summaryrefslogblamecommitdiffstats
path: root/style/src/button.rs
blob: 93c278603abd735856ed1e6e40b614511456cbeb (plain) (tree)
1
2
3
4
5
6
7
8
9
                                                             
                                           



                               
                              

                                       

                            


                          

                                      
              









                                             







                                                      
                                                                        





                                
                                             







                                   
                                             



















                                                                             
                                                 

                                                                        

                                             
                                     

















                                                    
//! Allow your users to perform actions by pressing a button.
use iced_core::{Background, Color, Vector};

/// The appearance of a button.
#[derive(Debug)]
pub struct Style {
    pub shadow_offset: Vector,
    pub background: Option<Background>,
    pub border_radius: u16,
    pub border_width: u16,
    pub border_color: Color,
    pub text_color: Color,
}

impl std::default::Default for Style {
    fn default() -> Self {
        Self {
            shadow_offset: Vector::default(),
            background: None,
            border_radius: 0,
            border_width: 0,
            border_color: Color::TRANSPARENT,
            text_color: Color::BLACK,
        }
    }
}

/// A set of rules that dictate the style of a button.
pub trait StyleSheet {
    fn active(&self) -> Style;

    fn hovered(&self) -> Style {
        let active = self.active();

        Style {
            shadow_offset: active.shadow_offset + Vector::new(0.0, 1.0),
            ..active
        }
    }

    fn pressed(&self) -> Style {
        Style {
            shadow_offset: Vector::default(),
            ..self.active()
        }
    }

    fn disabled(&self) -> Style {
        let active = self.active();

        Style {
            shadow_offset: Vector::default(),
            background: active.background.map(|background| match background {
                Background::Color(color) => Background::Color(Color {
                    a: color.a * 0.5,
                    ..color
                }),
            }),
            text_color: Color {
                a: active.text_color.a * 0.5,
                ..active.text_color
            },
            ..active
        }
    }
}

struct Default;

impl StyleSheet for Default {
    fn active(&self) -> Style {
        Style {
            shadow_offset: Vector::new(0.0, 1.0),
            background: Some(Background::Color([0.5, 0.5, 0.5].into())),
            border_radius: 5,
            border_width: 0,
            border_color: Color::TRANSPARENT,
            text_color: Color::WHITE,
        }
    }
}

impl std::default::Default for Box<dyn StyleSheet> {
    fn default() -> Self {
        Box::new(Default)
    }
}

impl<T> From<T> for Box<dyn StyleSheet>
where
    T: 'static + StyleSheet,
{
    fn from(style: T) -> Self {
        Box::new(style)
    }
}