//! Show toggle controls using checkboxes.
use std::hash::Hash;
use crate::input::{mouse, ButtonState};
use crate::widget::{text, Column, Row, Text};
use crate::{
Align, Element, Event, Hasher, Layout, MouseCursor, Node, Point, Rectangle,
Widget,
};
/// A box that can be checked, with a generic text `Color`.
///
/// It implements [`Widget`] when the associated `Renderer` implements the
/// [`checkbox::Renderer`] trait.
///
/// [`Widget`]: ../trait.Widget.html
/// [`checkbox::Renderer`]: trait.Renderer.html
///
/// # Example
///
/// ```
/// use iced::Checkbox;
///
/// #[derive(Debug, Clone, Copy)]
/// pub enum Color {
/// Black,
/// }
///
/// pub enum Message {
/// CheckboxToggled(bool),
/// }
///
/// let is_checked = true;
///
/// Checkbox::new(is_checked, "Toggle me!", Message::CheckboxToggled)
/// .label_color(Color::Black);
/// ```
///
/// 
pub struct Checkbox<Color, Message> {
/// Whether the checkbox is checked or not
pub is_checked: bool,
/// Toggle message to fire
pub on_toggle: Box<dyn Fn(bool) -> Message>,
/// The label of the checkbox
pub label: String,
label_color: Option<Color>,
}
impl<Color, Message> std::fmt::Debug for Checkbox<Color, Message>
where
Color: std::fmt::Debug,
{
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("Checkbox")
.field("is_checked", &self.is_checked)
.field("label", &self.label)
.field("label_color", &self.label_color)
.finish()
}
}
impl<Color, Message> Checkbox<Color, Message> {
/// Creates a new [`Checkbox`].
///
/// It expects:
/// * a boolean describing whether the [`Checkbox`] is checked or not
/// * the label of the [`Checkbox`]
/// * a function that will be called when the [`Checkbox`] is toggled.
/// It will receive the new state of the [`Checkbox`] and must produce
/// a `Message`.
///
/// [`Checkbox`]: struct.Checkbox.html
pub fn new<F>(is_checked: bool, label: &str, f: F) -> Self
where
F: 'static + Fn(bool) -> Message,
{
Checkbox {
is_checked,
on_toggle: Box::new(f),
label: String::from(label),
label_color: None,
}
}
/// Sets the `Color` of the label of the [`Checkbox`].
///
/// [`Checkbox`]: struct.Checkbox.html
pub fn label_color(mut self, color: Color) -> Self {
self.label_color = Some(color);
self
}
}
impl<Color, Message, Renderer> Widget<Message, Renderer>
for Checkbox<Color, Message>
where
Color: 'static + Copy + std::fmt::Debug,
Renderer: self::Renderer + text::Renderer<Color>,
{
fn node(&self, renderer: &Renderer) -> Node {
Row::<(), Renderer>::new()
.spacing(15)
.align_items(Align::Center)
.push(Column::new().width(28).height(28))
.push(Text::new(&self.label))
.node(renderer)
}
fn on_event(
&mut self,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
messages: &mut Vec<Message>,
) {
match event {
Event::Mouse(mouse::Event::Input {
button: mouse::Button::Left,
state: ButtonState::Pressed,
}) => {
let mouse_over = layout
.children()
.any(|child| child.bounds().contains(cursor_position));
if mouse_over {
messages.push((self.on_toggle)(!self.is_checked));
}
}
_ => {}
}
}
fn draw(
&self,
renderer: &mut Renderer,
layout: Layout<'_>,
cursor_position: Point,
) -> MouseCursor {
let children: Vec<_> = layout.children().collect();
let text_bounds = children[1].bounds();
text::Renderer::draw(
renderer,
text_bounds,
&self.label,
None,
self.label_color,
text::HorizontalAlignment::Left,
text::VerticalAlignment::Top,
);
self::Renderer::draw(
renderer,
cursor_position,
children[0].bounds(),
text_bounds,
self.is_checked,
)
}
fn hash_layout(&self, state: &mut Hasher) {
self.label.hash(state);
}
}
/// The renderer of a [`Checkbox`].
///
/// Your [renderer] will need to implement this trait before being
/// able to use a [`Checkbox`] in your user interface.
///
/// [`Checkbox`]: struct.Checkbox.html
/// [renderer]: ../../renderer/index.html
pub trait Renderer {
/// Draws a [`Checkbox`].
///
/// It receives:
/// * the current cursor position
/// * the bounds of the [`Checkbox`]
/// * the bounds of the label of the [`Checkbox`]
/// * whether the [`Checkbox`] is checked or not
///
/// [`Checkbox`]: struct.Checkbox.html
fn draw(
&mut self,
cursor_position: Point,
bounds: Rectangle,
label_bounds: Rectangle,
is_checked: bool,
) -> MouseCursor;
}
impl<'a, Color, Message, Renderer> From<Checkbox<Color, Message>>
for Element<'a, Message, Renderer>
where
Color: 'static + Copy + std::fmt::Debug,
Renderer: self::Renderer + text::Renderer<Color>,
Message: 'static,
{
fn from(
checkbox: Checkbox<Color, Message>,
) -> Element<'a, Message, Renderer> {
Element::new(checkbox)
}
}