//! Test your `iced` applications in headless mode.
//!
//! # Basic Usage
//! Let's assume we want to test [the classical counter interface].
//!
//! First, we will want to create a [`Simulator`] of our interface:
//!
//! ```rust,no_run
//! # struct Counter { value: i64 }
//! # impl Counter {
//! # pub fn view(&self) -> iced_runtime::core::Element<(), iced_runtime::core::Theme, iced_renderer::Renderer> { unimplemented!() }
//! # }
//! use iced_test::simulator;
//!
//! let mut counter = Counter { value: 0 };
//! let mut ui = simulator(counter.view());
//! ```
//!
//! Now we can simulate a user interacting with our interface. Let's use [`Simulator::click`] to click
//! the counter buttons:
//!
//! ```rust,no_run
//! # struct Counter { value: i64 }
//! # impl Counter {
//! # pub fn view(&self) -> iced_runtime::core::Element<(), iced_runtime::core::Theme, iced_renderer::Renderer> { unimplemented!() }
//! # }
//! use iced_test::selector::text;
//! # use iced_test::simulator;
//! #
//! # let mut counter = Counter { value: 0 };
//! # let mut ui = simulator(counter.view());
//!
//! let _ = ui.click(text("+"));
//! let _ = ui.click(text("+"));
//! let _ = ui.click(text("-"));
//! ```
//!
//! [`Simulator::click`] takes a [`Selector`]. A [`Selector`] describes a way to query the widgets of an interface. In this case,
//! [`selector::text`] lets us select a widget by the text it contains.
//!
//! We can now process any messages produced by these interactions and then assert that the final value of our counter is
//! indeed `1`!
//!
//! ```rust,no_run
//! # struct Counter { value: i64 }
//! # impl Counter {
//! # pub fn update(&mut self, message: ()) {}
//! # pub fn view(&self) -> iced_runtime::core::Element<(), iced_runtime::core::Theme, iced_renderer::Renderer> { unimplemented!() }
//! # }
//! # use iced_test::selector::text;
//! # use iced_test::simulator;
//! #
//! # let mut counter = Counter { value: 0 };
//! # let mut ui = simulator(counter.view());
//! #
//! # let _ = ui.click(text("+"));
//! # let _ = ui.click(text("+"));
//! # let _ = ui.click(text("-"));
//! #
//! for message in ui.into_messages() {
//! counter.update(message);
//! }
//!
//! assert_eq!(counter.value, 1);
//! ```
//!
//! We can even rebuild the interface to make sure the counter _displays_ the proper value with [`Simulator::find`]:
//!
//! ```rust,no_run
//! # struct Counter { value: i64 }
//! # impl Counter {
//! # pub fn view(&self) -> iced_runtime::core::Element<(), iced_runtime::core::Theme, iced_renderer::Renderer> { unimplemented!() }
//! # }
//! # use iced_test::selector::text;
//! # use iced_test::simulator;
//! #
//! # let mut counter = Counter { value: 0 };
//! let mut ui = simulator(counter.view());
//!
//! assert!(ui.find(text("1")).is_ok(), "Counter should display 1!");
//! ```
//!
//! And that's it! That's the gist of testing `iced` applications!
//!
//! [`Simulator`] contains additional operations you can use to simulate more interactions—like [`tap_key`](Simulator::tap_key) or
//! [`typewrite`](Simulator::typewrite)—and even perform [_snapshot testing_](Simulator::snapshot)!
//!
//! [the classical counter interface]: https://book.iced.rs/architecture.html#dissecting-an-interface
pub mod selector;
pub use selector::Selector;
use iced_renderer as renderer;
use iced_runtime as runtime;
use iced_runtime::core;
use crate::core::clipboard;
use crate::core::event;
use crate::core::keyboard;
use crate::core::mouse;
use crate::core::theme;
use crate::core::time;
use crate::core::widget;
use crate::core::window;
use crate::core::{
Element, Event, Font, Point, Rectangle, Settings, Size, SmolStr,
};
use crate::runtime::user_interface;
use crate::runtime::UserInterface;
use std::borrow::Cow;
use std::fs;
use std::io;
use std::path::{Path, PathBuf};
use std::sync::Arc;
/// Creates a new [`Simulator`].
