//! Display fields that can be filled with text.
use crate::widget::tree::{self, Tree};
use crate::{Element, Widget};
use iced_native::event::{self, Event};
use iced_native::layout::{self, Layout};
use iced_native::mouse;
use iced_native::renderer;
use iced_native::text;
use iced_native::widget::text_input;
use iced_native::{Clipboard, Length, Padding, Point, Rectangle, Shell};
pub use iced_style::text_input::{Style, StyleSheet};
/// A field that can be filled with text.
///
/// # Example
/// ```
/// # pub type TextInput<'a, Message> = iced_pure::widget::TextInput<'a, Message, iced_native::renderer::Null>;
/// #[derive(Debug, Clone)]
/// enum Message {
/// TextInputChanged(String),
/// }
///
/// let value = "Some text";
///
/// let input = TextInput::new(
/// "This is the placeholder...",
/// value,
/// Message::TextInputChanged,
/// )
/// .padding(10);
/// ```
/// 
#[allow(missing_debug_implementations)]
pub struct TextInput<'a, Message, Renderer: text::Renderer> {
placeholder: String,
value: text_input::Value,
is_secure: bool,
font: Renderer::Font,
width: Length,
padding: Padding,
size: Option<u16>,
on_change: Box<dyn Fn(String) -> Message + 'a>,
on_submit: Option<Message>,
style_sheet: Box<dyn StyleSheet + 'a>,
}
impl<'a, Message, Renderer> TextInput<'a, Message, Renderer>
where
Message: Clone,
Renderer: text::Renderer,
{
/// Creates a new [`TextInput`].
///
/// It expects:
/// - a placeholder,
/// - the current value, and
/// - a function that produces a message when the [`TextInput`] changes.
pub fn new<F>(placeholder: &str, value: &str, on_change: F) -> Self
where
F: 'a + Fn(String) -> Message,
{
TextInput {
placeholder: String::from(placeholder),
value: text_input::Value::new(value),
is_secure: false,
font: Default::default(),
width: Length::Fill,
padding: Padding::ZERO,
size: None,
on_change: Box::new(on_change),
on_submit: None,
style_sheet: Default::default(),
}
}
/// Converts the [`TextInput`] into a secure password input.
pub fn password(mut self) -> Self {
self.is_secure = true;
self
}
/// Sets the [`Font`] of the [`TextInput`].
///
/// [`Font`]: iced_native::text::Renderer::Font
pub fn font(mut self, font: Renderer::Font) -> Self {
self.font = font;
self
}
/// Sets the width of the [`TextInput`].
pub fn width(mut self, width: Length) -> Self {
self.width = width;
self
}
/// Sets the [`Padding`] of the [`TextInput`].
pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
self.padding = padding.into();
self
}
/// Sets the text size of the [`TextInput`].
pub fn size(mut self, size: u16) -> Self {
self.size = Some(size);
self
}
/// Sets the message that should be produced when the [`TextInput`] is
/// focused and the enter key is pressed.
pub fn on_submit(mut self, message: Message) -> Self {
self.on_submit = Some(message);
self
}
/// Sets the style of the [`TextInput`].
pub fn style(
mut self,
style_sheet: impl Into<Box<dyn StyleSheet + 'a>>,
) -> Self {
self.style_sheet = style_sheet.into();
self
}
}
impl<'a, Message, Renderer> Widget<Message, Renderer>
for TextInput<'a, Message, Renderer>
where
Message: Clone,
Renderer: iced_native::text::Renderer,
{
fn tag(&self) -> tree::Tag {
tree::Tag::of::<text_input::State>()
}
fn state(&self) -> tree::State {
tree::State::new(text_input::State::new())
}
fn width(&self) -> Length {
self.width
}
fn height(&self) -> Length {
Length::Shrink
}
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
text_input::layout(
renderer,
limits,
self.width,
self.padding,
self.size,
)
}
fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
text_input::update(
event,
layout,
cursor_position,
renderer,
clipboard,
shell,
&mut self.value,
self.size,
&self.font,
self.is_secure,
self.on_change.as_ref(),
&self.on_submit,
|| tree.state.downcast_mut::<text_input::State>(),
)
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
_style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle,
) {
text_input::draw(
renderer,
layout,
cursor_position,
tree.state.downcast_ref::<text_input::State>(),
&self.value,
&self.placeholder,
self.size,
&self.font,
self.is_secure,
self.style_sheet.as_ref(),
)
}
fn mouse_interaction(
&self,
_state: &Tree,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle,
_renderer: &Renderer,
) -> mouse::Interaction {
text_input::mouse_interaction(layout, cursor_position)
}
}
impl<'a, Message, Renderer> From<TextInput<'a, Message, Renderer>>
for Element<'a, Message, Renderer>
where
Message: 'a + Clone,
Renderer: 'a + text::Renderer,
{
fn from(
text_input: TextInput<'a, Message, Renderer>,
) -> Element<'a, Message, Renderer> {
Element::new(text_input)
}
}