use crate::{Element, Tree, Widget};
use iced_native::alignment;
use iced_native::layout::{self, Layout};
use iced_native::renderer;
use iced_native::text;
use iced_native::{Color, Hasher, Length, Point, Rectangle, Size};
use std::any::{self, Any};
pub struct Text<Renderer>
where
Renderer: text::Renderer,
{
content: String,
size: Option<u16>,
color: Option<Color>,
font: Renderer::Font,
width: Length,
height: Length,
horizontal_alignment: alignment::Horizontal,
vertical_alignment: alignment::Vertical,
}
impl<Renderer: text::Renderer> Text<Renderer> {
/// Create a new fragment of [`Text`] with the given contents.
pub fn new<T: Into<String>>(label: T) -> Self {
Text {
content: label.into(),
size: None,
color: None,
font: Default::default(),
width: Length::Shrink,
height: Length::Shrink,
horizontal_alignment: alignment::Horizontal::Left,
vertical_alignment: alignment::Vertical::Top,
}
}
/// Sets the size of the [`Text`].
pub fn size(mut self, size: u16) -> Self {
self.size = Some(size);
self
}
/// Sets the [`Color`] of the [`Text`].
pub fn color<C: Into<Color>>(mut self, color: C) -> Self {
self.color = Some(color.into());
self
}
/// Sets the [`Font`] of the [`Text`].
///
/// [`Font`]: Renderer::Font
pub fn font(mut self, font: impl Into<Renderer::Font>) -> Self {
self.font = font.into();
self
}
/// Sets the width of the [`Text`] boundaries.
pub fn width(mut self, width: Length) -> Self {
self.width = width;
self
}
/// Sets the height of the [`Text`] boundaries.
pub fn height(mut self, height: Length) -> Self {
self.height = height;
self
}
/// Sets the [`HorizontalAlignment`] of the [`Text`].
pub fn horizontal_alignment(
mut self,
alignment: alignment::Horizontal,
) -> Self {
self.horizontal_alignment = alignment;
self
}
/// Sets the [`VerticalAlignment`] of the [`Text`].
pub fn vertical_alignment(
mut self,
alignment: alignment::Vertical,
) -> Self {
self.vertical_alignment = alignment;
self
}
}
impl<Message, Renderer> Widget<Message, Renderer> for Text<Renderer>
where
Renderer: text::Renderer,
{
fn tag(&self) -> any::TypeId {
any::TypeId::of::<()>()
}
fn state(&self) -> Box<dyn Any> {
Box::new(())
}
fn children(&self) -> &[Element<Message, Renderer>] {
&[]
}
fn width(&self) -> Length {
self.width
}
fn height(&self) -> Length {
self.height
}
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let limits = limits.width(self.width).height(self.height);
let size = self.size.unwrap_or(renderer.default_size());
let bounds = limits.max();
let (width, height) =
renderer.measure(&self.content, size, self.font.clone(), bounds);
let size = limits.resolve(Size::new(width, height));
layout::Node::new(size)
}
fn draw(
&self,
_tree: &Tree<Message, Renderer>,
renderer: &mut Renderer,
style: &renderer::Style,
layout: Layout<'_>,
_cursor_position: Point,
_viewport: &Rectangle,
) {
iced_native::widget::text::draw(
renderer,
style,
layout,
&self.content,
self.font.clone(),
self.size,
self.color,
self.horizontal_alignment,
self.vertical_alignment,
);
}
fn hash_layout(&self, state: &mut Hasher) {
use std::hash::Hash;
struct Marker;
std::any::TypeId::of::<Marker>().hash(state);
self.content.hash(state);
self.size.hash(state);
self.width.hash(state);
self.height.hash(state);
}
}
impl<Message, Renderer> Into<Element<Message, Renderer>> for Text<Renderer>
where
Renderer: text::Renderer + 'static,
{
fn into(self) -> Element<Message, Renderer> {
Element::new(self)
}
}
impl<Message, Renderer> Into<Element<Message, Renderer>> for &'static str
where
Renderer: text::Renderer + 'static,
{
fn into(self) -> Element<Message, Renderer> {
Text::new(self).into()
}
}