use crate::core::{
Background, Color, Gradient, Rectangle, Size, Transformation, Vector,
};
use crate::graphics::backend;
use crate::graphics::text;
use crate::graphics::{Damage, Viewport};
use crate::primitive::{self, Primitive};
use std::borrow::Cow;
pub struct Backend {
text_pipeline: crate::text::Pipeline,
#[cfg(feature = "image")]
raster_pipeline: crate::raster::Pipeline,
#[cfg(feature = "svg")]
vector_pipeline: crate::vector::Pipeline,
}
impl Backend {
pub fn new() -> Self {
Self {
text_pipeline: crate::text::Pipeline::new(),
#[cfg(feature = "image")]
raster_pipeline: crate::raster::Pipeline::new(),
#[cfg(feature = "svg")]
vector_pipeline: crate::vector::Pipeline::new(),
}
}
pub fn draw<T: AsRef<str>>(
&mut self,
pixels: &mut tiny_skia::PixmapMut<'_>,
clip_mask: &mut tiny_skia::Mask,
primitives: &[Primitive],
viewport: &Viewport,
damage: &[Rectangle],
background_color: Color,
overlay: &[T],
) {
let physical_size = viewport.physical_size();
let scale_factor = viewport.scale_factor() as f32;
if !overlay.is_empty() {
let path = tiny_skia::PathBuilder::from_rect(
tiny_skia::Rect::from_xywh(
0.0,
0.0,
physical_size.width as f32,
physical_size.height as f32,
)
.expect("Create damage rectangle"),
);
pixels.fill_path(
&path,
&tiny_skia::Paint {
shader: tiny_skia::Shader::SolidColor(into_color(Color {
a: 0.1,
..background_color
})),
anti_alias: false,
..Default::default()
},
tiny_skia::FillRule::default(),
tiny_skia::Transform::identity(),
None,
);
}
for ®ion in damage {
let path = tiny_skia::PathBuilder::from_rect(
tiny_skia::Rect::from_xywh(
region.x,
region.y,
region.width,
region.height,
)
.expect("Create damage rectangle"),
);
pixels.fill_path(
&path,
&tiny_skia::Paint {
shader: tiny_skia::Shader::SolidColor(into_color(
background_color,
)),
anti_alias: false,
blend_mode: tiny_skia::BlendMode::Source,
..Default::default()
},
tiny_skia::FillRule::default(),
tiny_skia::Transform::identity(),
None,
);
adjust_clip_mask(clip_mask, region);
for primitive in primitives {
self.draw_primitive(
primitive,
pixels,
clip_mask,
region,
scale_factor,
Transformation::IDENTITY,
);
}
if !overlay.is_empty() {
pixels.stroke_path(
&path,
&tiny_skia::Paint {
shader: tiny_skia::Shader::SolidColor(into_color(
Color::from_rgb(1.0, 0.0, 0.0),
)),
anti_alias: false,
..tiny_skia::Paint::default()
},
&tiny_skia::Stroke {
width: 1.0,
..tiny_skia::Stroke::default()
},
tiny_skia::Transform::identity(),
None,
);
}
}
self.text_pipeline.trim_cache();
#[cfg(feature = "image")]
self.raster_pipeline.trim_cache();
#[cfg(feature = "svg")]
self.vector_pipeline.trim_cache();
}
fn draw_primitive(
&mut self,
primitive: &Primitive,
pixels: &mut tiny_skia::PixmapMut<'_>,
clip_mask: &mut tiny_skia::Mask,
clip_bounds: Rectangle,
scale_factor: f32,
transformation: Transformation,
) {
match primitive {
Primitive::Quad {
bounds,
background,
border,
shadow,
} => {
debug_assert!(
bounds.width.is_normal(),
"Quad with non-normal width!"
);
debug_assert!(
bounds.height.is_normal(),
"Quad with non-normal height!"
