use crate::{Backend, Color, Error, Renderer, Settings, Viewport};
use raw_window_handle::{HasRawDisplayHandle, HasRawWindowHandle};
pub use iced_graphics::window::compositor::{Information, SurfaceError};
pub enum Compositor<Theme> {
Wgpu(iced_wgpu::window::Compositor<Theme>),
}
pub enum Surface {
Wgpu(iced_wgpu::window::Surface),
}
impl<Theme> iced_graphics::window::Compositor for Compositor<Theme> {
type Settings = Settings;
type Renderer = Renderer<Theme>;
type Surface = Surface;
fn new<W: HasRawWindowHandle + HasRawDisplayHandle>(
settings: Self::Settings,
compatible_window: Option<&W>,
) -> Result<(Self, Self::Renderer), Error> {
let (compositor, backend) = iced_wgpu::window::compositor::new(
iced_wgpu::Settings {
default_font: settings.default_font,
default_text_size: settings.default_text_size,
antialiasing: settings.antialiasing,
..iced_wgpu::Settings::from_env()
},
compatible_window,
)?;
Ok((
Self::Wgpu(compositor),
Renderer::new(Backend::Wgpu(backend)),
))
}
fn create_surface<W: HasRawWindowHandle + HasRawDisplayHandle>(
&mut self,
window: &W,
) -> Surface {
match self {
Self::Wgpu(compositor) => {
Surface::Wgpu(compositor.create_surface(window))
}
}
}
fn configure_surface(
&mut self,
surface: &mut Surface,
width: u32,
height: u32,
) {
match (self, surface) {
(Self::Wgpu(compositor), Surface::Wgpu(surface)) => {
compositor.configure_surface(surface, width, height);
}
}
}
fn fetch_information(&self) -> Information {
match self {
Self::Wgpu(compositor) => compositor.fetch_information(),
}
}
fn present<T: AsRef<str>>(
&mut self,
renderer: &mut Self::Renderer,
surface: &mut Self::Surface,
viewport: &Viewport,
background_color: Color,
overlay: &[T],
) -> Result<(), SurfaceError> {
renderer.with_primitives(|backend, primitives| {
match (self, backend, surface) {
(
Self::Wgpu(compositor),
Backend::Wgpu(backend),
Surface::Wgpu(surface),
) => iced_wgpu::window::compositor::present(
compositor,
backend,
surface,
primitives,
viewport,
background_color,
overlay,
),
}
})
}
}