//! Create and run iced applications step by step.
//!
//! # Example
//! ```no_run
//! use iced::widget::{button, column, text, Column};
//! use iced::Theme;
//!
//! pub fn main() -> iced::Result {
//! iced::program("A counter", update, view)
//! .theme(|_| Theme::Dark)
//! .centered()
//! .run()
//! }
//!
//! #[derive(Debug, Clone)]
//! enum Message {
//! Increment,
//! }
//!
//! fn update(value: &mut u64, message: Message) {
//! match message {
//! Message::Increment => *value += 1,
//! }
//! }
//!
//! fn view(value: &u64) -> Column<Message> {
//! column![
//! text(value),
//! button("+").on_press(Message::Increment),
//! ]
//! }
//! ```
use crate::application::Application;
use crate::core::text;
use crate::executor::{self, Executor};
use crate::graphics::compositor;
use crate::window;
use crate::{Command, Element, Font, Result, Settings, Size, Subscription};
pub use crate::application::{Appearance, DefaultStyle};
use std::borrow::Cow;
/// Creates an iced [`Program`] given its title, update, and view logic.
///
/// # Example
/// ```no_run
/// use iced::widget::{button, column, text, Column};
///
/// pub fn main() -> iced::Result {
/// iced::program("A counter", update, view).run()
/// }
///
/// #[derive(Debug, Clone)]
/// enum Message {
/// Increment,
/// }
///
/// fn update(value: &mut u64, message: Message) {
/// match message {
/// Message::Increment => *value += 1,
/// }
/// }
///
/// fn view(value: &u64) -> Column<Message> {
/// column![
/// text(value),
/// button("+").on_press(Message::Increment),
/// ]
/// }
/// ```
pub fn program<State, Message, Theme, Renderer>(
title: impl Title<State>,
update: impl Update<State, Message>,
view: impl for<'a> self::View<'a, State, Message, Theme, Renderer>,
) -> Program<impl Definition<State = State, Message = Message, Theme = Theme>>
where
State: 'static,
Message: Send + std::fmt::Debug,
Theme: Default + DefaultStyle,
Renderer: self::Renderer,
{
use std::marker::PhantomData;
struct Application<State, Message, Theme, Renderer, Update, View> {
update: Update,
view: View,
_state: PhantomData<State>,
_message: PhantomData<Message>,
_theme: PhantomData<Theme>,
_renderer: PhantomData<Renderer>,
}
impl<State, Message, Theme, Renderer, Update, View> Definition
for Application<State, Message, Theme, Renderer, Update, View>
where
Message: Send + std::fmt::Debug,
Theme: Default + DefaultStyle,
Renderer: self::Renderer,
Update: self::Update<State, Message>,
View: for<'a> self::View<'a, State, Message, Theme, Renderer>,
{
type State = State;
type Message = Message;
type Theme = Theme;
type Renderer = Renderer;
type Executor = executor::Default;
fn load(&self) -> Command<Self::Message> {
Command::none()
}
fn update(
&self,
state: &mut Self::State,
message: Self::Message,
) -> Command<Self::Message> {
self.update.update(state, message).into()
}
fn view<'a>(
&self,
state: &'a Self::State,
) -> Element<'a, Self::Message, Self::Theme, Self::Renderer> {
self.view.view(state).into()
}
}
Program {
raw: Application {
update,
view,
_state: PhantomData,
_message: PhantomData,
_theme: PhantomData,
_renderer: PhantomData,
},
settings: Settings::default(),
}
.title(title)
}
/// The underlying definition and configuration of an iced application.
///
/// You can use this API to create and run iced applications
/// step by step—without coupling your logic to a trait
/// or a specific type.
///
/// You can create a [`Program`] with the [`program`] helper.
///
/// [`run`]: Program::run
#[derive(Debug)]
pub struct Program<P: Definition> {
raw: P,
settings: Settings,
}
impl<P: Definition> Program<P> {
/// Runs the underlying [`Application`] of the [`Program`].
