
pipeline,
vertices,
indices,
sampler,
texture,
texture_version: texture_atlas.layer_count(),
texture_atlas,
texture_layout,
constant_layout,
layers: Vec::new(),
prepare_layer: 0,
}
}
#[cfg(feature = "image")]
pub fn dimensions(&self, handle: &image::Handle) -> Size<u32> {
let mut cache = self.raster_cache.borrow_mut();
let memory = cache.load(handle);
memory.dimensions()
}
#[cfg(feature = "svg")]
pub fn viewport_dimensions(&self, handle: &svg::Handle) -> Size<u32> {
let mut cache = self.vector_cache.borrow_mut();
let svg = cache.load(handle);
svg.viewport_dimensions()
}
pub fn prepare(
&mut self,
device: &wgpu::Device,
queue: &wgpu::Queue,
encoder: &mut wgpu::CommandEncoder,
images: &[layer::Image],
transformation: Transformation,
_scale: f32,
) {
#[cfg(feature = "tracing")]
let _ = info_span!("Wgpu::Image", "PREPARE").entered();
#[cfg(feature = "tracing")]
let _ = info_span!("Wgpu::Image", "DRAW").entered();
let instances: &mut Vec<Instance> = &mut Vec::new();
#[cfg(feature = "image")]
let mut raster_cache = self.raster_cache.borrow_mut();
#[cfg(feature = "svg")]
let mut vector_cache = self.vector_cache.borrow_mut();
for image in images {
match &image {
#[cfg(feature = "image")]
layer::Image::Raster { handle, bounds } => {
if let Some(atlas_entry) = raster_cache.upload(
handle,
&mut (device, queue, encoder),
&mut self.texture_atlas,
) {
add_instances(
[bounds.x, bounds.y],
[bounds.width, bounds.height],
atlas_entry,
instances,
);
}
}
#[cfg(not(feature = "image"))]
layer::Image::Raster { .. } => {}
#[cfg(feature = "svg")]
layer::Image::Vector {
handle,
color,
bounds,
} => {
let size = [bounds.width, bounds.height];
if let Some(atlas_entry) = vector_cache.upload(
handle,
*color,
size,
_scale,
&mut (device, queue, encoder),
&mut self.texture_atlas,
) {
add_instances(
[bounds.x, bounds.y],
size,
atlas_entry,
instances,
);
}
}
#[cfg(not(feature = "svg"))]
layer::Image::Vector { .. } => {}
}
}
if instances.is_empty() {
return;
}
let texture_version = self.texture_atlas.layer_count();
if self.texture_version != texture_version {
log::info!("Atlas has grown. Recreating bind group...");
self.texture =
device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("iced_wgpu::image texture atlas bind group"),
layout: &self.texture_layout,
entries: &[wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(
self.texture_atlas.view(),
),
}],
});
self.texture_version = texture_version;
}
if self.layers.len() <= self.prepare_layer {
self.layers.push(Layer::new(
device,
&self.constant_layout,
&self.sampler,
));
}
let layer = &mut self.layers[self.prepare_layer];
layer.prepare(device, queue, instances, transformation);
self.prepare_layer += 1;
}
pub fn render<'a>(
&'a self,
layer: usize,
bounds: Rectangle<u32>,
render_pass: &mut wgpu::RenderPass<'a>,
) {
if let Some(layer) = self.layers.get(layer) {
render_pass.set_pipeline(&self.pipeline);
render_pass.set_scissor_rect(
bounds.x,
bounds.y,
bounds.width,
bounds.height,
);
render_pass.set_bind_group(1, &self.texture, &[]);
render_pass.set_index_buffer(
self.indices.slice(..),
wgpu::IndexFormat::Uint16,
);
render_pass.set_vertex_buffer(0, self.vertices.slice(..));
layer.render(render_pass);
}
}
pub fn end_frame(
&mut self,
device: &wgpu::Device,
queue: &wgpu::Queue,
encoder: &mut wgpu::CommandEncoder,
) {
#[cfg(feature = "image")]
self.raster_cache
.borrow_mut()
.trim(&mut self.texture_atlas, &mut (device, queue, encoder));
#[cfg(feature = "svg")]
self.vector_cache
.borrow_mut()
.trim(&mut self.texture_atlas, &mut (device, queue, encoder));
self.prepare_layer = 0;
}
}
#[repr(C)]
#[derive(Clone, Copy, Zeroable, Pod)]
pub struct Vertex {
_position: [f32; 2],
}
const QUAD_INDICES: [u16; 6] = [0, 1, 2, 0, 2, 3];
const QUAD_VERTS: [Vertex; 4] = [
Vertex {
_position: [0.0, 0.0],
},
Vertex {
_position: [1.0, 0.0],
},
Vertex {
_position: [1.0, 1.0],
},
Vertex {
_position: [0.0, 1.0],
},
];
#[repr(C)]
#[derive(Debug, Clone, Copy, Zeroable, Pod)]
struct Instance {
_position: [f32; 2],
_size: [f32; 2],
_position_in_atlas: [f32; 2],
_size_in_atlas: [f32; 2],
_layer: u32,
}
impl Instance {
pub const INITIAL: usize = 1_000;
}
#[repr(C)]
#[derive(Debug, Clone, Copy, Zeroable, Pod)]
struct Uniforms {
transform: [f32; 16],
}
fn add_instances(
image_position: [f32; 2],
image_size: [f32; 2],
entry: &atlas::Entry,
instances: &mut Vec<Instance>,
) {
match entry {
atlas::Entry::Contiguous(allocation) => {
add_instance(image_position, image_size, allocation, instances);
}
atlas::Entry::Fragmented { fragments, size } => {
let scaling_x = image_size[0] / size.width as f32;
let scaling_y = image_size[1] / size.height as f32;
for fragment in fragments {
let allocation = &fragment.allocation;
let [x, y] = image_position;
let (fragment_x, fragment_y) = fragment.position;
let Size {
width: fragment_width,
height: fragment_height,
} = allocation.size();
let position = [
x + fragment_x as f32 * scaling_x,
y + fragment_y as f32 * scaling_y,
];
let size = [
fragment_width as f32 * scaling_x,
fragment_height as f32 * scaling_y,
];
add_instance(position, size, allocation, instances);
}
}
}
}
#[inline]
fn add_instance(
position: [f32; 2],
size: [f32; 2],
allocation: &atlas::Allocation,
instances: &mut Vec<Instance>,
) {
let (x, y) = allocation.position();
let Size { width, height } = allocation.size();
let layer = allocation.layer();
let instance = Instance {
_position: position,
_size: size,
_position_in_atlas: [
(x as f32 + 0.5) / atlas::SIZE as f32,
(y as f32 + 0.5) / atlas::SIZE as f32,
],
_size_in_atlas: [
(width as f32 - 1.0) / atlas::SIZE as f32,
(height as f32 - 1.0) / atlas::SIZE as f32,
],
_layer: layer as u32,
};
instances.push(instance);
}