//! Iced is a cross-platform GUI library focused on simplicity and type-safety.
//! Inspired by [Elm].
//!
//! # Features
//! * Simple, easy-to-use, batteries-included API
//! * Type-safe, reactive programming model
//! * [Cross-platform support] (Windows, macOS, Linux, and the Web)
//! * Responsive layout
//! * Built-in widgets (including [text inputs], [scrollables], and more!)
//! * Custom widget support (create your own!)
//! * [Debug overlay with performance metrics]
//! * First-class support for async actions (use futures!)
//! * [Modular ecosystem] split into reusable parts:
//! * A [renderer-agnostic native runtime] enabling integration with existing
//! systems
//! * A [built-in renderer] supporting Vulkan, Metal, DX11, and DX12
//! * A [windowing shell]
//! * A [web runtime] leveraging the DOM
//!
//! Check out the [repository] and the [examples] for more details!
//!
//! [Cross-platform support]: https://github.com/iced-rs/iced/blob/master/docs/images/todos_desktop.jpg?raw=true
//! [text inputs]: https://iced.rs/examples/text_input.mp4
//! [scrollables]: https://iced.rs/examples/scrollable.mp4
//! [Debug overlay with performance metrics]: https://iced.rs/examples/debug.mp4
//! [Modular ecosystem]: https://github.com/iced-rs/iced/blob/master/ECOSYSTEM.md
//! [renderer-agnostic native runtime]: https://github.com/iced-rs/iced/tree/0.12/runtime
//! [`wgpu`]: https://github.com/gfx-rs/wgpu-rs
//! [built-in renderer]: https://github.com/iced-rs/iced/tree/0.12/wgpu
//! [windowing shell]: https://github.com/iced-rs/iced/tree/0.12/winit
//! [`dodrio`]: https://github.com/fitzgen/dodrio
//! [web runtime]: https://github.com/iced-rs/iced_web
//! [examples]: https://github.com/iced-rs/iced/tree/0.12/examples
//! [repository]: https://github.com/iced-rs/iced
//!
//! # Overview
//! Inspired by [The Elm Architecture], Iced expects you to split user
//! interfaces into four different concepts:
//!
//! * __State__ — the state of your application
//! * __Messages__ — user interactions or meaningful events that you care
//! about
//! * __View logic__ — a way to display your __state__ as widgets that
//! may produce __messages__ on user interaction
//! * __Update logic__ — a way to react to __messages__ and update your
//! __state__
//!
//! We can build something to see how this works! Let's say we want a simple
//! counter that can be incremented and decremented using two buttons.
//!
//! We start by modelling the __state__ of our application:
//!
//! ```
//! struct Counter {
//! // The counter value
//! value: i32,
//! }
//! ```
//!
//! Next, we need to define the possible user interactions of our counter:
//! the button presses. These interactions are our __messages__:
//!
//! ```
//! #[derive(Debug, Clone, Copy)]
//! pub enum Message {
//! Increment,
//! Decrement,
//! }
//! ```
//!
//! Now, let's show the actual counter by putting it all together in our
//! __view logic__:
//!
//! ```
//! # struct Counter {
//! # // The counter value
//! # value: i32,
//! # }
//! #
//! # #[derive(Debug, Clone, Copy)]
//! # pub enum Message {
//! # Increment,
//! # Decrement,
//! # }
//! #
//! use iced::widget::{button, column, text, Column};
//!
//! impl Counter {
//! pub fn view(&self) -> Column<Message> {
//! // We use a column: a simple vertical layout
//! column![
//! // The increment button. We tell it to produce an
//! // `Increment` message when pressed
//! button("+").on_press(Message::Increment),
//!
//! // We show the value of the counter here
//! text(self.value).size(50),
//!
//! // The decrement button. We tell it to produce a
//! // `Decrement` message when pressed
//! button("-").on_press(Message::Decrement),
//! ]
//! }
//! }
//! ```
//!
//! Finally, we need to be able to react to any produced __messages__ and change
//! our __state__ accordingly in our __update logic__:
//!
//! ```
//! # struct Counter {
//! # // The counter value
//! # value: i32,
//! # }
//! #
//! # #[derive(Debug, Clone, Copy)]
//! # pub enum Message {
//! # Increment,
//! # Decrement,
//! # }
//! impl Counter {
//! // ...
//!
//! pub fn update(&mut self, message: Message) {
//! match message {
//! Message::Increment => {
//! self.value += 1;
//! }
//! Message::Decrement => {
//! self.value -= 1;
//! }
//! }
//! }
//! }
//! ```
//!
//! And that's everything! We just wrote a whole user interface. Let's run it:
//!
//! ```no_run
//! # #[derive(Default)]
//! # struct Counter;
//! # impl Counter {
//! # fn update(&mut self, _message: ()) {}
//! # fn view(&self) -> iced::Element<()> { unimplemented!() }
//! # }
//! #
//! fn main() -> iced::Result {
//! iced::run("A cool counter", Counter::update, Counter::view)
//! }
//! ```
//!
//! Iced will automatically:
//!
//! 1. Take the result of our __view logic__ and layout its widgets.
//! 1. Process events from our system and produce __messages__ for our
//! __update logic__.
//! 1. Draw the resulting user interface.
//!
//! # Usage
//! Use [`run`] or the [`program`] builder.
//!