///
/// This is just a function version of [`Simulator::new`].
pub fn simulator<'a, Message, Theme, Renderer>(
element: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Simulator<'a, Message, Theme, Renderer>
where
Theme: theme::Base,
Renderer: core::Renderer + core::renderer::Headless,
{
Simulator::new(element)
}
/// A user interface that can be interacted with and inspected programmatically.
#[allow(missing_debug_implementations)]
pub struct Simulator<
'a,
Message,
Theme = core::Theme,
Renderer = renderer::Renderer,
> {
raw: UserInterface<'a, Message, Theme, Renderer>,
renderer: Renderer,
size: Size,
cursor: mouse::Cursor,
messages: Vec<Message>,
}
/// A specific area of a [`Simulator`], normally containing a widget.
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Target {
/// The bounds of the area.
pub bounds: Rectangle,
}
impl<'a, Message, Theme, Renderer> Simulator<'a, Message, Theme, Renderer>
where
Theme: theme::Base,
Renderer: core::Renderer + core::renderer::Headless,
{
/// Creates a new [`Simulator`] with default [`Settings`] and a default size (1024x768).
pub fn new(
element: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Self {
Self::with_settings(Settings::default(), element)
}
/// Creates a new [`Simulator`] with the given [`Settings`] and a default size (1024x768).
pub fn with_settings(
settings: Settings,
element: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Self {
Self::with_size(settings, window::Settings::default().size, element)
}
/// Creates a new [`Simulator`] with the given [`Settings`] and size.
pub fn with_size(
settings: Settings,
size: impl Into<Size>,
element: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Self {
let size = size.into();
let default_font = match settings.default_font {
Font::DEFAULT => Font::with_name("Fira Sans"),
_ => settings.default_font,
};
for font in settings.fonts {
load_font(font).expect("Font must be valid");
}
let mut renderer =
Renderer::new(default_font, settings.default_text_size);
let raw = UserInterface::build(
element,
size,
user_interface::Cache::default(),
&mut renderer,
);
Simulator {
raw,
renderer,
size,
cursor: mouse::Cursor::Unavailable,
messages: Vec::new(),
}
}
/// Finds the [`Target`] of the given widget [`Selector`] in the [`Simulator`].
pub fn find(
&mut self,
selector: impl Into<Selector>,
) -> Result<Target, Error> {
let selector = selector.into();
match &selector {
Selector::Id(id) => {
struct FindById<'a> {
id: &'a widget::Id,
target: Option<Target>,
}
impl widget::Operation for FindById<'_> {
fn container(
&mut self,
id: Option<&widget::Id>,
bounds: Rectangle,
operate_on_children: &mut dyn FnMut(
&mut dyn widget::Operation<()>,
),
) {
if self.target.is_some() {
return;
}
if Some(self.id) == id {
self.target = Some(Target { bounds });
return;
}
operate_on_children(self);
}
fn scrollable(
&mut self,
id: Option<&widget::Id>,
bounds: Rectangle,
_content_bounds: Rectangle,
_translation: core::Vector,
_state: &mut dyn widget::operation::Scrollable,
) {
if self.target.is_some() {
return;
}
if Some(self.id) == id {
self.target = Some(Target { bounds });
}
}
fn text_input(
&mut self,
id: Option<&widget::Id>,
bounds: Rectangle,
_state: &mut dyn widget::operation::TextInput,
) {
if self.target.is_some() {
return;
}
if Some(self.id) == id {
self.target = Some(Target { bounds });
}
}
fn text(
&mut self,
id: Option<&widget::Id>,
bounds: Rectangle,
_text: &str,
) {
if self.target.is_some() {
return;
}
if Some(self.id) == id {
self.target = Some(Target { bounds });
}
}
fn custom(
&mut self,
id: Option<&widget::Id>,
bounds: Rectangle,
_state: &mut dyn std::any::Any,
) {
if self.target.is_some() {
return;
}
if Some(self.id) == id {
self.target = Some(Target { bounds });
}
}
}
let mut find = FindById { id, target: None };
self.raw.operate(&self.renderer, &mut find);
find.target.ok_or(Error::NotFound(selector))
}
Selector::Text(text) => {
struct FindByText<'a> {
text: &'a str,
target: Option<Target>,
}
impl widget::Operation for FindByText<'_> {
fn container(
&mut self,
_id: Option<&widget::Id>,
_bounds: Rectangle,
operate_on_children: &mut dyn FnMut(
&mut dyn widget::Operation<()>,
),
) {
if self.target.is_some() {
return;
}
operate_on_children(self);
}
fn text(
&mut self,
_id: Option<&widget::Id>,
bounds: Rectangle,
text: &str,
) {
if self.target.is_some() {
return;
}
if self.text == text {
self.target = Some(Target { bounds });
}
}
}
let mut find = FindByText { text, target: None };
self.raw.operate(&self.renderer, &mut find);
find.target.ok_or(Error::NotFound(selector))
}
}
}
/// Points the mouse cursor at the given position in the [`Simulator`].
