use crate::core::Color;
use crate::graphics::compositor::{self, Information, SurfaceError};
use crate::graphics::{Error, Primitive, Viewport};
use crate::{Backend, Renderer, Settings};
use raw_window_handle::{HasRawDisplayHandle, HasRawWindowHandle};
use std::marker::PhantomData;
pub struct Compositor<Theme> {
clip_mask: tiny_skia::ClipMask,
_theme: PhantomData<Theme>,
}
pub enum Surface {
Cpu {
window: softbuffer::GraphicsContext,
buffer: Vec<u32>,
},
#[cfg(feature = "gpu")]
Gpu { pixels: pixels::Pixels },
}
impl<Theme> crate::graphics::Compositor for Compositor<Theme> {
type Settings = Settings;
type Renderer = Renderer<Theme>;
type Surface = Surface;
fn new<W: HasRawWindowHandle + HasRawDisplayHandle>(
settings: Self::Settings,
_compatible_window: Option<&W>,
) -> Result<(Self, Self::Renderer), Error> {
let (compositor, backend) = new(settings);
Ok((compositor, Renderer::new(backend)))
}
fn create_surface<W: HasRawWindowHandle + HasRawDisplayHandle>(
&mut self,
window: &W,
width: u32,
height: u32,
) -> Surface {
#[cfg(feature = "gpu")]
{
let surface_texture =
pixels::SurfaceTexture::new(width, height, window);
if let Ok(pixels) =
pixels::PixelsBuilder::new(width, height, surface_texture)
.texture_format(pixels::wgpu::TextureFormat::Bgra8UnormSrgb)
.build()
{
log::info!("GPU surface created");
return Surface::Gpu { pixels };
}
}
let window =
unsafe { softbuffer::GraphicsContext::new(window, window) }
.expect("Create softbuffer for window");
log::info!("CPU surface created");
Surface::Cpu {
window,
buffer: vec![0; width as usize * height as usize],
}
}
fn configure_surface(
&mut self,
surface: &mut Surface,
width: u32,
height: u32,
) {
match surface {
Surface::Cpu { buffer, .. } => {
buffer.resize((width * height) as usize, 0);
}
#[cfg(feature = "gpu")]
Surface::Gpu { pixels } => {
pixels
.resize_surface(width, height)
.expect("Resize surface");
pixels.resize_buffer(width, height).expect("Resize buffer");
}
}
}
fn fetch_information(&self) -> Information {
Information {
adapter: String::from("CPU"),
backend: String::from("tiny-skia"),
}
}
fn present<T: AsRef<str>>(
&mut self,
renderer: &mut Self::Renderer,
surface: &mut Self::Surface,
viewport: &Viewport,
background_color: Color,
overlay: &[T],
) -> Result<(), SurfaceError> {
renderer.with_primitives(|backend, primitives| {
present(
self,
backend,
surface,
primitives,
viewport,
background_color,
overlay,
)
})
}
}
pub fn new<Theme>(settings: Settings) -> (Compositor<Theme>, Backend) {
// TOD
(
Compositor {
clip_mask: tiny_skia::ClipMask::new(),
_theme: PhantomData,
},
Backend::new(settings),
)
}
pub fn present<Theme, T: AsRef<str>>(
compositor: &mut Compositor<Theme>,
backend: &mut Backend,
surface: &mut Surface,
primitives: &[Primitive],
viewport: &Viewport,
background_color: Color,
overlay: &[T],
) -> Result<(), compositor::SurfaceError> {
let physical_size = viewport.physical_size();
let buffer = match surface {
Surface::Cpu { buffer, .. } => bytemuck::cast_slice_mut(buffer),
#[cfg(feature = "gpu")]
Surface::Gpu { pixels } => pixels.frame_mut(),
};
let drawn = backend.draw(
&mut tiny_skia::PixmapMut::from_bytes(
buffer,
physical_size.width,
physical_size.height,
)
.expect("Create pixel map"),
&mut compositor.clip_mask,
primitives,
viewport,
background_color,
overlay,
);
if drawn {
match surface {
Surface::Cpu { window, buffer } => {
window.set_buffer(
buffer,
physical_size.width as u16,
physical_size.height as u16,
);
Ok(())
}
#[cfg(feature = "gpu")]
Surface::Gpu { pixels } => {
pixels.render().map_err(|_| compositor::SurfaceError::Lost)
}
}
} else {
Ok(())
}
}