//! Create choices using radio buttons.
use crate::input::{mouse, ButtonState};
use crate::widget::{text, Column, Row, Text};
use crate::{
Align, Element, Event, Hasher, Layout, MouseCursor, Node, Point, Rectangle,
Widget,
};
use std::hash::Hash;
/// A circular button representing a choice, with a generic text `Color`.
///
/// It implements [`Widget`] when the associated `Renderer` implements the
/// [`radio::Renderer`] trait.
///
/// [`Widget`]: ../trait.Widget.html
/// [`radio::Renderer`]: trait.Renderer.html
///
/// # Example
/// ```
/// use iced::{Column, Radio};
///
/// #[derive(Debug, Clone, Copy)]
/// pub enum Color {
/// Black,
/// }
///
/// #[derive(Debug, Clone, Copy, PartialEq, Eq)]
/// pub enum Choice {
/// A,
/// B,
/// }
///
/// #[derive(Debug, Clone, Copy)]
/// pub enum Message {
/// RadioSelected(Choice),
/// }
///
/// let selected_choice = Some(Choice::A);
///
/// Radio::new(Choice::A, "This is A", selected_choice, Message::RadioSelected)
/// .label_color(Color::Black);
///
/// Radio::new(Choice::B, "This is B", selected_choice, Message::RadioSelected)
/// .label_color(Color::Black);
/// ```
///
/// 
pub struct Radio<Color, Message> {
is_selected: bool,
on_click: Message,
label: String,
label_color: Option<Color>,
}
impl<Color, Message> std::fmt::Debug for Radio<Color, Message>
where
Color: std::fmt::Debug,
Message: std::fmt::Debug,
{
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("Radio")
.field("is_selected", &self.is_selected)
.field("on_click", &self.on_click)
.field("label", &self.label)
.field("label_color", &self.label_color)
.finish()
}
}
impl<Color, Message> Radio<Color, Message> {
/// Creates a new [`Radio`] button.
///
/// It expects:
/// * the value related to the [`Radio`] button
/// * the label of the [`Radio`] button
/// * the current selected value
/// * a function that will be called when the [`Radio`] is selected. It
/// receives the value of the radio and must produce a `Message`.
///
/// [`Radio`]: struct.Radio.html
pub fn new<F, V>(value: V, label: &str, selected: Option<V>, f: F) -> Self
where
V: Eq + Copy,
F: 'static + Fn(V) -> Message,
{
Radio {
is_selected: Some(value) == selected,
on_click: f(value),
label: String::from(label),
label_color: None,
}
}
/// Sets the `Color` of the label of the [`Radio`].
///
/// [`Radio`]: struct.Radio.html
pub fn label_color(mut self, color: Color) -> Self {
self.label_color = Some(color);
self
}
}
impl<Color, Message, Renderer> Widget<Message, Renderer>
for Radio<Color, Message>
where
Color: 'static + Copy + std::fmt::Debug,
Renderer: self::Renderer + text::Renderer<Color>,
Message: Copy + std::fmt::Debug,
{
fn node(&self, renderer: &Renderer) -> Node {
Row::<(), Renderer>::new()
.spacing(15)
.align_items(Align::Center)
.push(Column::new().width(28).height(28))
.push(Text::new(&self.label))
.node(renderer)
}
fn on_event(
&mut self,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
messages: &mut Vec<Message>,
) {
match event {
Event::Mouse(mouse::Event::Input {
button: mouse::Button::Left,
state: ButtonState::Pressed,
}) => {
if layout.bounds().contains(cursor_position) {
messages.push(self.on_click);
}
}
_ => {}
}
}
fn draw(
&self,
renderer: &mut Renderer,
layout: Layout<'_>,
cursor_position: Point,
) -> MouseCursor {
let children: Vec<_> = layout.children().collect();
let mut text_bounds = children[1].bounds();
text_bounds.y -= 2.0;
text::Renderer::draw(
renderer,
text_bounds,
&self.label,
None,
self.label_color,
text::HorizontalAlignment::Left,
text::VerticalAlignment::Top,
);
self::Renderer::draw(
renderer,
cursor_position,
children[0].bounds(),
layout.bounds(),
self.is_selected,
)
}
fn hash_layout(&self, state: &mut Hasher) {
self.label.hash(state);
}
}
/// The renderer of a [`Radio`] button.
///
/// Your [renderer] will need to implement this trait before being
/// able to use a [`Radio`] button in your user interface.
///
/// [`Radio`]: struct.Radio.html
/// [renderer]: ../../renderer/index.html
pub trait Renderer {
/// Draws a [`Radio`] button.
///
/// It receives:
/// * the current cursor position
/// * the bounds of the [`Radio`]
/// * the bounds of the label of the [`Radio`]
/// * whether the [`Radio`] is selected or not
///
/// [`Radio`]: struct.Radio.html
fn draw(
&mut self,
cursor_position: Point,
bounds: Rectangle,
label_bounds: Rectangle,
is_selected: bool,
) -> MouseCursor;
}
impl<'a, Color, Message, Renderer> From<Radio<Color, Message>>
for Element<'a, Message, Renderer>
where
Color: 'static + Copy + std::fmt::Debug,
Renderer: self::Renderer + text::Renderer<Color>,
Message: 'static + Copy + std::fmt::Debug,
{
fn from(checkbox: Radio<Color, Message>) -> Element<'a, Message, Renderer> {
Element::new(checkbox)
}
}