///
/// The state of the [`Program`] must implement [`Default`].
/// If your state does not implement [`Default`], use [`run_with`]
/// instead.
///
/// [`run_with`]: Self::run_with
pub fn run(self) -> Result
where
Self: 'static,
P::State: Default,
{
self.run_with(P::State::default)
}
/// Runs the underlying [`Application`] of the [`Program`] with a
/// closure that creates the initial state.
pub fn run_with(
self,
initialize: impl Fn() -> P::State + Clone + 'static,
) -> Result
where
Self: 'static,
{
use std::marker::PhantomData;
struct Instance<P: Definition, I> {
program: P,
state: P::State,
_initialize: PhantomData<I>,
}
impl<P: Definition, I: Fn() -> P::State> Application for Instance<P, I> {
type Message = P::Message;
type Theme = P::Theme;
type Renderer = P::Renderer;
type Flags = (P, I);
type Executor = P::Executor;
fn new(
(program, initialize): Self::Flags,
) -> (Self, Command<Self::Message>) {
let state = initialize();
let command = program.load();
(
Self {
program,
state,
_initialize: PhantomData,
},
command,
)
}
fn title(&self) -> String {
self.program.title(&self.state)
}
fn update(
&mut self,
message: Self::Message,
) -> Command<Self::Message> {
self.program.update(&mut self.state, message)
}
fn view(
&self,
) -> crate::Element<'_, Self::Message, Self::Theme, Self::Renderer>
{
self.program.view(&self.state)
}
fn subscription(&self) -> Subscription<Self::Message> {
self.program.subscription(&self.state)
}
fn theme(&self) -> Self::Theme {
self.program.theme(&self.state)
}
fn style(&self, theme: &Self::Theme) -> Appearance {
self.program.style(&self.state, theme)
}
}
let Self { raw, settings } = self;
Instance::run(Settings {
flags: (raw, initialize),
id: settings.id,
window: settings.window,
fonts: settings.fonts,
default_font: settings.default_font,
default_text_size: settings.default_text_size,
antialiasing: settings.antialiasing,
})
}
/// Sets the [`Settings`] that will be used to run the [`Program`].
pub fn settings(self, settings: Settings) -> Self {
Self { settings, ..self }
}
/// Sets the [`Settings::antialiasing`] of the [`Program`].
pub fn antialiasing(self, antialiasing: bool) -> Self {
Self {
settings: Settings {
antialiasing,
..self.settings
},
..self
}
}
/// Sets the default [`Font`] of the [`Program`].
pub fn default_font(self, default_font: Font) -> Self {
Self {
settings: Settings {
default_font,
..self.settings
},
..self
}
}
/// Adds a font to the list of fonts that will be loaded at the start of the [`Program`].
pub fn font(mut self, font: impl Into<Cow<'static, [u8]>>) -> Self {
self.settings.fonts.push(font.into());
self
}
/// Sets the [`window::Settings::position`] to [`window::Position::Centered`] in the [`Program`].
pub fn centered(self) -> Self {
Self {
settings: Settings {
window: window::Settings {
position: window::Position::Centered,
..self.settings.window
},
..self.settings
},
..self
}
}
/// Sets the [`window::Settings::exit_on_close_request`] of the [`Program`].
pub fn exit_on_close_request(self, exit_on_close_request: bool) -> Self {
Self {
settings: Settings {
window: window::Settings {
exit_on_close_request,
..self.settings.window
},
..self.settings
},
..self
}
}
/// Sets the [`window::Settings::size`] of the [`Program`].
pub fn window_size(self, size: impl Into<Size>) -> Self {
Self {
settings: Settings {
window: window::Settings {
size: size.into(),
..self.settings.window
},
..self.settings
},
..self
}
}
/// Sets the [`window::Settings::transparent`] of the [`Program`].
pub fn transparent(self, transparent: bool) -> Self {
Self {
settings: Settings {
window: window::Settings {
transparent,
..self.settings.window
},
..self.settings
},
..self
}
}
/// Sets the [`Title`] of the [`Program`].
