use crate::widget::{Column, Tree};
use crate::{Element, Widget};
use iced_native::event::{self, Event};
use iced_native::layout::{self, Layout};
use iced_native::mouse;
use iced_native::renderer;
use iced_native::widget::scrollable;
use iced_native::{
Alignment, Clipboard, Hasher, Length, Padding, Point, Rectangle, Shell,
};
pub use iced_style::scrollable::StyleSheet;
use std::any::{self, Any};
/// A widget that can vertically display an infinite amount of content with a
/// scrollbar.
#[allow(missing_debug_implementations)]
pub struct Scrollable<'a, Message, Renderer> {
height: Length,
scrollbar_width: u16,
scrollbar_margin: u16,
scroller_width: u16,
content: Column<'a, Message, Renderer>,
on_scroll: Option<Box<dyn Fn(f32) -> Message>>,
style_sheet: Box<dyn StyleSheet + 'a>,
}
impl<'a, Message, Renderer: iced_native::Renderer>
Scrollable<'a, Message, Renderer>
{
/// Creates a new [`Scrollable`] with the given [`State`].
pub fn new() -> Self {
Scrollable {
height: Length::Shrink,
scrollbar_width: 10,
scrollbar_margin: 0,
scroller_width: 10,
content: Column::new(),
on_scroll: None,
style_sheet: Default::default(),
}
}
/// Sets the vertical spacing _between_ elements.
///
/// Custom margins per element do not exist in Iced. You should use this
/// method instead! While less flexible, it helps you keep spacing between
/// elements consistent.
pub fn spacing(mut self, units: u16) -> Self {
self.content = self.content.spacing(units);
self
}
/// Sets the [`Padding`] of the [`Scrollable`].
pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
self.content = self.content.padding(padding);
self
}
/// Sets the width of the [`Scrollable`].
pub fn width(mut self, width: Length) -> Self {
self.content = self.content.width(width);
self
}
/// Sets the height of the [`Scrollable`].
pub fn height(mut self, height: Length) -> Self {
self.height = height;
self
}
/// Sets the horizontal alignment of the contents of the [`Scrollable`] .
pub fn align_items(mut self, align_items: Alignment) -> Self {
self.content = self.content.align_items(align_items);
self
}
/// Sets the scrollbar width of the [`Scrollable`] .
/// Silently enforces a minimum value of 1.
pub fn scrollbar_width(mut self, scrollbar_width: u16) -> Self {
self.scrollbar_width = scrollbar_width.max(1);
self
}
/// Sets the scrollbar margin of the [`Scrollable`] .
pub fn scrollbar_margin(mut self, scrollbar_margin: u16) -> Self {
self.scrollbar_margin = scrollbar_margin;
self
}
/// Sets the scroller width of the [`Scrollable`] .
///
/// It silently enforces a minimum value of 1.
pub fn scroller_width(mut self, scroller_width: u16) -> Self {
self.scroller_width = scroller_width.max(1);
self
}
/// Sets a function to call when the [`Scrollable`] is scrolled.
///
/// The function takes the new relative offset of the [`Scrollable`]
/// (e.g. `0` means top, while `1` means bottom).
pub fn on_scroll(mut self, f: impl Fn(f32) -> Message + 'static) -> Self {
self.on_scroll = Some(Box::new(f));
self
}
/// Sets the style of the [`Scrollable`] .
pub fn style(
mut self,
style_sheet: impl Into<Box<dyn StyleSheet + 'a>>,
) -> Self {
self.style_sheet = style_sheet.into();
self
}
/// Adds an element to the [`Scrollable`].
pub fn push<E>(mut self, child: E) -> Self
where
E: Into<Element<'a, Message, Renderer>>,
{
self.content = self.content.push(child);
self
}
}
impl<'a, Message, Renderer> Widget<Message, Renderer>
for Scrollable<'a, Message, Renderer>
where
Renderer: iced_native::Renderer,
{
fn tag(&self) -> any::TypeId {
any::TypeId::of::<scrollable::State>()
}
fn state(&self) -> Box<dyn Any> {
Box::new(scrollable::State::new())
}
fn children(&self) -> &[Element<Message, Renderer>] {
self.content.children()
}
fn width(&self) -> Length {
Widget::<Message, Renderer>::width(&self.content)
}
fn height(&self) -> Length {
self.height
}
fn hash_layout(&self, state: &mut Hasher) {
use std::hash::Hash;
self.tag().hash(state);
self.height.hash(state);
self.content.hash_layout(state)
}
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
scrollable::layout(
renderer,
limits,
Widget::<Message, Renderer>::width(self),
self.height,
|renderer, limits| self.content.layout(renderer, limits),
)
}
fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
scrollable::update(
tree.state.downcast_mut::<scrollable::State>(),
event,
layout,
cursor_position,
clipboard,
shell,
self.scrollbar_width,
self.scrollbar_margin,
self.scroller_width,
&self.on_scroll,
|event, layout, cursor_position, clipboard, shell| {
self.content.on_event(
&mut tree.children[0],
event,
layout,
cursor_position,
renderer,
clipboard,
shell,
)
},
)
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle,
) {
scrollable::draw(
tree.state.downcast_ref::<scrollable::State>(),
renderer,
layout,
cursor_position,
self.scrollbar_width,
self.scrollbar_margin,
self.scroller_width,
self.style_sheet.as_ref(),
|renderer, layout, cursor_position, viewport| {
self.content.draw(
&tree.children[0],
renderer,
style,
layout,
cursor_position,
viewport,
)
},
)
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
scrollable::mouse_interaction(
tree.state.downcast_ref::<scrollable::State>(),
layout,
cursor_position,
self.scrollbar_width,
self.scrollbar_margin,
self.scroller_width,
|layout, cursor_position, viewport| {
self.content.mouse_interaction(
&tree.children[0],
layout,
cursor_position,
viewport,
renderer,
)
},
)
}
}