///
/// This does _not_ produce mouse movement events!
pub fn point_at(&mut self, position: impl Into<Point>) {
self.cursor = mouse::Cursor::Available(position.into());
}
/// Clicks the [`Target`] found by the given [`Selector`], if any.
///
/// This consists in:
/// - Pointing the mouse cursor at the center of the [`Target`].
/// - Simulating a [`click`].
pub fn click(
&mut self,
selector: impl Into<Selector>,
) -> Result<Target, Error> {
let target = self.find(selector)?;
self.point_at(target.bounds.center());
let _ = self.simulate(click());
Ok(target)
}
/// Simulates a key press, followed by a release, in the [`Simulator`].
pub fn tap_key(&mut self, key: impl Into<keyboard::Key>) -> event::Status {
self.simulate(tap_key(key, None))
.first()
.copied()
.unwrap_or(event::Status::Ignored)
}
/// Simulates a user typing in the keyboard the given text in the [`Simulator`].
pub fn typewrite(&mut self, text: &str) -> event::Status {
let statuses = self.simulate(typewrite(text));
statuses
.into_iter()
.fold(event::Status::Ignored, event::Status::merge)
}
/// Simulates the given raw sequence of events in the [`Simulator`].
pub fn simulate(
&mut self,
events: impl IntoIterator<Item = Event>,
) -> Vec<event::Status> {
let events: Vec<Event> = events.into_iter().collect();
let (_state, statuses) = self.raw.update(
&events,
self.cursor,
&mut self.renderer,
&mut clipboard::Null,
&mut self.messages,
);
statuses
}
/// Draws and takes a [`Snapshot`] of the interface in the [`Simulator`].
pub fn snapshot(&mut self, theme: &Theme) -> Result<Snapshot, Error> {
let base = theme.base();
let _ = self.raw.update(
&[Event::Window(window::Event::RedrawRequested(
time::Instant::now(),
))],
self.cursor,
&mut self.renderer,
&mut clipboard::Null,
&mut self.messages,
);
let _ = self.raw.draw(
&mut self.renderer,
theme,
&core::renderer::Style {
text_color: base.text_color,
},
self.cursor,
);
let scale_factor = 2.0;
let physical_size = Size::new(
(self.size.width * scale_factor).round() as u32,
(self.size.height * scale_factor).round() as u32,
);
let rgba = self.renderer.screenshot(
physical_size,
scale_factor,
base.background_color,
);
Ok(Snapshot {
screenshot: window::Screenshot::new(
rgba,
physical_size,
f64::from(scale_factor),
),
})
}
/// Turns the [`Simulator`] into the sequence of messages produced by any interactions.
pub fn into_messages(self) -> impl Iterator<Item = Message> {
self.messages.into_iter()
}
}
/// A frame of a user interface rendered by a [`Simulator`].
#[derive(Debug, Clone)]
pub struct Snapshot {
screenshot: window::Screenshot,
}
impl Snapshot {
/// Compares the [`Snapshot`] with the PNG image found in the given path, returning
/// `true` if they are identical.
