//! Let your users split regions of your application and organize layout dynamically.
//!
//! [](https://gfycat.com/mixedflatjellyfish)
//!
//! # Example
//! The [`pane_grid` example] showcases how to use a [`PaneGrid`] with resizing,
//! drag and drop, and hotkey support.
//!
//! [`pane_grid` example]: https://github.com/iced-rs/iced/tree/0.4/examples/pane_grid
mod content;
mod title_bar;
pub use content::Content;
pub use title_bar::TitleBar;
pub use iced_native::widget::pane_grid::{
Axis, Configuration, Direction, DragEvent, Node, Pane, ResizeEvent, Split,
State,
};
use crate::overlay;
use crate::widget::container;
use crate::widget::tree::{self, Tree};
use crate::{Element, Widget};
use iced_native::event::{self, Event};
use iced_native::layout;
use iced_native::mouse;
use iced_native::renderer;
use iced_native::widget::pane_grid;
use iced_native::widget::pane_grid::state;
use iced_native::{Clipboard, Layout, Length, Point, Rectangle, Shell};
pub use iced_style::pane_grid::{Line, StyleSheet};
/// A collection of panes distributed using either vertical or horizontal splits
/// to completely fill the space available.
///
/// [](https://gfycat.com/frailfreshairedaleterrier)
///
/// This distribution of space is common in tiling window managers (like
/// [`awesome`](https://awesomewm.org/), [`i3`](https://i3wm.org/), or even
/// [`tmux`](https://github.com/tmux/tmux)).
///
/// A [`PaneGrid`] supports:
///
/// * Vertical and horizontal splits
/// * Tracking of the last active pane
/// * Mouse-based resizing
/// * Drag and drop to reorganize panes
/// * Hotkey support
/// * Configurable modifier keys
/// * [`State`] API to perform actions programmatically (`split`, `swap`, `resize`, etc.)
///
/// ## Example
///
/// ```
/// # use iced_pure::widget::pane_grid;
/// # use iced_pure::text;
/// #
/// # type PaneGrid<'a, Message> =
/// # iced_pure::widget::PaneGrid<'a, Message, iced_native::renderer::Null>;
/// #
/// enum PaneState {
/// SomePane,
/// AnotherKindOfPane,
/// }
///
/// enum Message {
/// PaneDragged(pane_grid::DragEvent),
/// PaneResized(pane_grid::ResizeEvent),
/// }
///
/// let (mut state, _) = pane_grid::State::new(PaneState::SomePane);
///
/// let pane_grid =
/// PaneGrid::new(&state, |pane, state| {
/// pane_grid::Content::new(match state {
/// PaneState::SomePane => text("This is some pane"),
/// PaneState::AnotherKindOfPane => text("This is another kind of pane"),
/// })
/// })
/// .on_drag(Message::PaneDragged)
/// .on_resize(10, Message::PaneResized);
/// ```
#[allow(missing_debug_implementations)]
pub struct PaneGrid<'a, Message, Renderer>
where
Renderer: iced_native::Renderer,
Renderer::Theme: StyleSheet + container::StyleSheet,
{
state: &'a state::Internal,
elements: Vec<(Pane, Content<'a, Message, Renderer>)>,
width: Length,
height: Length,
spacing: u16,
on_click: Option<Box<dyn Fn(Pane) -> Message + 'a>>,
on_drag: Option<Box<dyn Fn(DragEvent) -> Message + 'a>>,
on_resize: Option<(u16, Box<dyn Fn(ResizeEvent) -> Message + 'a>)>,
style: <Renderer::Theme as StyleSheet>::Style,
}
impl<'a, Message, Renderer> PaneGrid<'a, Message, Renderer>
where
Renderer: iced_native::Renderer,
Renderer::Theme: StyleSheet + container::StyleSheet,
{
/// Creates a [`PaneGrid`] with the given [`State`] and view function.
///
/// The view function will be called to display each [`Pane`] present in the
/// [`State`].
pub fn new<T>(
state: &'a State<T>,
view: impl Fn(Pane, &'a T) -> Content<'a, Message, Renderer>,
) -> Self {
let elements = {
state
.panes
.iter()
.map(|(pane, pane_state)| (*pane, view(*pane, pane_state)))
.collect()
};
Self {
elements,
state: &state.internal,
width: Length::Fill,
height: Length::Fill,
spacing: 0,
on_click: None,
on_drag: None,
on_resize: None,
style: Default::default(),
}
}
/// Sets the width of the [`PaneGrid`].
pub fn width(mut self, width: Length) -> Self {
self.width = width;
self
}
/// Sets the height of the [`PaneGrid`].
pub fn height(mut self, height: Length) -> Self {
self.height = height;
self
}
/// Sets the spacing _between_ the panes of the [`PaneGrid`].
pub fn spacing(mut self, units: u16) -> Self {
self.spacing = units;
self
}
/// Sets the message that will be produced when a [`Pane`] of the
/// [`PaneGrid`] is clicked.
pub fn on_click<F>(mut self, f: F) -> Self
where
F: 'a + Fn(Pane) -> Message,
{
self.on_click = Some(Box::new(f));
self
}
/// Enables the drag and drop interactions of the [`PaneGrid`], which will
/// use the provided function to produce messages.
pub fn on_drag<F>(mut self, f: F) -> Self
where
F: 'a + Fn(DragEvent) -> Message,
{
self.on_drag = Some(Box::new(f));
self
}
/// Enables the resize interactions of the [`PaneGrid`], which will
/// use the provided function to produce messages.
