use std::hash::Hash;
use crate::{
Align, Element, Event, Hasher, Justify, Layout, MouseCursor, Node, Point,
Style, Widget,
};
/// A container that places its contents horizontally.
///
/// A [`Row`] will try to fill the horizontal space of its container.
///
/// [`Row`]: struct.Row.html
pub struct Row<'a, Message, Renderer> {
style: Style,
spacing: u16,
children: Vec<Element<'a, Message, Renderer>>,
}
impl<'a, Message, Renderer> std::fmt::Debug for Row<'a, Message, Renderer> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("Row")
.field("style", &self.style)
.field("spacing", &self.spacing)
.field("children", &self.children)
.finish()
}
}
impl<'a, Message, Renderer> Row<'a, Message, Renderer> {
/// Creates an empty [`Row`].
///
/// [`Row`]: struct.Row.html
pub fn new() -> Self {
Row {
style: Style::default().fill_width(),
spacing: 0,
children: Vec::new(),
}
}
/// Sets the horizontal spacing _between_ elements in pixels.
///
/// Custom margins per element do not exist in Iced. You should use this
/// method instead! While less flexible, it helps you keep spacing between
/// elements consistent.
pub fn spacing(mut self, px: u16) -> Self {
self.spacing = px;
self
}
/// Sets the padding of the [`Row`] in pixels.
///
/// [`Row`]: struct.Row.html
pub fn padding(mut self, px: u32) -> Self {
self.style = self.style.padding(px);
self
}
/// Sets the width of the [`Row`] in pixels.
///
/// [`Row`]: struct.Row.html
pub fn width(mut self, width: u32) -> Self {
self.style = self.style.width(width);
self
}
/// Sets the height of the [`Row`] in pixels.
///
/// [`Row`]: struct.Row.html
pub fn height(mut self, height: u32) -> Self {
self.style = self.style.height(height);
self
}
/// Sets the maximum width of the [`Row`] in pixels.
///
/// [`Row`]: struct.Row.html
pub fn max_width(mut self, max_width: u32) -> Self {
self.style = self.style.max_width(max_width);
self
}
/// Sets the maximum height of the [`Row`] in pixels.
///
/// [`Row`]: struct.Row.html
pub fn max_height(mut self, max_height: u32) -> Self {
self.style = self.style.max_height(max_height);
self
}
/// Sets the alignment of the [`Row`] itself.
///
/// This is useful if you want to override the default alignment given by
/// the parent container.
///
/// [`Row`]: struct.Row.html
pub fn align_self(mut self, align: Align) -> Self {
self.style = self.style.align_self(align);
self
}
/// Sets the vertical alignment of the contents of the [`Row`] .
///
/// [`Row`]: struct.Row.html
pub fn align_items(mut self, align: Align) -> Self {
self.style = self.style.align_items(align);
self
}
/// Sets the horizontal distribution strategy for the contents of the
/// [`Row`] .
///
/// [`Row`]: struct.Row.html
pub fn justify_content(mut self, justify: Justify) -> Self {
self.style = self.style.justify_content(justify);
self
}
/// Adds an [`Element`] to the [`Row`].
///
/// [`Element`]: ../core/struct.Element.html
/// [`Row`]: struct.Row.html
pub fn push<E>(mut self, child: E) -> Row<'a, Message, Renderer>
where
E: Into<Element<'a, Message, Renderer>>,
{
self.children.push(child.into());
self
}
}
impl<'a, Message, Renderer> Widget<Message, Renderer>
for Row<'a, Message, Renderer>
{
fn node(&self, renderer: &Renderer) -> Node {
let mut children: Vec<Node> = self
.children
.iter()
.map(|child| {
let mut node = child.widget.node(renderer);
let mut style = node.0.style();
style.margin.end =
stretch::style::Dimension::Points(self.spacing as f32);
node.0.set_style(style);
node
})
.collect();
if let Some(node) = children.last_mut() {
let mut style = node.0.style();
style.margin.end = stretch::style::Dimension::Undefined;
node.0.set_style(style);
}
Node::with_children(self.style, children)
}
fn on_event(
&mut self,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
messages: &mut Vec<Message>,
) {
self.children.iter_mut().zip(layout.children()).for_each(
|(child, layout)| {
child
.widget
.on_event(event, layout, cursor_position, messages)
},
);
}
fn draw(
&self,
renderer: &mut Renderer,
layout: Layout<'_>,
cursor_position: Point,
) -> MouseCursor {
let mut cursor = MouseCursor::OutOfBounds;
self.children.iter().zip(layout.children()).for_each(
|(child, layout)| {
let new_cursor =
child.widget.draw(renderer, layout, cursor_position);
if new_cursor != MouseCursor::OutOfBounds {
cursor = new_cursor;
}
},
);
cursor
}
fn hash(&self, state: &mut Hasher) {
self.style.hash(state);
self.spacing.hash(state);
for child in &self.children {
child.widget.hash(state);
}
}
}
impl<'a, Message, Renderer> From<Row<'a, Message, Renderer>>
for Element<'a, Message, Renderer>
where
Renderer: 'a,
Message: 'static,
{
fn from(row: Row<'a, Message, Renderer>) -> Element<'a, Message, Renderer> {
Element::new(row)
}
}