use crate::quad;
use crate::text;
use crate::triangle;
use crate::{Settings, Transformation};
use iced_graphics::backend;
use iced_graphics::layer::Layer;
use iced_graphics::{Primitive, Viewport};
use iced_native::{Font, Size};
#[cfg(feature = "tracing")]
use tracing::info_span;
#[cfg(any(feature = "image", feature = "svg"))]
use crate::image;
/// A [`wgpu`] graphics backend for [`iced`].
///
/// [`wgpu`]: https://github.com/gfx-rs/wgpu-rs
/// [`iced`]: https://github.com/iced-rs/iced
#[derive(Debug)]
pub struct Backend {
quad_pipeline: quad::Pipeline,
text_pipeline: text::Pipeline,
triangle_pipeline: triangle::Pipeline,
#[cfg(any(feature = "image", feature = "svg"))]
image_pipeline: image::Pipeline,
default_text_size: f32,
}
impl Backend {
/// Creates a new [`Backend`].
pub fn new(
device: &wgpu::Device,
settings: Settings,
format: wgpu::TextureFormat,
) -> Self {
let text_pipeline = text::Pipeline::new(
device,
format,
settings.default_font,
settings.text_multithreading,
);
let quad_pipeline = quad::Pipeline::new(device, format);
let triangle_pipeline =
triangle::Pipeline::new(device, format, settings.antialiasing);
#[cfg(any(feature = "image", feature = "svg"))]
let image_pipeline = image::Pipeline::new(device, format);
Self {
quad_pipeline,
text_pipeline,
triangle_pipeline,
#[cfg(any(feature = "image", feature = "svg"))]
image_pipeline,
default_text_size: settings.default_text_size,
}
}
/// Draws the provided primitives in the given `TextureView`.
///
/// The text provided as overlay will be rendered on top of the primitives.
/// This is useful for rendering debug information.
pub fn present<T: AsRef<str>>(
&mut self,
device: &wgpu::Device,
staging_belt: &mut wgpu::util::StagingBelt,
encoder: &mut wgpu::CommandEncoder,
frame: &wgpu::TextureView,
primitives: &[Primitive],
viewport: &Viewport,
overlay_text: &[T],
) {
log::debug!("Drawing");
#[cfg(feature = "tracing")]
let _ = info_span!("Wgpu::Backend", "PRESENT").entered();
let target_size = viewport.physical_size();
let scale_factor = viewport.scale_factor() as f32;
let transformation = viewport.projection();
let mut layers = Layer::generate(primitives, viewport);
layers.push(Layer::overlay(overlay_text, viewport));
for layer in layers {
self.flush(
device,
scale_factor,
transformation,
&layer,
staging_belt,
encoder,
frame,
target_size,
);
}
#[cfg(any(feature = "image", feature = "svg"))]
self.image_pipeline.trim_cache(device, encoder);
}
fn flush(
&mut self,
device: &wgpu::Device,
scale_factor: f32,
transformation: Transformation,
layer: &Layer<'_>,
staging_belt: &mut wgpu::util::StagingBelt,
encoder: &mut wgpu::CommandEncoder,
target: &wgpu::TextureView,
target_size: Size<u32>,
) {
let bounds = (layer.bounds * scale_factor).snap();
if bounds.width < 1 || bounds.height < 1 {
return;
}
if !layer.quads.is_empty() {
self.quad_pipeline.draw(
device,
staging_belt,
encoder,
&layer.quads,
transformation,
scale_factor,
bounds,
target,
);
}
if !layer.meshes.is_empty() {
let scaled = transformation
* Transformation::scale(scale_factor, scale_factor);
self.triangle_pipeline.draw(
device,
staging_belt,
encoder,
target,
target_size,
scaled,
scale_factor,
&layer.meshes,
);
}
#[cfg(any(feature = "image", feature = "svg"))]
{
if !layer.images.is_empty() {
let scaled = transformation
* Transformation::scale(scale_factor, scale_factor);
self.image_pipeline.draw(
device,
staging_belt,
encoder,
&layer.images,
scaled,
bounds,
target,
scale_factor,
);
}
}
if !layer.text.is_empty() {
for _text in layer.text.iter() {
// TODO: Queue text sections
}
// TODO: Draw queued
}
}
}
impl iced_graphics::Backend for Backend {
fn trim_measurements(&mut self) {
self.text_pipeline.trim_measurement_cache()
}
}
impl backend::Text for Backend {
const ICON_FONT: Font = Font::Default; // TODO
const CHECKMARK_ICON: char = '✓';
const ARROW_DOWN_ICON: char = '▼';
fn default_size(&self) -> f32 {
self.default_text_size
}
fn measure(
&self,
contents: &str,
size: f32,
font: Font,
bounds: Size,
) -> (f32, f32) {
self.text_pipeline.measure(contents, size, font, bounds)
}
fn hit_test(
&self,
contents: &str,
size: f32,
font: Font,
bounds: Size,
point: iced_native::Point,
nearest_only: bool,
) -> Option<text::Hit> {
self.text_pipeline.hit_test(
contents,
size,
font,
bounds,
point,
nearest_only,
)
}
}
#[cfg(feature = "image")]
impl backend::Image for Backend {
fn dimensions(&self, handle: &iced_native::image::Handle) -> Size<u32> {
self.image_pipeline.dimensions(handle)
}
}
#[cfg(feature = "svg")]
impl backend::Svg for Backend {
fn viewport_dimensions(
&self,
handle: &iced_native::svg::Handle,
) -> Size<u32> {
self.image_pipeline.viewport_dimensions(handle)
}
}