//! Write some text for your users to read.
use crate::{
Element, Hasher, Layout, MouseCursor, Node, Point, Rectangle, Style, Widget,
};
use std::hash::Hash;
/// A fragment of text.
///
/// It implements [`Widget`] when the associated `Renderer` implements the
/// [`text::Renderer`] trait.
///
/// [`Widget`]: ../trait.Widget.html
/// [`text::Renderer`]: trait.Renderer.html
///
/// # Example
///
/// ```
/// use iced::Text;
///
/// #[derive(Debug, Clone, Copy)]
/// pub enum Color {
/// Black,
/// }
///
/// Text::new("I <3 iced!")
/// .size(40)
/// .color(Color::Black);
/// ```
#[derive(Debug, Clone)]
pub struct Text<Color> {
content: String,
size: u16,
color: Option<Color>,
style: Style,
horizontal_alignment: HorizontalAlignment,
vertical_alignment: VerticalAlignment,
}
impl<Color> Text<Color> {
/// Create a new fragment of [`Text`] with the given contents.
///
/// [`Text`]: struct.Text.html
pub fn new(label: &str) -> Self {
Text {
content: String::from(label),
size: 20,
color: None,
style: Style::default().fill_width(),
horizontal_alignment: HorizontalAlignment::Left,
vertical_alignment: VerticalAlignment::Top,
}
}
/// Sets the size of the [`Text`] in pixels.
///
/// [`Text`]: struct.Text.html
pub fn size(mut self, size: u16) -> Self {
self.size = size;
self
}
/// Sets the [`Color`] of the [`Text`].
///
/// [`Text`]: struct.Text.html
/// [`Color`]: ../../../graphics/struct.Color.html
pub fn color(mut self, color: Color) -> Self {
self.color = Some(color);
self
}
/// Sets the width of the [`Text`] boundaries in pixels.
///
/// [`Text`]: struct.Text.html
pub fn width(mut self, width: u32) -> Self {
self.style = self.style.width(width);
self
}
/// Sets the height of the [`Text`] boundaries in pixels.
///
/// [`Text`]: struct.Text.html
pub fn height(mut self, height: u32) -> Self {
self.style = self.style.height(height);
self
}
/// Sets the [`HorizontalAlignment`] of the [`Text`].
///
/// [`Text`]: struct.Text.html
/// [`HorizontalAlignment`]: ../../../graphics/enum.HorizontalAlignment.html
pub fn horizontal_alignment(
mut self,
alignment: HorizontalAlignment,
) -> Self {
self.horizontal_alignment = alignment;
self
}
/// Sets the [`VerticalAlignment`] of the [`Text`].
///
/// [`Text`]: struct.Text.html
/// [`VerticalAlignment`]: ../../../graphics/enum.VerticalAlignment.html
pub fn vertical_alignment(mut self, alignment: VerticalAlignment) -> Self {
self.vertical_alignment = alignment;
self
}
}
impl<Message, Renderer, Color> Widget<Message, Renderer> for Text<Color>
where
Color: Copy + std::fmt::Debug,
Renderer: self::Renderer<Color>,
{
fn node(&self, renderer: &Renderer) -> Node {
renderer.node(self.style, &self.content, self.size as f32)
}
fn draw(
&self,
renderer: &mut Renderer,
layout: Layout<'_>,
_cursor_position: Point,
) -> MouseCursor {
renderer.draw(
layout.bounds(),
&self.content,
self.size as f32,
self.color,
self.horizontal_alignment,
self.vertical_alignment,
);
MouseCursor::OutOfBounds
}
fn hash_layout(&self, state: &mut Hasher) {
self.style.hash(state);
self.content.hash(state);
self.size.hash(state);
}
}
/// The renderer of a [`Text`] fragment with a generic `Color`.
///
/// Your [`Renderer`] will need to implement this trait before being
/// able to use [`Text`] in your [`UserInterface`].
///
/// [`Text`]: struct.Text.html
/// [`Renderer`]: ../../trait.Renderer.html
/// [`UserInterface`]: ../../struct.UserInterface.html
pub trait Renderer<Color> {
/// Creates a [`Node`] with the given [`Style`] for the provided [`Text`]
/// contents and size.
///
/// You should probably use [`Node::with_measure`] to allow [`Text`] to
/// adapt to the dimensions of its container.
///
/// [`Node`]: ../../core/struct.Node.html
/// [`Style`]: ../../core/struct.Style.html
/// [`Text`]: struct.Text.html
/// [`Node::with_measure`]: ../../core/struct.Node.html#method.with_measure
fn node(&self, style: Style, content: &str, size: f32) -> Node;
/// Draws a [`Text`] fragment.
///
/// It receives:
/// * the bounds of the [`Text`]
/// * the contents of the [`Text`]
/// * the size of the [`Text`]
/// * the color of the [`Text`]
/// * the [`HorizontalAlignment`] of the [`Text`]
/// * the [`VerticalAlignment`] of the [`Text`]
///
/// [`Text`]: struct.Text.html
/// [`HorizontalAlignment`]: ../../../graphics/enum.HorizontalAlignment.html
/// [`VerticalAlignment`]: ../../../graphics/enum.VerticalAlignment.html
fn draw(
&mut self,
bounds: Rectangle<f32>,
content: &str,
size: f32,
color: Option<Color>,
horizontal_alignment: HorizontalAlignment,
vertical_alignment: VerticalAlignment,
);
}
impl<'a, Message, Renderer, Color> From<Text<Color>>
for Element<'a, Message, Renderer>
where
Color: 'static + Copy + std::fmt::Debug,
Renderer: self::Renderer<Color>,
{
fn from(text: Text<Color>) -> Element<'a, Message, Renderer> {
Element::new(text)
}
}
/// The horizontal alignment of some resource.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum HorizontalAlignment {
/// Align left
Left,
/// Horizontally centered
Center,
/// Align right
Right,
}
/// The vertical alignment of some resource.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum VerticalAlignment {
/// Align top
Top,
/// Vertically centered
Center,
/// Align bottom
Bottom,
}