);
let physical_bounds = (*bounds * transformation) * scale_factor;
if !clip_bounds.intersects(&physical_bounds) {
return;
}
let clip_mask = (!physical_bounds.is_within(&clip_bounds))
.then_some(clip_mask as &_);
let transform = into_transform(transformation)
.post_scale(scale_factor, scale_factor);
// Make sure the border radius is not larger than the bounds
let border_width = border
.width
.min(bounds.width / 2.0)
.min(bounds.height / 2.0);
let mut fill_border_radius = <[f32; 4]>::from(border.radius);
for radius in &mut fill_border_radius {
*radius = (*radius)
.min(bounds.width / 2.0)
.min(bounds.height / 2.0);
}
let path = rounded_rectangle(*bounds, fill_border_radius);
if shadow.color.a > 0.0 {
let shadow_bounds = (Rectangle {
x: bounds.x + shadow.offset.x - shadow.blur_radius,
y: bounds.y + shadow.offset.y - shadow.blur_radius,
width: bounds.width + shadow.blur_radius * 2.0,
height: bounds.height + shadow.blur_radius * 2.0,
} * transformation)
* scale_factor;
let radii = fill_border_radius
.into_iter()
.map(|radius| radius * scale_factor)
.collect::<Vec<_>>();
let (x, y, width, height) = (
shadow_bounds.x as u32,
shadow_bounds.y as u32,
shadow_bounds.width as u32,
shadow_bounds.height as u32,
);
let half_width = physical_bounds.width / 2.0;
let half_height = physical_bounds.height / 2.0;
let colors = (y..y + height)
.flat_map(|y| {
(x..x + width).map(move |x| (x as f32, y as f32))
})
.filter_map(|(x, y)| {
tiny_skia::Size::from_wh(half_width, half_height)
.map(|size| {
let shadow_distance = rounded_box_sdf(
Vector::new(
x - physical_bounds.position().x
- (shadow.offset.x
* scale_factor)
- half_width,
y - physical_bounds.position().y
- (shadow.offset.y
* scale_factor)
- half_height,
),
size,
&radii,
);
let shadow_alpha = 1.0
- smoothstep(
-shadow.blur_radius * scale_factor,
shadow.blur_radius * scale_factor,
shadow_distance,
);
let mut color = into_color(shadow.color);
color.apply_opacity(shadow_alpha);
color.to_color_u8().premultiply()
})
})
.collect();
if let Some(pixmap) = tiny_skia::IntSize::from_wh(
width, height,
)
.and_then(|size| {
tiny_skia::Pixmap::from_vec(
bytemuck::cast_vec(colors),
size,
)
}) {
pixels.draw_pixmap(
x as i32,
y as i32,
pixmap.as_ref(),
&tiny_skia::PixmapPaint::default(),
tiny_skia::Transform::default(),
None,
);
}
}
pixels.fill_path(
&path,
&tiny_skia::Paint {
shader: match background {
Background::Color(color) => {
tiny_skia::Shader::SolidColor(into_color(
*color,
))
}
Background::Gradient(Gradient::Linear(linear)) => {
let (start, end) =
linear.angle.to_distance(bounds);
let stops: Vec<tiny_skia::GradientStop> =
linear
.stops
.into_iter()
.flatten()
.map(|stop| {
tiny_skia::GradientStop::new(
stop.offset,
tiny_skia::Color::from_rgba(
stop.color.b,
stop.color.g,
stop.color.r,
stop.color.a,
)
.expect("Create color"),
)
})
.collect();
tiny_skia::LinearGradient::new(
tiny_skia::Point {
x: start.x,
y: start.y,
},
tiny_skia::Point { x: end.x, y: end.y },
if stops.is_empty() {
vec![tiny_skia::GradientStop::new(
0.0,
tiny_skia::Color::BLACK,
)]
} else {
stops
},
tiny_skia::SpreadMode::Pad,
tiny_skia::Transform::identity(),
)
.expect("Create linear gradient")