pub(crate) fn title(
self,
title: impl Title<P::State>,
) -> Program<
impl Definition<State = P::State, Message = P::Message, Theme = P::Theme>,
> {
Program {
raw: with_title(self.raw, title),
settings: self.settings,
}
}
/// Runs the [`Command`] produced by the closure at startup.
pub fn load(
self,
f: impl Fn() -> Command<P::Message>,
) -> Program<
impl Definition<State = P::State, Message = P::Message, Theme = P::Theme>,
> {
Program {
raw: with_load(self.raw, f),
settings: self.settings,
}
}
/// Sets the subscription logic of the [`Program`].
pub fn subscription(
self,
f: impl Fn(&P::State) -> Subscription<P::Message>,
) -> Program<
impl Definition<State = P::State, Message = P::Message, Theme = P::Theme>,
> {
Program {
raw: with_subscription(self.raw, f),
settings: self.settings,
}
}
/// Sets the theme logic of the [`Program`].
pub fn theme(
self,
f: impl Fn(&P::State) -> P::Theme,
) -> Program<
impl Definition<State = P::State, Message = P::Message, Theme = P::Theme>,
> {
Program {
raw: with_theme(self.raw, f),
settings: self.settings,
}
}
/// Sets the style logic of the [`Program`].
pub fn style(
self,
f: impl Fn(&P::State, &P::Theme) -> Appearance,
) -> Program<
impl Definition<State = P::State, Message = P::Message, Theme = P::Theme>,
> {
Program {
raw: with_style(self.raw, f),
settings: self.settings,
}
}
}
/// The internal definition of a [`Program`].
///
/// You should not need to implement this trait directly. Instead, use the
/// methods available in the [`Program`] struct.
#[allow(missing_docs)]
pub trait Definition: Sized {
/// The state of the program.
type State;
/// The message of the program.
type Message: Send + std::fmt::Debug;
/// The theme of the program.
type Theme: Default + DefaultStyle;
/// The renderer of the program.
type Renderer: Renderer;
/// The executor of the program.
type Executor: Executor;
fn load(&self) -> Command<Self::Message>;
fn update(
&self,
state: &mut Self::State,
message: Self::Message,
) -> Command<Self::Message>;
fn view<'a>(
&self,
state: &'a Self::State,
) -> Element<'a, Self::Message, Self::Theme, Self::Renderer>;
fn title(&self, _state: &Self::State) -> String {
String::from("A cool iced application!")
}
fn subscription(
&self,
_state: &Self::State,
) -> Subscription<Self::Message> {
Subscription::none()
}
fn theme(&self, _state: &Self::State) -> Self::Theme {
Self::Theme::default()
}
fn style(&self, _state: &Self::State, theme: &Self::Theme) -> Appearance {
DefaultStyle::default_style(theme)
}
}
fn with_title<P: Definition>(
program: P,
title: impl Title<P::State>,
) -> impl Definition<State = P::State, Message = P::Message, Theme = P::Theme> {
struct WithTitle<P, Title> {
program: P,
title: Title,
}
impl<P, Title> Definition for WithTitle<P, Title>
where
P: Definition,
Title: self::Title<P::State>,
{
type State = P::State;
type Message = P::Message;
type Theme = P::Theme;
type Renderer = P::Renderer;
type Executor = P::Executor;
fn load(&self) -> Command<Self::Message> {
self.program.load()
}
fn title(&self, state: &Self::State) -> String {
self.title.title(state)
}
fn update(
&self,
state: &mut Self::State,
message: Self::Message,
) -> Command<Self::Message> {
self.program.update(state, message)
}
fn view<'a>(
&self,
state: &'a Self::State,
) -> Element<'a, Self::Message, Self::Theme, Self::Renderer> {
self.program.view(state)
}
fn theme(&self, state: &Self::State) -> Self::Theme {
self.program.theme(state)
}
fn subscription(
&self,
state: &Self::State,
) -> Subscription<Self::Message> {