///
/// If the PNG image does not exist, it will be created by the [`Snapshot`] for future
/// testing and `true` will be returned.
pub fn matches_image(&self, path: impl AsRef<Path>) -> Result<bool, Error> {
let path = snapshot_path(path, "png");
if path.exists() {
let file = fs::File::open(&path)?;
let decoder = png::Decoder::new(file);
let mut reader = decoder.read_info()?;
let mut bytes = vec![0; reader.output_buffer_size()];
let info = reader.next_frame(&mut bytes)?;
Ok(self.screenshot.bytes == bytes[..info.buffer_size()])
} else {
if let Some(directory) = path.parent() {
fs::create_dir_all(directory)?;
}
let file = fs::File::create(path)?;
let mut encoder = png::Encoder::new(
file,
self.screenshot.size.width,
self.screenshot.size.height,
);
encoder.set_color(png::ColorType::Rgba);
let mut writer = encoder.write_header()?;
writer.write_image_data(&self.screenshot.bytes)?;
writer.finish()?;
Ok(true)
}
}
/// Compares the [`Snapshot`] with the SHA-256 hash file found in the given path, returning
/// `true` if they are identical.
///
/// If the hash file does not exist, it will be created by the [`Snapshot`] for future
/// testing and `true` will be returned.
pub fn matches_hash(&self, path: impl AsRef<Path>) -> Result<bool, Error> {
use sha2::{Digest, Sha256};
let path = snapshot_path(path, "sha256");
let hash = {
let mut hasher = Sha256::new();
hasher.update(&self.screenshot.bytes);
format!("{:x}", hasher.finalize())
};
if path.exists() {
let saved_hash = fs::read_to_string(&path)?;
Ok(hash == saved_hash)
} else {
if let Some(directory) = path.parent() {
fs::create_dir_all(directory)?;
}
fs::write(path, hash)?;
Ok(true)
}
}
}
/// Returns the sequence of events of a click.
pub fn click() -> impl Iterator<Item = Event> {
[
Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left)),
Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Left)),
]
.into_iter()
}
/// Returns the sequence of events of a "key tap" (i.e. pressing and releasing a key).
pub fn tap_key(
key: impl Into<keyboard::Key>,
text: Option<SmolStr>,
) -> impl Iterator<Item = Event> {
let key = key.into();
[
Event::Keyboard(keyboard::Event::KeyPressed {
key: key.clone(),
modified_key: key.clone(),
physical_key: keyboard::key::Physical::Unidentified(
keyboard::key::NativeCode::Unidentified,
),
location: keyboard::Location::Standard,
modifiers: keyboard::Modifiers::default(),
text,
}),
Event::Keyboard(keyboard::Event::KeyReleased {
key: key.clone(),
modified_key: key,
physical_key: keyboard::key::Physical::Unidentified(
keyboard::key::NativeCode::Unidentified,
),
location: keyboard::Location::Standard,
modifiers: keyboard::Modifiers::default(),
}),
]
.into_iter()
}
/// Returns the sequence of events of typewriting the given text in a keyboard.
pub fn typewrite(text: &str) -> impl Iterator<Item = Event> + '_ {
text.chars()
.map(|c| SmolStr::new_inline(&c.to_string()))
.flat_map(|c| tap_key(keyboard::Key::Character(c.clone()), Some(c)))
}
/// A test error.
#[derive(Debug, Clone, thiserror::Error)]
pub enum Error {
/// No matching widget was found for the [`Selector`].
#[error("no matching widget was found for the selector: {0:?}")]
NotFound(Selector),
/// An IO operation failed.
#[error("an IO operation failed: {0}")]
IOFailed(Arc<io::Error>),
/// The decoding of some PNG image failed.
#[error("the decoding of some PNG image failed: {0}")]
PngDecodingFailed(Arc<png::DecodingError>),
/// The encoding of some PNG image failed.
#[error("the encoding of some PNG image failed: {0}")]
PngEncodingFailed(Arc<png::EncodingError>),
}
impl From<io::Error> for Error {
fn from(error: io::Error) -> Self {
Self::IOFailed(Arc::new(error))
}
}
impl From<png::DecodingError> for Error {
fn from(error: png::DecodingError) -> Self {
Self::PngDecodingFailed(Arc::new(error))
}
}
impl From<png::EncodingError> for Error {
fn from(error: png::EncodingError) -> Self {
Self::PngEncodingFailed(Arc::new(error))
}
}
fn load_font(font: impl Into<Cow<'static, [u8]>>) -> Result<(), Error> {
renderer::graphics::text::font_system()
.write()
.expect("Write to font system")
.load_font(font.into());
Ok(())
}
fn snapshot_path(path: impl AsRef<Path>, extension: &str) -> PathBuf {
path.as_ref().with_extension(extension)
}