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path: root/style/src/theme/palette.rs
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use iced_core::Color;

use lazy_static::lazy_static;
use palette::{FromColor, Hsl, Mix, RelativeContrast, Srgb};

#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Palette {
    background: Color,
    text: Color,
    primary: Color,
    success: Color,
    danger: Color,
}

impl Palette {
    pub const LIGHT: Self = Self {
        background: Color::WHITE,
        text: Color::BLACK,
        primary: Color::from_rgb(
            0x5E as f32 / 255.0,
            0x7C as f32 / 255.0,
            0xE2 as f32 / 255.0,
        ),
        success: Color::from_rgb(
            0x12 as f32 / 255.0,
            0x66 as f32 / 255.0,
            0x4F as f32 / 255.0,
        ),
        danger: Color::from_rgb(
            0xC3 as f32 / 255.0,
            0x42 as f32 / 255.0,
            0x3F as f32 / 255.0,
        ),
    };

    pub const DARK: Self = Self {
        background: Color::from_rgb(
            0x20 as f32 / 255.0,
            0x22 as f32 / 255.0,
            0x25 as f32 / 255.0,
        ),
        text: Color::from_rgb(0.90, 0.90, 0.90),
        primary: Color::from_rgb(
            0x5E as f32 / 255.0,
            0x7C as f32 / 255.0,
            0xE2 as f32 / 255.0,
        ),
        success: Color::from_rgb(
            0x12 as f32 / 255.0,
            0x66 as f32 / 255.0,
            0x4F as f32 / 255.0,
        ),
        danger: Color::from_rgb(
            0xC3 as f32 / 255.0,
            0x42 as f32 / 255.0,
            0x3F as f32 / 255.0,
        ),
    };
}

pub struct Extended {
    pub background: Background,
    pub primary: Group,
    pub success: Group,
    pub danger: Group,
}

lazy_static! {
    pub static ref EXTENDED_LIGHT: Extended =
        Extended::generate(Palette::LIGHT);
    pub static ref EXTENDED_DARK: Extended = Extended::generate(Palette::DARK);
}

impl Extended {
    pub fn generate(palette: Palette) -> Self {
        Self {
            background: Background::new(palette.background, palette.text),
            primary: Group::new(
                palette.primary,
                palette.background,
                palette.text,
            ),
            success: Group::new(
                palette.success,
                palette.background,
                palette.text,
            ),
            danger: Group::new(
                palette.danger,
                palette.background,
                palette.text,
            ),
        }
    }
}

pub struct Background {
    pub base: Color,
    pub weak: Color,
    pub strong: Color,
    pub text: Color,
}

impl Background {
    pub fn new(base: Color, text: Color) -> Self {
        Self {
            base,
            weak: mix(base, text, 0.15),
            strong: mix(base, text, 0.25),
            text,
        }
    }
}

pub struct Group {
    pub base: Color,
    pub weak: Color,
    pub strong: Color,
    pub text: Color,
}

impl Group {
    pub fn new(base: Color, background: Color, text: Color) -> Self {
        let strong = if is_dark(base) {
            lighten(base, 0.1)
        } else {
            darken(base, 0.1)
        };

        Self {
            base,
            weak: mix(base, background, 0.4),
            strong,
            text: readable(strong, text),
        }
    }
}

fn muted(color: Color, amount: f32) -> Color {
    let mut hsl = to_hsl(color);

    hsl.lightness = if is_dark(color) {
        let delta = amount * (1.0 - hsl.lightness).powi(5);
        hsl.lightness + delta
    } else {
        let delta = amount * hsl.lightness.powi(5);
        hsl.lightness - delta
    };

    from_hsl(hsl)
}

fn darken(color: Color, amount: f32) -> Color {
    let mut hsl = to_hsl(color);

    hsl.lightness = if hsl.lightness - amount < 0.0 {
        0.0
    } else {
        hsl.lightness - amount
    };

    from_hsl(hsl)
}

fn lighten(color: Color, amount: f32) -> Color {
    let mut hsl = to_hsl(color);

    hsl.lightness = if hsl.lightness + amount > 1.0 {
        1.0
    } else {
        hsl.lightness + amount
    };

    from_hsl(hsl)
}

fn mix(a: Color, b: Color, factor: f32) -> Color {
    let a_lin = Srgb::from(a).into_linear();
    let b_lin = Srgb::from(b).into_linear();

    let mixed = a_lin.mix(&b_lin, factor);
    Srgb::from_linear(mixed).into()
}

fn readable(background: Color, text: Color) -> Color {
    if is_readable(background, text) {
        text
    } else if is_dark(background) {
        Color::WHITE
    } else {
        Color::BLACK
    }
}

fn is_dark(color: Color) -> bool {
    to_hsl(color).lightness < 0.6
}

fn is_readable(a: Color, b: Color) -> bool {
    let a_srgb = Srgb::from(a);
    let b_srgb = Srgb::from(b);

    a_srgb.has_enhanced_contrast_text(&b_srgb)
}

fn to_hsl(color: Color) -> Hsl {
    Hsl::from_color(Srgb::from(color))
}

fn from_hsl(hsl: Hsl) -> Color {
    Srgb::from_color(hsl).into()
}