}
},
anti_alias: true,
..tiny_skia::Paint::default()
},
tiny_skia::FillRule::EvenOdd,
transform,
clip_mask,
);
if border_width > 0.0 {
// Border path is offset by half the border width
let border_bounds = Rectangle {
x: bounds.x + border_width / 2.0,
y: bounds.y + border_width / 2.0,
width: bounds.width - border_width,
height: bounds.height - border_width,
};
// Make sure the border radius is correct
let mut border_radius = <[f32; 4]>::from(border.radius);
let mut is_simple_border = true;
for radius in &mut border_radius {
*radius = if *radius == 0.0 {
// Path should handle this fine
0.0
} else if *radius > border_width / 2.0 {
*radius - border_width / 2.0
} else {
is_simple_border = false;
0.0
}
.min(border_bounds.width / 2.0)
.min(border_bounds.height / 2.0);
}
// Stroking a path works well in this case
if is_simple_border {
let border_path =
rounded_rectangle(border_bounds, border_radius);
pixels.stroke_path(
&border_path,
&tiny_skia::Paint {
shader: tiny_skia::Shader::SolidColor(
into_color(border.color),
),
anti_alias: true,
..tiny_skia::Paint::default()
},
&tiny_skia::Stroke {
width: border_width,
..tiny_skia::Stroke::default()
},
transform,
clip_mask,
);
} else {
// Draw corners that have too small border radii as having no border radius,
// but mask them with the rounded rectangle with the correct border radius.
let mut temp_pixmap = tiny_skia::Pixmap::new(
bounds.width as u32,
bounds.height as u32,
)
.unwrap();
let mut quad_mask = tiny_skia::Mask::new(
bounds.width as u32,
bounds.height as u32,
)
.unwrap();
let zero_bounds = Rectangle {
x: 0.0,
y: 0.0,
width: bounds.width,
height: bounds.height,
};
let path =
rounded_rectangle(zero_bounds, fill_border_radius);
quad_mask.fill_path(
&path,
tiny_skia::FillRule::EvenOdd,
true,
transform,
);
let path_bounds = Rectangle {
x: border_width / 2.0,
y: border_width / 2.0,
width: bounds.width - border_width,
height: bounds.height - border_width,
};
let border_radius_path =
rounded_rectangle(path_bounds, border_radius);
temp_pixmap.stroke_path(
&border_radius_path,
&tiny_skia::Paint {
shader: tiny_skia::Shader::SolidColor(
into_color(border.color),
),
anti_alias: true,
..tiny_skia::Paint::default()
},
&tiny_skia::Stroke {
width: border_width,
..tiny_skia::Stroke::default()
},
transform,
Some(&quad_mask),
);
pixels.draw_pixmap(
bounds.x as i32,
bounds.y as i32,
temp_pixmap.as_ref(),
&tiny_skia::PixmapPaint::default(),
transform,
clip_mask,
);
}
}
}
Primitive::Paragraph {
paragraph,
position,
color,
clip_bounds: _, // TODO: Support text clip bounds
} => {
let physical_bounds =
Rectangle::new(*position, paragraph.min_bounds)
* transformation
* scale_factor;
if !clip_bounds.intersects(&physical_bounds) {
return;
}
let clip_mask = (!physical_bounds.is_within(&clip_bounds))
.then_some(clip_mask as &_);
self.text_pipeline.draw_paragraph(
paragraph,
*position,
*color,
scale_factor,
pixels,
clip_mask,
transformation,
);
}
Primitive::Editor {
editor,
position,
color,
clip_bounds: _, // TODO: Support text clip bounds
} => {
let physical_bounds = Rectangle::new(*position, editor.bounds)
* transformation
* scale_factor;
