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use super::Button;
use crate::input::ButtonState;
/// A mouse event.
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum Event {
/// The mouse cursor entered the window.
CursorEntered,
/// The mouse cursor left the window.
CursorLeft,
/// The mouse cursor was moved
CursorMoved {
/// The X coordinate of the mouse position
x: f32,
/// The Y coordinate of the mouse position
y: f32,
},
/// A mouse button was pressed or released.
Input {
/// The state of the button
state: ButtonState,
/// The button identifier
button: Button,
},
/// The mouse wheel was scrolled.
WheelScrolled {
/// The number of horizontal lines scrolled
delta_x: f32,
/// The number of vertical lines scrolled
delta_y: f32,
},
}
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