//! Decorate content and apply alignment.
use crate::widget::Tree;
use crate::{Element, Widget};
use iced_native::alignment;
use iced_native::event::{self, Event};
use iced_native::layout;
use iced_native::mouse;
use iced_native::overlay;
use iced_native::renderer;
use iced_native::widget::container;
use iced_native::{
Clipboard, Layout, Length, Padding, Point, Rectangle, Shell,
};
use std::u32;
pub use iced_style::container::{Style, StyleSheet};
/// An element decorating some content.
///
/// It is normally used for alignment purposes.
#[allow(missing_debug_implementations)]
pub struct Container<'a, Message, Renderer> {
padding: Padding,
width: Length,
height: Length,
max_width: u32,
max_height: u32,
horizontal_alignment: alignment::Horizontal,
vertical_alignment: alignment::Vertical,
style_sheet: Box<dyn StyleSheet + 'a>,
content: Element<'a, Message, Renderer>,
}
impl<'a, Message, Renderer> Container<'a, Message, Renderer>
where
Renderer: iced_native::Renderer,
{
/// Creates an empty [`Container`].
pub fn new<T>(content: T) -> Self
where
T: Into<Element<'a, Message, Renderer>>,
{
Container {
padding: Padding::ZERO,
width: Length::Shrink,
height: Length::Shrink,
max_width: u32::MAX,
max_height: u32::MAX,
horizontal_alignment: alignment::Horizontal::Left,
vertical_alignment: alignment::Vertical::Top,
style_sheet: Default::default(),
content: content.into(),
}
}
/// Sets the [`Padding`] of the [`Container`].
pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
self.padding = padding.into();
self
}
/// Sets the width of the [`Container`].
pub fn width(mut self, width: Length) -> Self {
self.width = width;
self
}
/// Sets the height of the [`Container`].
pub fn height(mut self, height: Length) -> Self {
self.height = height;
self
}
/// Sets the maximum width of the [`Container`].
pub fn max_width(mut self, max_width: u32) -> Self {
self.max_width = max_width;
self
}
/// Sets the maximum height of the [`Container`] in pixels.
pub fn max_height(mut self, max_height: u32) -> Self {
self.max_height = max_height;
self
}
/// Sets the content alignment for the horizontal axis of the [`Container`].
pub fn align_x(mut self, alignment: alignment::Horizontal) -> Self {
self.horizontal_alignment = alignment;
self
}
/// Sets the content alignment for the vertical axis of the [`Container`].
pub fn align_y(mut self, alignment: alignment::Vertical) -> Self {
self.vertical_alignment = alignment;
self
}
/// Centers the contents in the horizontal axis of the [`Container`].
pub fn center_x(mut self) -> Self {
self.horizontal_alignment = alignment::Horizontal::Center;
self
}
/// Centers the contents in the vertical axis of the [`Container`].
pub fn center_y(mut self) -> Self {
self.vertical_alignment = alignment::Vertical::Center;
self
}
/// Sets the style of the [`Container`].
pub fn style(
mut self,
style_sheet: impl Into<Box<dyn StyleSheet + 'a>>,
) -> Self {
self.style_sheet = style_sheet.into();
self
}
}
impl<'a, Message, Renderer> Widget<Message, Renderer>
for Container<'a, Message, Renderer>
where
Renderer: iced_native::Renderer,
{
fn children(&self) -> Vec<Tree> {
vec![Tree::new(&self.content)]
}
fn diff(&self, tree: &mut Tree) {
tree.diff_children(std::slice::from_ref(&self.content))
}
fn width(&self) -> Length {
self.width
}
fn height(&self) -> Length {
self.height
}
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
container::layout(
renderer,
limits,
self.width,
self.height,
self.padding,
self.horizontal_alignment,
self.vertical_alignment,
|renderer, limits| {
self.content.as_widget().layout(renderer, limits)
},
)
}
fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
self.content.as_widget_mut().on_event(
&mut tree.children[0],
event,
layout.children().next().unwrap(),
cursor_position,
renderer,
clipboard,
shell,
)
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.content.as_widget().mouse_interaction(
&tree.children[0],
layout.children().next().unwrap(),
cursor_position,
viewport,
renderer,
)
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
renderer_style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
) {
let style = self.style_sheet.style();
container::draw_background(renderer, &style, layout.bounds());
self.content.as_widget().draw(
&tree.children[0],
renderer,
&renderer::Style {
text_color: style
.text_color
.unwrap_or(renderer_style.text_color),
},
layout.children().next().unwrap(),
cursor_position,
viewport,
);
}
fn overlay<'b>(
&'b self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'b, Message, Renderer>> {
self.content.as_widget().overlay(
&mut tree.children[0],
layout.children().next().unwrap(),
renderer,
)
}
}
impl<'a, Message, Renderer> From<Container<'a, Message, Renderer>>
for Element<'a, Message, Renderer>
where
Renderer: 'a + iced_native::Renderer,
Message: 'a,
{
fn from(
column: Container<'a, Message, Renderer>,
) -> Element<'a, Message, Renderer> {
Element::new(column)
}
}