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path: root/tiny_skia/src/window/compositor.rs
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use crate::core::{Color, Rectangle, Size};
use crate::graphics::compositor::{self, Information};
use crate::graphics::damage;
use crate::graphics::{Error, Viewport};
use crate::{Backend, Primitive, Renderer, Settings};

use std::collections::VecDeque;
use std::marker::PhantomData;
use std::num::NonZeroU32;

pub struct Compositor<Theme> {
    context: Option<softbuffer::Context<Box<dyn compositor::Window>>>,
    settings: Settings,
    _theme: PhantomData<Theme>,
}

pub struct Surface {
    window: softbuffer::Surface<
        Box<dyn compositor::Window>,
        Box<dyn compositor::Window>,
    >,
    clip_mask: tiny_skia::Mask,
    // Primitives of existing buffers, by decreasing age
    primitives: VecDeque<Vec<Primitive>>,
    background_color: Color,
}

impl<Theme> crate::graphics::Compositor for Compositor<Theme> {
    type Settings = Settings;
    type Renderer = Renderer<Theme>;
    type Surface = Surface;

    fn new<W: compositor::Window>(
        settings: Self::Settings,
        compatible_window: Option<W>,
    ) -> Result<Self, Error> {
        Ok(new(settings, compatible_window))
    }

    fn create_renderer(&self) -> Self::Renderer {
        Renderer::new(
            Backend::new(),
            self.settings.default_font,
            self.settings.default_text_size,
        )
    }

    fn create_surface<W: compositor::Window + Clone>(
        &mut self,
        window: W,
        width: u32,
        height: u32,
    ) -> Surface {
        let window = if let Some(context) = self.context.as_ref() {
            softbuffer::Surface::new(context, Box::new(window.clone()) as _)
                .expect("Create softbuffer surface for window")
        } else {
            let context =
                softbuffer::Context::new(Box::new(window.clone()) as _)
                    .expect("Create softbuffer context for window");

            softbuffer::Surface::new(&context, Box::new(window.clone()) as _)
                .expect("Create softbuffer surface for window")
        };

        Surface {
            window,
            clip_mask: tiny_skia::Mask::new(width, height)
                .expect("Create clip mask"),
            primitives: VecDeque::new(),
            background_color: Color::BLACK,
        }
    }

    fn configure_surface(
        &mut self,
        surface: &mut Surface,
        width: u32,
        height: u32,
    ) {
        surface.clip_mask =
            tiny_skia::Mask::new(width, height).expect("Create clip mask");
        surface.primitives.clear();
    }

    fn fetch_information(&self) -> Information {
        Information {
            adapter: String::from("CPU"),
            backend: String::from("tiny-skia"),
        }
    }

    fn present<T: AsRef<str>>(
        &mut self,
        renderer: &mut Self::Renderer,
        surface: &mut Surface,
        viewport: &Viewport,
        background_color: Color,
        overlay: &[T],
    ) -> Result<(), compositor::SurfaceError> {
        renderer.with_primitives(|backend, primitives| {
            present(
                backend,
                surface,
                primitives,
                viewport,
                background_color,
                overlay,
            )
        })
    }

    fn screenshot<T: AsRef<str>>(
        &mut self,
        renderer: &mut Self::Renderer,
        surface: &mut Self::Surface,
        viewport: &Viewport,
        background_color: Color,
        overlay: &[T],
    ) -> Vec<u8> {
        renderer.with_primitives(|backend, primitives| {
            screenshot(
                surface,
                backend,
                primitives,
                viewport,
                background_color,
                overlay,
            )
        })
    }
}

pub fn new<W: compositor::Window, Theme>(
    settings: Settings,
    compatible_window: Option<W>,
) -> Compositor<Theme> {
    #[allow(unsafe_code)]
    let context = compatible_window
        .and_then(|w| softbuffer::Context::new(Box::new(w) as _).ok());

    Compositor {
        context,
        settings,
        _theme: PhantomData,
    }
}

pub fn present<T: AsRef<str>>(
    backend: &mut Backend,
    surface: &mut Surface,
    primitives: &[Primitive],
    viewport: &Viewport,
    background_color: Color,
    overlay: &[T],
) -> Result<(), compositor::SurfaceError> {
    let physical_size = viewport.physical_size();
    let scale_factor = viewport.scale_factor() as f32;

    surface
        .window
        .resize(
            NonZeroU32::new(physical_size.width).unwrap(),
            NonZeroU32::new(physical_size.height).unwrap(),
        )
        .unwrap();

    // TODO Add variants to `SurfaceError`?
    let mut buffer = surface
        .window
        .buffer_mut()
        .map_err(|_| compositor::SurfaceError::Lost)?;

    let age = buffer.age();

    // Forget primatives for back buffers older than `age`
    // Or if this is a new buffer, keep at most two.
    let max = if age == 0 { 2 } else { age };
    while surface.primitives.len() as u8 > max {
        let _ = surface.primitives.pop_front();
    }

    let last_primitives = if surface.primitives.len() as u8 == age {
        surface.primitives.pop_front()
    } else {
        None
    };

    let damage = last_primitives
        .and_then(|last_primitives| {
            (surface.background_color == background_color)
                .then(|| damage::list(&last_primitives, primitives))
        })
        .unwrap_or_else(|| vec![Rectangle::with_size(viewport.logical_size())]);

    surface.primitives.push_back(primitives.to_vec());
    surface.background_color = background_color;

    if !damage.is_empty() {
        let damage = damage::group(damage, scale_factor, physical_size);

        let mut pixels = tiny_skia::PixmapMut::from_bytes(
            bytemuck::cast_slice_mut(&mut buffer),
            physical_size.width,
            physical_size.height,
        )
        .expect("Create pixel map");

        backend.draw(
            &mut pixels,
            &mut surface.clip_mask,
            primitives,
            viewport,
            &damage,
            background_color,
            overlay,
        );
    }

    buffer.present().map_err(|_| compositor::SurfaceError::Lost)
}

pub fn screenshot<T: AsRef<str>>(
    surface: &mut Surface,
    backend: &mut Backend,
    primitives: &[Primitive],
    viewport: &Viewport,
    background_color: Color,
    overlay: &[T],
) -> Vec<u8> {
    let size = viewport.physical_size();

    let mut offscreen_buffer: Vec<u32> =
        vec![0; size.width as usize * size.height as usize];

    backend.draw(
        &mut tiny_skia::PixmapMut::from_bytes(
            bytemuck::cast_slice_mut(&mut offscreen_buffer),
            size.width,
            size.height,
        )
        .expect("Create offscreen pixel map"),
        &mut surface.clip_mask,
        primitives,
        viewport,
        &[Rectangle::with_size(Size::new(
            size.width as f32,
            size.height as f32,
        ))],
        background_color,
        overlay,
    );

    offscreen_buffer.iter().fold(
        Vec::with_capacity(offscreen_buffer.len() * 4),
        |mut acc, pixel| {
            const A_MASK: u32 = 0xFF_00_00_00;
            const R_MASK: u32 = 0x00_FF_00_00;
            const G_MASK: u32 = 0x00_00_FF_00;
            const B_MASK: u32 = 0x00_00_00_FF;

            let a = ((A_MASK & pixel) >> 24) as u8;
            let r = ((R_MASK & pixel) >> 16) as u8;
            let g = ((G_MASK & pixel) >> 8) as u8;
            let b = (B_MASK & pixel) as u8;

            acc.extend([r, g, b, a]);
            acc
        },
    )
}