//! [Elm]: https://elm-lang.org/
//! [The Elm Architecture]: https://guide.elm-lang.org/architecture/
//! [`program`]: program()
#![doc(
html_logo_url = "https://raw.githubusercontent.com/iced-rs/iced/9ab6923e943f784985e9ef9ca28b10278297225d/docs/logo.svg"
)]
#![cfg_attr(docsrs, feature(doc_auto_cfg))]
#![cfg_attr(docsrs, feature(doc_cfg))]
use iced_widget::graphics;
use iced_widget::renderer;
use iced_winit as shell;
use iced_winit::core;
use iced_winit::runtime;
pub use iced_futures::futures;
#[cfg(feature = "highlighter")]
pub use iced_highlighter as highlighter;
mod application;
mod error;
pub mod program;
pub mod settings;
pub mod time;
pub mod window;
#[cfg(feature = "advanced")]
pub mod advanced;
#[cfg(feature = "multi-window")]
pub mod multi_window;
pub use crate::core::alignment;
pub use crate::core::border;
pub use crate::core::color;
pub use crate::core::gradient;
pub use crate::core::theme;
pub use crate::core::{
Alignment, Background, Border, Color, ContentFit, Degrees, Gradient,
Length, Padding, Pixels, Point, Radians, Rectangle, Shadow, Size, Theme,
Transformation, Vector,
};
pub mod clipboard {
//! Access the clipboard.
pub use crate::runtime::clipboard::{
read, read_primary, write, write_primary,
};
}
pub mod executor {
//! Choose your preferred executor to power your application.
pub use iced_futures::Executor;
/// A default cross-platform executor.
///
/// - On native platforms, it will use:
/// - `iced_futures::backend::native::tokio` when the `tokio` feature is enabled.
/// - `iced_futures::backend::native::async-std` when the `async-std` feature is
/// enabled.
/// - `iced_futures::backend::native::smol` when the `smol` feature is enabled.
/// - `iced_futures::backend::native::thread_pool` otherwise.
///
/// - On Wasm, it will use `iced_futures::backend::wasm::wasm_bindgen`.
pub type Default = iced_futures::backend::default::Executor;
}
pub mod font {
//! Load and use fonts.
pub use crate::core::font::*;
pub use crate::runtime::font::*;
}
pub mod event {
//! Handle events of a user interface.
pub use crate::core::event::{Event, MacOS, PlatformSpecific, Status};
pub use iced_futures::event::{listen, listen_raw, listen_with};
}
pub mod keyboard {
//! Listen and react to keyboard events.
pub use crate::core::keyboard::key;
pub use crate::core::keyboard::{Event, Key, Location, Modifiers};
pub use iced_futures::keyboard::{on_key_press, on_key_release};
}
pub mod mouse {
//! Listen and react to mouse events.
pub use crate::core::mouse::{
Button, Cursor, Event, Interaction, ScrollDelta,
};
}
pub mod command {
//! Run asynchronous actions.
pub use crate::runtime::command::{channel, Command};
}
pub mod subscription {
//! Listen to external events in your application.
pub use iced_futures::subscription::{
channel, run, run_with_id, unfold, Subscription,
};
}
#[cfg(feature = "system")]
pub mod system {
//! Retrieve system information.
pub use crate::runtime::system::Information;
pub use crate::shell::system::*;
}
pub mod overlay {
//! Display interactive elements on top of other widgets.
/// A generic overlay.
///
/// This is an alias of an [`overlay::Element`] with a default `Renderer`.
///
/// [`overlay::Element`]: crate::core::overlay::Element
pub type Element<
'a,
Message,
Theme = crate::Renderer,
Renderer = crate::Renderer,
> = crate::core::overlay::Element<'a, Message, Theme, Renderer>;
pub use iced_widget::overlay::*;
}
pub mod touch {
//! Listen and react to touch events.
pub use crate::core::touch::{Event, Finger};
}
#[allow(hidden_glob_reexports)]
pub mod widget {
//! Use the built-in widgets or create your own.
pub use iced_widget::*;
// We hide the re-exported modules by `iced_widget`
mod core {}
mod graphics {}
mod native {}
mod renderer {}
mod style {}
mod runtime {}
}
pub use command::Command;
pub use error::Error;
pub use event::Event;
pub use executor::Executor;
pub use font::Font;
pub use program::Program;
pub use renderer::Renderer;
pub use settings::Settings;
pub use subscription::Subscription;
/// A generic widget.
///
/// This is an alias of an `iced_native` element with a default `Renderer`.
pub type Element<
'a,
Message,
Theme = crate::Theme,
Renderer = crate::Renderer,
> = crate::core::Element<'a, Message, Theme, Renderer>;
/// The result of running a [`Program`].
pub type Result = std::result::Result<(), Error>;
/// Runs a basic iced application with default [`Settings`] given its title,
/// update, and view logic.
///
/// This is equivalent to chaining [`program`] with [`Program::run`].
///
/// [`program`]: program()
///
/// # Example
/// ```no_run
/// use iced::widget::{button, column, text, Column};
///
/// pub fn main() -> iced::Result {
/// iced::run("A counter", update, view)
/// }
///
/// #[derive(Debug, Clone)]
/// enum Message {
/// Increment,
/// }
///
/// fn update(value: &mut u64, message: Message) {
/// match message {
/// Message::Increment => *value += 1,
/// }
/// }
///
/// fn view(value: &u64) -> Column<Message> {
/// column![
/// text(value),
/// button("+").on_press(Message::Increment),
/// ]
/// }
/// ```
pub fn run<State, Message, Theme, Renderer>(
title: impl program::Title<State> + 'static,
update: impl program::Update<State, Message> + 'static,
view: impl for<'a> program::View<'a, State, Message, Theme, Renderer> + 'static,
) -> Result
where
State: Default + 'static,
Message: std::fmt::Debug + Send + 'static,
Theme: Default + program::DefaultStyle + 'static,
Renderer: program::Renderer + 'static,
{
program(title, update, view).run()
}
#[doc(inline)]
pub use program::program;