self.program.subscription(state)
}
fn style(
&self,
state: &Self::State,
theme: &Self::Theme,
) -> Appearance {
self.program.style(state, theme)
}
}
WithTitle { program, title }
}
fn with_load<P: Definition>(
program: P,
f: impl Fn() -> Command<P::Message>,
) -> impl Definition<State = P::State, Message = P::Message, Theme = P::Theme> {
struct WithLoad<P, F> {
program: P,
load: F,
}
impl<P: Definition, F> Definition for WithLoad<P, F>
where
F: Fn() -> Command<P::Message>,
{
type State = P::State;
type Message = P::Message;
type Theme = P::Theme;
type Renderer = P::Renderer;
type Executor = executor::Default;
fn load(&self) -> Command<Self::Message> {
Command::batch([self.program.load(), (self.load)()])
}
fn update(
&self,
state: &mut Self::State,
message: Self::Message,
) -> Command<Self::Message> {
self.program.update(state, message)
}
fn view<'a>(
&self,
state: &'a Self::State,
) -> Element<'a, Self::Message, Self::Theme, Self::Renderer> {
self.program.view(state)
}
fn title(&self, state: &Self::State) -> String {
self.program.title(state)
}
fn subscription(
&self,
state: &Self::State,
) -> Subscription<Self::Message> {
self.program.subscription(state)
}
fn theme(&self, state: &Self::State) -> Self::Theme {
self.program.theme(state)
}
fn style(
&self,
state: &Self::State,
theme: &Self::Theme,
) -> Appearance {
self.program.style(state, theme)
}
}
WithLoad { program, load: f }
}
fn with_subscription<P: Definition>(
program: P,
f: impl Fn(&P::State) -> Subscription<P::Message>,
) -> impl Definition<State = P::State, Message = P::Message, Theme = P::Theme> {
struct WithSubscription<P, F> {
program: P,
subscription: F,
}
impl<P: Definition, F> Definition for WithSubscription<P, F>
where
F: Fn(&P::State) -> Subscription<P::Message>,
{
type State = P::State;
type Message = P::Message;
type Theme = P::Theme;
type Renderer = P::Renderer;
type Executor = executor::Default;
fn subscription(
&self,
state: &Self::State,
) -> Subscription<Self::Message> {
(self.subscription)(state)
}
fn load(&self) -> Command<Self::Message> {
self.program.load()
}
fn update(
&self,
state: &mut Self::State,
message: Self::Message,
) -> Command<Self::Message> {
self.program.update(state, message)
}
fn view<'a>(
&self,
state: &'a Self::State,
) -> Element<'a, Self::Message, Self::Theme, Self::Renderer> {
self.program.view(state)
}
fn title(&self, state: &Self::State) -> String {
self.program.title(state)
}
fn theme(&self, state: &Self::State) -> Self::Theme {
self.program.theme(state)
}
fn style(
&self,
state: &Self::State,
theme: &Self::Theme,
) -> Appearance {
self.program.style(state, theme)
}
}
WithSubscription {
program,
subscription: f,
}
}
fn with_theme<P: Definition>(
program: P,
f: impl Fn(&P::State) -> P::Theme,
) -> impl Definition<State = P::State, Message = P::Message, Theme = P::Theme> {
struct WithTheme<P, F> {
program: P,
theme: F,
}
impl<P: Definition, F> Definition for WithTheme<P, F>
where
F: Fn(&P::State) -> P::Theme,
{
type State = P::State;
type Message = P::Message;
type Theme = P::Theme;
type Renderer = P::Renderer;
type Executor = P::Executor;
fn theme(&self, state: &Self::State) -> Self::Theme {
(self.theme)(state)
}
fn load(&self) -> Command<Self::Message> {
self.program.load()
}
fn title(&self, state: &Self::State) -> String {
self.program.title(state)
}
fn update(
&self,
state: &mut Self::State,
message: Self::Message,
) -> Command<Self::Message> {
self.program.update(state, message)
}
fn view<'a>(
&self,
state: &'a Self::State,
