//! Allow your users to perform actions by pressing a button.
use crate::overlay;
use crate::widget::tree::{self, Tree};
use crate::{Element, Widget};
use iced_native::event::{self, Event};
use iced_native::layout;
use iced_native::mouse;
use iced_native::renderer;
use iced_native::widget::button;
use iced_native::{
Clipboard, Layout, Length, Padding, Point, Rectangle, Shell,
};
pub use iced_style::button::{Appearance, StyleSheet};
use button::State;
/// A generic widget that produces a message when pressed.
///
/// ```
/// # type Button<'a, Message> =
/// # iced_pure::widget::Button<'a, Message, iced_native::renderer::Null>;
/// #
/// #[derive(Clone)]
/// enum Message {
/// ButtonPressed,
/// }
///
/// let button = Button::new("Press me!").on_press(Message::ButtonPressed);
/// ```
///
/// If a [`Button::on_press`] handler is not set, the resulting [`Button`] will
/// be disabled:
///
/// ```
/// # type Button<'a, Message> =
/// # iced_pure::widget::Button<'a, Message, iced_native::renderer::Null>;
/// #
/// #[derive(Clone)]
/// enum Message {
/// ButtonPressed,
/// }
///
/// fn disabled_button<'a>() -> Button<'a, Message> {
/// Button::new("I'm disabled!")
/// }
///
/// fn enabled_button<'a>() -> Button<'a, Message> {
/// disabled_button().on_press(Message::ButtonPressed)
/// }
/// ```
pub struct Button<'a, Message, Renderer>
where
Renderer: iced_native::Renderer,
Renderer::Theme: StyleSheet,
{
content: Element<'a, Message, Renderer>,
on_press: Option<Message>,
width: Length,
height: Length,
padding: Padding,
style: <Renderer::Theme as StyleSheet>::Style,
}
impl<'a, Message, Renderer> Button<'a, Message, Renderer>
where
Renderer: iced_native::Renderer,
Renderer::Theme: StyleSheet,
{
/// Creates a new [`Button`] with the given content.
pub fn new(content: impl Into<Element<'a, Message, Renderer>>) -> Self {
Button {
content: content.into(),
on_press: None,
width: Length::Shrink,
height: Length::Shrink,
padding: Padding::new(5),
style: <Renderer::Theme as StyleSheet>::Style::default(),
}
}
/// Sets the width of the [`Button`].
pub fn width(mut self, width: Length) -> Self {
self.width = width;
self
}
/// Sets the height of the [`Button`].
pub fn height(mut self, height: Length) -> Self {
self.height = height;
self
}
/// Sets the [`Padding`] of the [`Button`].
pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
self.padding = padding.into();
self
}
/// Sets the message that will be produced when the [`Button`] is pressed.
///
/// Unless `on_press` is called, the [`Button`] will be disabled.
pub fn on_press(mut self, msg: Message) -> Self {
self.on_press = Some(msg);
self
}
/// Sets the style variant of this [`Button`].
pub fn style(
mut self,
style: <Renderer::Theme as StyleSheet>::Style,
) -> Self {
self.style = style;
self
}
}
impl<'a, Message, Renderer> Widget<Message, Renderer>
for Button<'a, Message, Renderer>
where
Message: 'a + Clone,
Renderer: 'a + iced_native::Renderer,
Renderer::Theme: StyleSheet,
{
fn tag(&self) -> tree::Tag {
tree::Tag::of::<State>()
}
fn state(&self) -> tree::State {
tree::State::new(State::new())
}
fn children(&self) -> Vec<Tree> {
vec![Tree::new(&self.content)]
}
fn diff(&self, tree: &mut Tree) {
tree.diff_children(std::slice::from_ref(&self.content))
}
fn width(&self) -> Length {
self.width
}
fn height(&self) -> Length {
self.height
}
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
button::layout(
renderer,
limits,
self.width,
self.height,
self.padding,
|renderer, limits| {
self.content.as_widget().layout(renderer, limits)
},
)
}
fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
if let event::Status::Captured = self.content.as_widget_mut().on_event(
&mut tree.children[0],
event.clone(),
layout.children().next().unwrap(),
cursor_position,
renderer,
clipboard,
shell,
) {
return event::Status::Captured;
}
button::update(
event,
layout,
cursor_position,
shell,
&self.on_press,
|| tree.state.downcast_mut::<State>(),
)
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Renderer::Theme,
_style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle,
) {
let bounds = layout.bounds();
let content_layout = layout.children().next().unwrap();
let styling = button::draw(
renderer,
bounds,
cursor_position,
self.on_press.is_some(),
theme,
self.style,
|| tree.state.downcast_ref::<State>(),
);
self.content.as_widget().draw(
&tree.children[0],
renderer,
theme,
&renderer::Style {
text_color: styling.text_color,
},
content_layout,
cursor_position,
&bounds,
);
}
fn mouse_interaction(
&self,
_tree: &Tree,
layout: Layout<'_>,
cursor_position: Point,
_viewport: &Rectangle,
_renderer: &Renderer,
) -> mouse::Interaction {
button::mouse_interaction(
layout,
cursor_position,
self.on_press.is_some(),
)
}
fn overlay<'b>(
&'b self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'b, Message, Renderer>> {
self.content.as_widget().overlay(
&mut tree.children[0],
layout.children().next().unwrap(),
renderer,
)
}
}
impl<'a, Message, Renderer> From<Button<'a, Message, Renderer>>
for Element<'a, Message, Renderer>
where
Message: Clone + 'a,
Renderer: iced_native::Renderer + 'a,
Renderer::Theme: StyleSheet,
{
fn from(button: Button<'a, Message, Renderer>) -> Self {
Self::new(button)
}
}