use crate::core::{Color, Size};
use crate::graphics::backend;
use crate::graphics::color;
use crate::graphics::{Transformation, Viewport};
use crate::primitive::pipeline;
use crate::primitive::{self, Primitive};
use crate::quad;
use crate::text;
use crate::triangle;
use crate::{Layer, Settings};
#[cfg(feature = "tracing")]
use tracing::info_span;
#[cfg(any(feature = "image", feature = "svg"))]
use crate::image;
use std::borrow::Cow;
/// A [`wgpu`] graphics backend for [`iced`].
///
/// [`wgpu`]: https://github.com/gfx-rs/wgpu-rs
/// [`iced`]: https://github.com/iced-rs/iced
#[allow(missing_debug_implementations)]
pub struct Backend {
quad_pipeline: quad::Pipeline,
text_pipeline: text::Pipeline,
triangle_pipeline: triangle::Pipeline,
pipeline_storage: pipeline::Storage,
#[cfg(any(feature = "image", feature = "svg"))]
image_pipeline: image::Pipeline,
}
impl Backend {
/// Creates a new [`Backend`].
pub fn new(
device: &wgpu::Device,
queue: &wgpu::Queue,
settings: Settings,
format: wgpu::TextureFormat,
) -> Self {
let text_pipeline = text::Pipeline::new(device, queue, format);
let quad_pipeline = quad::Pipeline::new(device, format);
let triangle_pipeline =
triangle::Pipeline::new(device, format, settings.antialiasing);
#[cfg(any(feature = "image", feature = "svg"))]
let image_pipeline = image::Pipeline::new(device, format);
Self {
quad_pipeline,
text_pipeline,
triangle_pipeline,
pipeline_storage: pipeline::Storage::default(),
#[cfg(any(feature = "image", feature = "svg"))]
image_pipeline,
}
}
/// Draws the provided primitives in the given `TextureView`.
///
/// The text provided as overlay will be rendered on top of the primitives.
/// This is useful for rendering debug information.
pub fn present<T: AsRef<str>>(
&mut self,
device: &wgpu::Device,
queue: &wgpu::Queue,
encoder: &mut wgpu::CommandEncoder,
clear_color: Option<Color>,
format: wgpu::TextureFormat,
frame: &wgpu::TextureView,
primitives: &[Primitive],
viewport: &Viewport,
overlay_text: &[T],
) {
log::debug!("Drawing");
#[cfg(feature = "tracing")]
let _ = info_span!("Wgpu::Backend", "PRESENT").entered();
let target_size = viewport.physical_size();
let scale_factor = viewport.scale_factor() as f32;
let transformation = viewport.projection();
let mut layers = Layer::generate(primitives, viewport);
if !overlay_text.is_empty() {
layers.push(Layer::overlay(overlay_text, viewport));
}
self.prepare(
device,
queue,
format,
encoder,
scale_factor,
target_size,
transformation,
&layers,
);
self.render(
device,
encoder,
frame,
clear_color,
scale_factor,
target_size,
&layers,
);
self.quad_pipeline.end_frame();
self.text_pipeline.end_frame();
self.triangle_pipeline.end_frame();
#[cfg(any(feature = "image", feature = "svg"))]
self.image_pipeline.end_frame();
}
fn prepare(
&mut self,
device: &wgpu::Device,
queue: &wgpu::Queue,
format: wgpu::TextureFormat,
_encoder: &mut wgpu::CommandEncoder,
scale_factor: f32,
target_size: Size<u32>,
transformation: Transformation,
layers: &[Layer<'_>],
) {
for layer in layers {
let bounds = (layer.bounds * scale_factor).snap();
if bounds.width < 1 || bounds.height < 1 {
continue;
}
if !layer.quads.is_empty() {
self.quad_pipeline.prepare(
device,
queue,
&layer.quads,
transformation,
scale_factor,
);
}
if !layer.meshes.is_empty() {
let scaled =
transformation * Transformation::scale(scale_factor);
self.triangle_pipeline.prepare(
device,
queue,
&layer.meshes,
scaled,
);
}
#[cfg(any(feature = "image", feature = "svg"))]
{
if !layer.images.is_empty() {
let scaled =
transformation * Transformation::scale(scale_factor);
self.image_pipeline.prepare(
device,
queue,
_encoder,
&layer.images,
scaled,
scale_factor,
);
}
}
if !layer.text.is_empty() {
self.text_pipeline.prepare(
device,
queue,
&layer.text,
layer.bounds,
