//! Display information and interactive controls in your application.
//!
//! # Re-exports
//! For convenience, the contents of this module are available at the root
//! module. Therefore, you can directly type:
//!
//! ```
//! use iced::{button, Button};
//! ```
//!
//! # Stateful widgets
//! Some widgets need to keep track of __local state__.
//!
//! These widgets have their own module with a `State` type. For instance, a
//! [`TextInput`] has some [`text_input::State`].
pub use crate::renderer::widget::{
button, checkbox, container, pane_grid, pick_list, progress_bar, radio,
rule, scrollable, slider, text_input, toggler, tooltip, Column, Row, Space,
Text,
};
#[cfg(any(feature = "canvas", feature = "glow_canvas"))]
#[cfg_attr(
docsrs,
doc(cfg(any(feature = "canvas", feature = "glow_canvas")))
)]
pub use crate::renderer::widget::canvas;
#[cfg(any(feature = "qr_code", feature = "glow_qr_code"))]
#[cfg_attr(
docsrs,
doc(cfg(any(feature = "qr_code", feature = "glow_qr_code")))
)]
pub use crate::renderer::widget::qr_code;
#[cfg_attr(docsrs, doc(cfg(feature = "image")))]
pub mod image {
//! Display images in your user interface.
pub use crate::runtime::image::Handle;
pub use crate::runtime::widget::image::viewer;
pub use crate::runtime::widget::image::{Image, Viewer};
}
#[cfg_attr(docsrs, doc(cfg(feature = "svg")))]
pub mod svg {
//! Display vector graphics in your user interface.
pub use crate::runtime::svg::Handle;
pub use crate::runtime::widget::svg::Svg;
}
#[doc(no_inline)]
pub use {
button::Button, checkbox::Checkbox, container::Container, image::Image,
pane_grid::PaneGrid, pick_list::PickList, progress_bar::ProgressBar,
radio::Radio, rule::Rule, scrollable::Scrollable, slider::Slider, svg::Svg,
text_input::TextInput, toggler::Toggler, tooltip::Tooltip,
};
#[cfg(any(feature = "canvas", feature = "glow_canvas"))]
#[doc(no_inline)]
pub use canvas::Canvas;
#[cfg(any(feature = "qr_code", feature = "glow_qr_code"))]
#[doc(no_inline)]
pub use qr_code::QRCode;