///
/// The `leeway` describes the amount of space around a split that can be
/// used to grab it.
///
/// The grabbable area of a split will have a length of `spacing + leeway`,
/// properly centered. In other words, a length of
/// `(spacing + leeway) / 2.0` on either side of the split line.
pub fn on_resize<F>(mut self, leeway: u16, f: F) -> Self
where
F: 'a + Fn(ResizeEvent) -> Message,
{
self.on_resize = Some((leeway, Box::new(f)));
self
}
/// Sets the style of the [`PaneGrid`].
pub fn style(
mut self,
style: impl Into<<Renderer::Theme as StyleSheet>::Style>,
) -> Self {
self.style = style.into();
self
}
}
impl<'a, Message, Renderer> Widget<Message, Renderer>
for PaneGrid<'a, Message, Renderer>
where
Renderer: iced_native::Renderer,
Renderer::Theme: StyleSheet + container::StyleSheet,
{
fn tag(&self) -> tree::Tag {
tree::Tag::of::<state::Action>()
}
fn state(&self) -> tree::State {
tree::State::new(state::Action::Idle)
}
fn children(&self) -> Vec<Tree> {
self.elements
.iter()
.map(|(_, content)| content.state())
.collect()
}
fn diff(&self, tree: &mut Tree) {
tree.diff_children_custom(
&self.elements,
|state, (_, content)| content.diff(state),
|(_, content)| content.state(),
)
}
fn width(&self) -> Length {
self.width
}
fn height(&self) -> Length {
self.height
}
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
pane_grid::layout(
renderer,
limits,
self.state,
self.width,
self.height,
self.spacing,
self.elements.iter().map(|(pane, content)| (*pane, content)),
|element, renderer, limits| element.layout(renderer, limits),
)
}
fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
let action = tree.state.downcast_mut::<state::Action>();
let event_status = pane_grid::update(
action,
self.state,
&event,
layout,
cursor_position,
shell,
self.spacing,
self.elements.iter().map(|(pane, content)| (*pane, content)),
&self.on_click,
&self.on_drag,
&self.on_resize,
);
let picked_pane = action.picked_pane().map(|(pane, _)| pane);
self.elements
.iter_mut()
.zip(&mut tree.children)
.zip(layout.children())
.map(|(((pane, content), tree), layout)| {
let is_picked = picked_pane == Some(*pane);
content.on_event(
tree,
event.clone(),
layout,
cursor_position,
renderer,
clipboard,
shell,
is_picked,
)
})
.fold(event_status, event::Status::merge)
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
pane_grid::mouse_interaction(
tree.state.downcast_ref(),
self.state,
layout,
cursor_position,
self.spacing,
self.on_resize.as_ref().map(|(leeway, _)| *leeway),
)
.unwrap_or_else(|| {
self.elements
.iter()
.zip(&tree.children)
.zip(layout.children())
.map(|(((_pane, content), tree), layout)| {
content.mouse_interaction(
tree,
layout,
cursor_position,
viewport,
renderer,
)
})
.max()
.unwrap_or_default()
})
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Renderer::Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
) {
pane_grid::draw(
tree.state.downcast_ref(),
self.state,
layout,
cursor_position,
renderer,
theme,
style,
viewport,
self.spacing,
self.on_resize.as_ref().map(|(leeway, _)| *leeway),
self.style,
self.elements
.iter()
.zip(&tree.children)
.map(|((pane, content), tree)| (*pane, (content, tree))),
|(content, tree),
renderer,
style,
layout,
cursor_position,
rectangle| {
content.draw(
tree,
renderer,
theme,
style,
layout,
cursor_position,
rectangle,
);
},
)
}
fn overlay<'b>(
&'b self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'_, Message, Renderer>> {
self.elements
.iter()
.zip(&mut tree.children)
.zip(layout.children())
.filter_map(|(((_, pane), tree), layout)| {
pane.overlay(tree, layout, renderer)
})
.next()
}
}
impl<'a, Message, Renderer> From<PaneGrid<'a, Message, Renderer>>
for Element<'a, Message, Renderer>
where
Message: 'a,
Renderer: 'a + iced_native::Renderer,
Renderer::Theme: StyleSheet + container::StyleSheet,
{
fn from(
pane_grid: PaneGrid<'a, Message, Renderer>,
) -> Element<'a, Message, Renderer> {
Element::new(pane_grid)
}
}