//! Navigate an endless amount of content with a scrollbar.
use crate::overlay;
use crate::widget::tree::{self, Tree};
use crate::{Element, Widget};
use iced_native::event::{self, Event};
use iced_native::layout::{self, Layout};
use iced_native::mouse;
use iced_native::renderer;
use iced_native::widget::scrollable;
use iced_native::{Clipboard, Length, Point, Rectangle, Shell, Vector};
pub use iced_style::scrollable::{Scrollbar, Scroller, StyleSheet};
/// A widget that can vertically display an infinite amount of content with a
/// scrollbar.
#[allow(missing_debug_implementations)]
pub struct Scrollable<'a, Message, Renderer> {
height: Length,
scrollbar_width: u16,
scrollbar_margin: u16,
scroller_width: u16,
on_scroll: Option<Box<dyn Fn(f32) -> Message + 'a>>,
style_sheet: Box<dyn StyleSheet + 'a>,
content: Element<'a, Message, Renderer>,
}
impl<'a, Message, Renderer: iced_native::Renderer>
Scrollable<'a, Message, Renderer>
{
/// Creates a new [`Scrollable`].
pub fn new(content: impl Into<Element<'a, Message, Renderer>>) -> Self {
Scrollable {
height: Length::Shrink,
scrollbar_width: 10,
scrollbar_margin: 0,
scroller_width: 10,
on_scroll: None,
style_sheet: Default::default(),
content: content.into(),
}
}
/// Sets the height of the [`Scrollable`].
pub fn height(mut self, height: Length) -> Self {
self.height = height;
self
}
/// Sets the scrollbar width of the [`Scrollable`] .
/// Silently enforces a minimum value of 1.
pub fn scrollbar_width(mut self, scrollbar_width: u16) -> Self {
self.scrollbar_width = scrollbar_width.max(1);
self
}
/// Sets the scrollbar margin of the [`Scrollable`] .
pub fn scrollbar_margin(mut self, scrollbar_margin: u16) -> Self {
self.scrollbar_margin = scrollbar_margin;
self
}
/// Sets the scroller width of the [`Scrollable`] .
///
/// It silently enforces a minimum value of 1.
pub fn scroller_width(mut self, scroller_width: u16) -> Self {
self.scroller_width = scroller_width.max(1);
self
}
/// Sets a function to call when the [`Scrollable`] is scrolled.
///
/// The function takes the new relative offset of the [`Scrollable`]
/// (e.g. `0` means top, while `1` means bottom).
pub fn on_scroll(mut self, f: impl Fn(f32) -> Message + 'a) -> Self {
self.on_scroll = Some(Box::new(f));
self
}
/// Sets the style of the [`Scrollable`] .
pub fn style(
mut self,
style_sheet: impl Into<Box<dyn StyleSheet + 'a>>,
) -> Self {
self.style_sheet = style_sheet.into();
self
}
}
impl<'a, Message, Renderer> Widget<Message, Renderer>
for Scrollable<'a, Message, Renderer>
where
Renderer: iced_native::Renderer,
{
fn tag(&self) -> tree::Tag {
tree::Tag::of::<scrollable::State>()
}
fn state(&self) -> tree::State {
tree::State::new(scrollable::State::new())
}
fn children(&self) -> Vec<Tree> {
vec![Tree::new(&self.content)]
}
fn diff(&self, tree: &mut Tree) {
tree.diff_children(std::slice::from_ref(&self.content))
}
fn width(&self) -> Length {
self.content.as_widget().width()
}
fn height(&self) -> Length {
self.height
}
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
scrollable::layout(
renderer,
limits,
Widget::<Message, Renderer>::width(self),
self.height,
|renderer, limits| {
self.content.as_widget().layout(renderer, limits)
},
)
}
fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
scrollable::update(
tree.state.downcast_mut::<scrollable::State>(),
event,
layout,
cursor_position,
clipboard,
shell,
self.scrollbar_width,
self.scrollbar_margin,
self.scroller_width,
&self.on_scroll,
|event, layout, cursor_position, clipboard, shell| {
self.content.as_widget_mut().on_event(
&mut tree.children[0],
event,
layout,
cursor_position,
renderer,
clipboard,
shell,
)
},
)
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle,
) {
scrollable::draw(
tree.state.downcast_ref::<scrollable::State>(),
renderer,
layout,
cursor_position,
self.scrollbar_width,
self.scrollbar_margin,
self.scroller_width,
self.style_sheet.as_ref(),
|renderer, layout, cursor_position, viewport| {
self.content.as_widget().draw(
&tree.children[0],
renderer,
style,
layout,
cursor_position,
viewport,
)
},
)
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
scrollable::mouse_interaction(
tree.state.downcast_ref::<scrollable::State>(),
layout,
cursor_position,
self.scrollbar_width,
self.scrollbar_margin,
self.scroller_width,
|layout, cursor_position, viewport| {
self.content.as_widget().mouse_interaction(
&tree.children[0],
layout,
cursor_position,
viewport,
renderer,
)
},
)
}
fn overlay<'b>(
&'b self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'b, Message, Renderer>> {
self.content
.as_widget()
.overlay(
&mut tree.children[0],
layout.children().next().unwrap(),
renderer,
)
.map(|overlay| {
let bounds = layout.bounds();
let content_layout = layout.children().next().unwrap();
let content_bounds = content_layout.bounds();
let offset = tree
.state
.downcast_ref::<scrollable::State>()
.offset(bounds, content_bounds);
overlay.translate(Vector::new(0.0, -(offset as f32)))
})
}
}
impl<'a, Message, Renderer> From<Scrollable<'a, Message, Renderer>>
for Element<'a, Message, Renderer>
where
Message: 'a + Clone,
Renderer: 'a + iced_native::Renderer,
{
fn from(
text_input: Scrollable<'a, Message, Renderer>,
) -> Element<'a, Message, Renderer> {
Element::new(text_input)
}
}