if !clip_bounds.intersects(&physical_bounds) {
return;
}
let clip_mask = (!physical_bounds.is_within(&clip_bounds))
.then_some(clip_mask as &_);
self.text_pipeline.draw_editor(
editor,
*position,
*color,
scale_factor,
pixels,
clip_mask,
transformation,
);
}
Primitive::Text {
content,
bounds,
color,
size,
line_height,
font,
horizontal_alignment,
vertical_alignment,
shaping,
clip_bounds: _, // TODO: Support text clip bounds
} => {
let physical_bounds =
primitive.bounds() * transformation * scale_factor;
if !clip_bounds.intersects(&physical_bounds) {
return;
}
let clip_mask = (!physical_bounds.is_within(&clip_bounds))
.then_some(clip_mask as &_);
self.text_pipeline.draw_cached(
content,
*bounds,
*color,
*size,
*line_height,
*font,
*horizontal_alignment,
*vertical_alignment,
*shaping,
scale_factor,
pixels,
clip_mask,
transformation,
);
}
Primitive::RawText(text::Raw {
buffer,
position,
color,
clip_bounds: _, // TODO: Support text clip bounds
}) => {
let Some(buffer) = buffer.upgrade() else {
return;
};
let (width, height) = buffer.size();
let physical_bounds =
Rectangle::new(*position, Size::new(width, height))
* transformation
* scale_factor;
if !clip_bounds.intersects(&physical_bounds) {
return;
}
let clip_mask = (!physical_bounds.is_within(&clip_bounds))
.then_some(clip_mask as &_);
self.text_pipeline.draw_raw(
&buffer,
*position,
*color,
scale_factor,
pixels,
clip_mask,
transformation,
);
}
#[cfg(feature = "image")]
Primitive::Image {
handle,
filter_method,
bounds,
} => {
let physical_bounds = (*bounds * transformation) * scale_factor;
if !clip_bounds.intersects(&physical_bounds) {
return;
}
let clip_mask = (!physical_bounds.is_within(&clip_bounds))
.then_some(clip_mask as &_);
let transform = into_transform(transformation)
.post_scale(scale_factor, scale_factor);
self.raster_pipeline.draw(
handle,
*filter_method,
*bounds,
pixels,
transform,
clip_mask,
);
}
#[cfg(not(feature = "image"))]
Primitive::Image { .. } => {
log::warn!(
"Unsupported primitive in `iced_tiny_skia`: {primitive:?}",
);
}
#[cfg(feature = "svg")]
Primitive::Svg {
handle,
bounds,
color,
} => {
let physical_bounds = (*bounds * transformation) * scale_factor;
if !clip_bounds.intersects(&physical_bounds) {
return;
}
let clip_mask = (!physical_bounds.is_within(&clip_bounds))
.then_some(clip_mask as &_);
self.vector_pipeline.draw(
handle,
*color,
(*bounds * transformation) * scale_factor,
pixels,
clip_mask,
);
}
#[cfg(not(feature = "svg"))]
Primitive::Svg { .. } => {
log::warn!(
"Unsupported primitive in `iced_tiny_skia`: {primitive:?}",
);
}
Primitive::Custom(primitive::Custom::Fill {
path,
paint,
rule,
}) => {
let bounds = path.bounds();
let physical_bounds = (Rectangle {
x: bounds.x(),
y: bounds.y(),
width: bounds.width(),
height: bounds.height(),
} * transformation)
* scale_factor;
if !clip_bounds.intersects(&physical_bounds) {
return;
}
let clip_mask = (!physical_bounds.is_within(&clip_bounds))
.then_some(clip_mask as &_);
pixels.fill_path(
path,
paint,
*rule,
into_transform(transformation)
.post_scale(scale_factor, scale_factor),
clip_mask,
);
}
Primitive::Custom(primitive::Custom::Stroke {
path,
paint,
