mod button;
pub use button::Button;
use iced_native::layout::{self, Layout};
use iced_native::renderer;
use iced_native::{Hasher, Length, Point, Rectangle};
pub trait Widget<Message, Renderer> {}
pub(crate) enum Tree<Message, Renderer> {
Node {
widget: Box<dyn Widget<Message, Renderer>>,
children: Vec<Tree<Message, Renderer>>,
},
Leaf {
widget: Box<dyn Widget<Message, Renderer>>,
},
}
impl<Message, Renderer> Tree<Message, Renderer> {
pub fn width(&self) -> Length {
unimplemented! {}
}
pub fn height(&self) -> Length {
unimplemented! {}
}
pub fn hash_layout(&self, state: &mut Hasher) {
unimplemented! {}
}
pub fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
unimplemented! {}
}
pub fn draw(
&self,
renderer: &mut Renderer,
style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
) {
unimplemented! {}
}
}