) -> Element<'a, Self::Message, Self::Theme, Self::Renderer> {
self.program.view(state)
}
fn subscription(
&self,
state: &Self::State,
) -> Subscription<Self::Message> {
self.program.subscription(state)
}
fn style(
&self,
state: &Self::State,
theme: &Self::Theme,
) -> Appearance {
self.program.style(state, theme)
}
}
WithTheme { program, theme: f }
}
fn with_style<P: Definition>(
program: P,
f: impl Fn(&P::State, &P::Theme) -> Appearance,
) -> impl Definition<State = P::State, Message = P::Message, Theme = P::Theme> {
struct WithStyle<P, F> {
program: P,
style: F,
}
impl<P: Definition, F> Definition for WithStyle<P, F>
where
F: Fn(&P::State, &P::Theme) -> Appearance,
{
type State = P::State;
type Message = P::Message;
type Theme = P::Theme;
type Renderer = P::Renderer;
type Executor = P::Executor;
fn style(
&self,
state: &Self::State,
theme: &Self::Theme,
) -> Appearance {
(self.style)(state, theme)
}
fn load(&self) -> Command<Self::Message> {
self.program.load()
}
fn title(&self, state: &Self::State) -> String {
self.program.title(state)
}
fn update(
&self,
state: &mut Self::State,
message: Self::Message,
) -> Command<Self::Message> {
self.program.update(state, message)
}
fn view<'a>(
&self,
state: &'a Self::State,
) -> Element<'a, Self::Message, Self::Theme, Self::Renderer> {
self.program.view(state)
}
fn subscription(
&self,
state: &Self::State,
) -> Subscription<Self::Message> {
self.program.subscription(state)
}
fn theme(&self, state: &Self::State) -> Self::Theme {
self.program.theme(state)
}
}
WithStyle { program, style: f }
}
/// The title logic of some [`Program`].
///
/// This trait is implemented both for `&static str` and
/// any closure `Fn(&State) -> String`.
///
/// This trait allows the [`program`] builder to take any of them.
pub trait Title<State> {
/// Produces the title of the [`Program`].
fn title(&self, state: &State) -> String;
}
impl<State> Title<State> for &'static str {
fn title(&self, _state: &State) -> String {
self.to_string()
}
}
impl<T, State> Title<State> for T
where
T: Fn(&State) -> String,
{
fn title(&self, state: &State) -> String {
self(state)
}
}
/// The update logic of some [`Program`].
///
/// This trait allows the [`program`] builder to take any closure that
/// returns any `Into<Command<Message>>`.
pub trait Update<State, Message> {
/// Processes the message and updates the state of the [`Program`].
fn update(
&self,
state: &mut State,
message: Message,
) -> impl Into<Command<Message>>;
}
impl<T, State, Message, C> Update<State, Message> for T
where
T: Fn(&mut State, Message) -> C,
C: Into<Command<Message>>,
{
fn update(
&self,
state: &mut State,
message: Message,
) -> impl Into<Command<Message>> {
self(state, message)
}
}
/// The view logic of some [`Program`].
///
/// This trait allows the [`program`] builder to take any closure that
/// returns any `Into<Element<'_, Message>>`.
pub trait View<'a, State, Message, Theme, Renderer> {
/// Produces the widget of the [`Program`].
fn view(
&self,
state: &'a State,
) -> impl Into<Element<'a, Message, Theme, Renderer>>;
}
impl<'a, T, State, Message, Theme, Renderer, Widget>
View<'a, State, Message, Theme, Renderer> for T
where
T: Fn(&'a State) -> Widget,
State: 'static,
Widget: Into<Element<'a, Message, Theme, Renderer>>,
{
fn view(
&self,
state: &'a State,
) -> impl Into<Element<'a, Message, Theme, Renderer>> {
self(state)
}
}
/// The renderer of some [`Program`].
pub trait Renderer: text::Renderer + compositor::Default {}
impl<T> Renderer for T where T: text::Renderer + compositor::Default {}