scale_factor,
target_size,
);
}
if !layer.pipelines.is_empty() {
for pipeline in &layer.pipelines {
pipeline.primitive.prepare(
format,
device,
queue,
pipeline.bounds,
target_size,
scale_factor,
&mut self.pipeline_storage,
);
}
}
}
}
fn render(
&mut self,
device: &wgpu::Device,
encoder: &mut wgpu::CommandEncoder,
target: &wgpu::TextureView,
clear_color: Option<Color>,
scale_factor: f32,
target_size: Size<u32>,
layers: &[Layer<'_>],
) {
use std::mem::ManuallyDrop;
let mut quad_layer = 0;
let mut triangle_layer = 0;
#[cfg(any(feature = "image", feature = "svg"))]
let mut image_layer = 0;
let mut text_layer = 0;
let mut render_pass = ManuallyDrop::new(encoder.begin_render_pass(
&wgpu::RenderPassDescriptor {
label: Some("iced_wgpu render pass"),
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: target,
resolve_target: None,
ops: wgpu::Operations {
load: match clear_color {
Some(background_color) => wgpu::LoadOp::Clear({
let [r, g, b, a] =
color::pack(background_color).components();
wgpu::Color {
r: f64::from(r),
g: f64::from(g),
b: f64::from(b),
a: f64::from(a),
}
}),
None => wgpu::LoadOp::Load,
},
store: wgpu::StoreOp::Store,
},
})],
depth_stencil_attachment: None,
timestamp_writes: None,
occlusion_query_set: None,
},
));
for layer in layers {
let bounds = (layer.bounds * scale_factor).snap();
if bounds.width < 1 || bounds.height < 1 {
continue;
}
if !layer.quads.is_empty() {
self.quad_pipeline.render(
quad_layer,
bounds,
&layer.quads,
&mut render_pass,
);
quad_layer += 1;
}
if !layer.meshes.is_empty() {
let _ = ManuallyDrop::into_inner(render_pass);
self.triangle_pipeline.render(
device,
encoder,
target,
triangle_layer,
target_size,
&layer.meshes,
scale_factor,
);
triangle_layer += 1;
render_pass = ManuallyDrop::new(encoder.begin_render_pass(
&wgpu::RenderPassDescriptor {
label: Some("iced_wgpu render pass"),
color_attachments: &[Some(
wgpu::RenderPassColorAttachment {
view: target,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Load,
store: wgpu::StoreOp::Store,
},
},
)],
depth_stencil_attachment: None,
timestamp_writes: None,
occlusion_query_set: None,
},
));
}
#[cfg(any(feature = "image", feature = "svg"))]
{
if !layer.images.is_empty() {
self.image_pipeline.render(
image_layer,
bounds,
&mut render_pass,
);
image_layer += 1;
}
}
if !layer.text.is_empty() {
self.text_pipeline
.render(text_layer, bounds, &mut render_pass);
text_layer += 1;
}
if !layer.pipelines.is_empty() {
let _ = ManuallyDrop::into_inner(render_pass);
for pipeline in &layer.pipelines {
let viewport = (pipeline.viewport * scale_factor).snap();
if viewport.width < 1 || viewport.height < 1 {
continue;
}
pipeline.primitive.render(
&self.pipeline_storage,
target,
target_size,
viewport,
encoder,
);
}
render_pass = ManuallyDrop::new(encoder.begin_render_pass(
&wgpu::RenderPassDescriptor {
label: Some("iced_wgpu render pass"),
color_attachments: &[Some(
wgpu::RenderPassColorAttachment {
view: target,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Load,
store: wgpu::StoreOp::Store,
},
},
)],
depth_stencil_attachment: None,
timestamp_writes: None,
occlusion_query_set: None,
},
));
}
}
let _ = ManuallyDrop::into_inner(render_pass);
}
}
impl crate::graphics::Backend for Backend {
type Primitive = primitive::Custom;
}
impl backend::Text for Backend {
fn load_font(&mut self, font: Cow<'static, [u8]>) {
self.text_pipeline.load_font(font);
}
}
#[cfg(feature = "image")]
impl backend::Image for Backend {
fn dimensions(&self, handle: &crate::core::image::Handle) -> Size<u32> {
self.image_pipeline.dimensions(handle)
}
}
#[cfg(feature = "svg")]
impl backend::Svg for Backend {
fn viewport_dimensions(
&self,
handle: &crate::core::svg::Handle,
) -> Size<u32> {
self.image_pipeline.viewport_dimensions(handle)
}
}