stroke,
}) => {
let bounds = path.bounds();
let physical_bounds = (Rectangle {
x: bounds.x(),
y: bounds.y(),
width: bounds.width().max(1.0),
height: bounds.height().max(1.0),
} * transformation)
* scale_factor;
if !clip_bounds.intersects(&physical_bounds) {
return;
}
let clip_mask = (!physical_bounds.is_within(&clip_bounds))
.then_some(clip_mask as &_);
pixels.stroke_path(
path,
paint,
stroke,
into_transform(transformation)
.post_scale(scale_factor, scale_factor),
clip_mask,
);
}
Primitive::Group { primitives } => {
for primitive in primitives {
self.draw_primitive(
primitive,
pixels,
clip_mask,
clip_bounds,
scale_factor,
transformation,
);
}
}
Primitive::Transform {
transformation: new_transformation,
content,
} => {
self.draw_primitive(
content,
pixels,
clip_mask,
clip_bounds,
scale_factor,
transformation * *new_transformation,
);
}
Primitive::Clip { bounds, content } => {
let bounds = (*bounds * transformation) * scale_factor;
if bounds == clip_bounds {
self.draw_primitive(
content,
pixels,
clip_mask,
bounds,
scale_factor,
transformation,
);
} else if let Some(bounds) = clip_bounds.intersection(&bounds) {
if bounds.x + bounds.width <= 0.0
|| bounds.y + bounds.height <= 0.0
|| bounds.x as u32 >= pixels.width()
|| bounds.y as u32 >= pixels.height()
|| bounds.width <= 1.0
|| bounds.height <= 1.0
{
return;
}
adjust_clip_mask(clip_mask, bounds);
self.draw_primitive(
content,
pixels,
clip_mask,
bounds,
scale_factor,
transformation,
);
adjust_clip_mask(clip_mask, clip_bounds);
}
}
Primitive::Cache { content } => {
self.draw_primitive(
content,
pixels,
clip_mask,
clip_bounds,
scale_factor,
transformation,
);
}
}
}
}
impl Default for Backend {
fn default() -> Self {
Self::new()
}
}
fn into_color(color: Color) -> tiny_skia::Color {
tiny_skia::Color::from_rgba(color.b, color.g, color.r, color.a)
.expect("Convert color from iced to tiny_skia")
}
fn into_transform(transformation: Transformation) -> tiny_skia::Transform {
let translation = transformation.translation();
tiny_skia::Transform {
sx: transformation.scale_factor(),
kx: 0.0,
ky: 0.0,
sy: transformation.scale_factor(),
tx: translation.x,
ty: translation.y,
}
}
fn rounded_rectangle(
bounds: Rectangle,
border_radius: [f32; 4],
) -> tiny_skia::Path {
let [top_left, top_right, bottom_right, bottom_left] = border_radius;
if top_left == 0.0
&& top_right == 0.0
&& bottom_right == 0.0
&& bottom_left == 0.0
{
return tiny_skia::PathBuilder::from_rect(
tiny_skia::Rect::from_xywh(
bounds.x,
bounds.y,
bounds.width,
bounds.height,
)
.expect("Build quad rectangle"),
);
}
if top_left == top_right
&& top_left == bottom_right
&& top_left == bottom_left
&& top_left == bounds.width / 2.0
&& top_left == bounds.height / 2.0
{
return tiny_skia::PathBuilder::from_circle(
bounds.x + bounds.width / 2.0,
bounds.y + bounds.height / 2.0,
top_left,
)
.expect("Build circle path");
}
let mut builder = tiny_skia::PathBuilder::new();
builder.move_to(bounds.x + top_left, bounds.y);
builder.line_to(bounds.x + bounds.width - top_right, bounds.y);
if top_right > 0.0 {
arc_to(
&mut builder,
bounds.x + bounds.width - top_right,
bounds.y,
bounds.x + bounds.width,
bounds.y + top_right,
top_right,
);
}
maybe_line_to(
&mut builder,
bounds.x + bounds.width,
bounds.y + bounds.height - bottom_right,
);
if bottom_right > 0.0 {
arc_to(
&mut builder,
bounds.x + bounds.width,
bounds.y + bounds.height - bottom_right,
bounds.x + bounds.width - bottom_right,
bounds.y + bounds.height,
bottom_right,
);
}
maybe_line_to(
&mut builder,
bounds.x + bottom_left,
bounds.y + bounds.height,
);
if bottom_left > 0.0 {
arc_to(
&mut builder,
bounds.x + bottom_left,
bounds.y + bounds.height,
bounds.x,
bounds.y + bounds.height - bottom_left,
bottom_left,
);
}
maybe_line_to(&mut builder, bounds.x, bounds.y + top_left);
if top_left > 0.0 {
arc_to(
&mut builder,
bounds.x,
bounds.y + top_left,
bounds.x + top_left,
bounds.y,
top_left,
);
}
builder.finish().expect("Build rounded rectangle path")
}
fn maybe_line_to(path: &mut tiny_skia::PathBuilder, x: f32, y: f32) {
if path.last_point() != Some(tiny_skia::Point { x, y }) {
path.line_to(x, y);
}
}
fn arc_to(
path: &mut tiny_skia::PathBuilder,
x_from: f32,
y_from: f32,
x_to: f32,
y_to: f32,
radius: f32,
) {
let svg_arc = kurbo::SvgArc {
from: kurbo::Point::new(f64::from(x_from), f64::from(y_from)),
to: kurbo::Point::new(f64::from(x_to), f64::from(y_to)),
radii: kurbo::Vec2::new(f64::from(radius), f64::from(radius)),
x_rotation: 0.0,
large_arc: false,
sweep: true,
};
match kurbo::Arc::from_svg_arc(&svg_arc) {
Some(arc) => {
arc.to_cubic_beziers(0.1, |p1, p2, p| {
path.cubic_to(
p1.x as f32,
p1.y as f32,
p2.x as f32,
p2.y as f32,
p.x as f32,
p.y as f32,
);
});
}
None => {
path.line_to(x_to, y_to);
}
}
}
fn adjust_clip_mask(clip_mask: &mut tiny_skia::Mask, bounds: Rectangle) {
clip_mask.clear();
let path = {
let mut builder = tiny_skia::PathBuilder::new();
builder.push_rect(
tiny_skia::Rect::from_xywh(
bounds.x,
bounds.y,
bounds.width,
bounds.height,
)
.unwrap(),
);
builder.finish().unwrap()
};
clip_mask.fill_path(
&path,
tiny_skia::FillRule::EvenOdd,
false,
tiny_skia::Transform::default(),
);
}
fn smoothstep(a: f32, b: f32, x: f32) -> f32 {
let x = ((x - a) / (b - a)).clamp(0.0, 1.0);
x * x * (3.0 - 2.0 * x)
}
fn rounded_box_sdf(
to_center: Vector,
size: tiny_skia::Size,
radii: &[f32],
) -> f32 {
let radius = match (to_center.x > 0.0, to_center.y > 0.0) {
(true, true) => radii[2],
(true, false) => radii[1],
(false, true) => radii[3],
(false, false) => radii[0],
};
let x = (to_center.x.abs() - size.width() + radius).max(0.0);
let y = (to_center.y.abs() - size.height() + radius).max(0.0);
(x.powf(2.0) + y.powf(2.0)).sqrt() - radius
}
impl iced_graphics::Backend for Backend {
type Primitive = primitive::Custom;
}
impl backend::Text for Backend {
fn load_font(&mut self, font: Cow<'static, [u8]>) {
self.text_pipeline.load_font(font);
}
}
#[cfg(feature = "image")]
impl backend::Image for Backend {
fn dimensions(
&self,
handle: &crate::core::image::Handle,
) -> crate::core::Size<u32> {
self.raster_pipeline.dimensions(handle)
}
}
#[cfg(feature = "svg")]
impl backend::Svg for Backend {
fn viewport_dimensions(
&self,
handle: &crate::core::svg::Handle,
) -> crate::core::Size<u32> {
self.vector_pipeline.viewport_dimensions(handle)
}
}