//! Display a widget over another.
use std::hash::Hash;
use iced_core::Rectangle;
use crate::event;
use crate::layout;
use crate::mouse;
use crate::renderer;
use crate::text;
use crate::widget::container;
use crate::widget::text::Text;
use crate::{
Clipboard, Element, Event, Hasher, Layout, Length, Padding, Point, Size,
Vector, Widget,
};
/// An element to display a widget over another.
#[allow(missing_debug_implementations)]
pub struct Tooltip<'a, Message, Renderer: text::Renderer> {
content: Element<'a, Message, Renderer>,
tooltip: Text<Renderer>,
position: Position,
style_sheet: Box<dyn container::StyleSheet + 'a>,
gap: u16,
padding: u16,
}
impl<'a, Message, Renderer> Tooltip<'a, Message, Renderer>
where
Renderer: text::Renderer,
{
/// The default padding of a [`Tooltip`] drawn by this renderer.
const DEFAULT_PADDING: u16 = 5;
/// Creates an empty [`Tooltip`].
///
/// [`Tooltip`]: struct.Tooltip.html
pub fn new(
content: impl Into<Element<'a, Message, Renderer>>,
tooltip: impl ToString,
position: Position,
) -> Self {
Tooltip {
content: content.into(),
tooltip: Text::new(tooltip.to_string()),
position,
style_sheet: Default::default(),
gap: 0,
padding: Self::DEFAULT_PADDING,
}
}
/// Sets the size of the text of the [`Tooltip`].
pub fn size(mut self, size: u16) -> Self {
self.tooltip = self.tooltip.size(size);
self
}
/// Sets the font of the [`Tooltip`].
///
/// [`Font`]: Renderer::Font
pub fn font(mut self, font: impl Into<Renderer::Font>) -> Self {
self.tooltip = self.tooltip.font(font);
self
}
/// Sets the gap between the content and its [`Tooltip`].
pub fn gap(mut self, gap: u16) -> Self {
self.gap = gap;
self
}
/// Sets the padding of the [`Tooltip`].
pub fn padding(mut self, padding: u16) -> Self {
self.padding = padding;
self
}
/// Sets the style of the [`Tooltip`].
pub fn style(
mut self,
style_sheet: impl Into<Box<dyn container::StyleSheet + 'a>>,
) -> Self {
self.style_sheet = style_sheet.into();
self
}
}
/// The position of the tooltip. Defaults to following the cursor.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Position {
/// The tooltip will follow the cursor.
FollowCursor,
/// The tooltip will appear on the top of the widget.
Top,
/// The tooltip will appear on the bottom of the widget.
Bottom,
/// The tooltip will appear on the left of the widget.
Left,
/// The tooltip will appear on the right of the widget.
Right,
}
impl<'a, Message, Renderer> Widget<Message, Renderer>
for Tooltip<'a, Message, Renderer>
where
Renderer: text::Renderer,
{
fn width(&self) -> Length {
self.content.width()
}
fn height(&self) -> Length {
self.content.height()
}
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
self.content.layout(renderer, limits)
}
fn on_event(
&mut self,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
messages: &mut Vec<Message>,
) -> event::Status {
self.content.widget.on_event(
event,
layout,
cursor_position,
renderer,
clipboard,
messages,
)
}
fn mouse_interaction(
&self,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
) -> mouse::Interaction {
self.content
.mouse_interaction(layout, cursor_position, viewport)
}
fn draw(
&self,
renderer: &mut Renderer,
inherited_style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
) {
self.content.draw(
renderer,
inherited_style,
layout,
cursor_position,
viewport,
);
let bounds = layout.bounds();
if bounds.contains(cursor_position) {
let gap = f32::from(self.gap);
let style = self.style_sheet.style();
let defaults = renderer::Style {
text_color: style
.text_color
.unwrap_or(inherited_style.text_color),
};
let text_layout = Widget::<(), Renderer>::layout(
&self.tooltip,
renderer,
&layout::Limits::new(Size::ZERO, viewport.size())
.pad(Padding::new(self.padding)),
);
let padding = f32::from(self.padding);
let text_bounds = text_layout.bounds();
let x_center = bounds.x + (bounds.width - text_bounds.width) / 2.0;
let y_center =
bounds.y + (bounds.height - text_bounds.height) / 2.0;
let mut tooltip_bounds = {
let offset = match self.position {
Position::Top => Vector::new(
x_center,
bounds.y - text_bounds.height - gap - padding,
),
Position::Bottom => Vector::new(
x_center,
bounds.y + bounds.height + gap + padding,
),
Position::Left => Vector::new(
bounds.x - text_bounds.width - gap - padding,
y_center,
),
Position::Right => Vector::new(
bounds.x + bounds.width + gap + padding,
y_center,
),
Position::FollowCursor => Vector::new(
cursor_position.x,
cursor_position.y - text_bounds.height,
),
};
Rectangle {
x: offset.x - padding,
y: offset.y - padding,
width: text_bounds.width + padding * 2.0,
height: text_bounds.height + padding * 2.0,
}
};
if tooltip_bounds.x < viewport.x {
tooltip_bounds.x = viewport.x;
} else if viewport.x + viewport.width
< tooltip_bounds.x + tooltip_bounds.width
{
tooltip_bounds.x =
viewport.x + viewport.width - tooltip_bounds.width;
}
if tooltip_bounds.y < viewport.y {
tooltip_bounds.y = viewport.y;
} else if viewport.y + viewport.height
< tooltip_bounds.y + tooltip_bounds.height
{
tooltip_bounds.y =
viewport.y + viewport.height - tooltip_bounds.height;
}
renderer.with_layer(*viewport, |renderer| {
container::draw_background(renderer, &style, tooltip_bounds);
Widget::<(), Renderer>::draw(
&self.tooltip,
renderer,
&defaults,
Layout::with_offset(
Vector::new(
tooltip_bounds.x + padding,
tooltip_bounds.y + padding,
),
&text_layout,
),
cursor_position,
viewport,
);
});
}
}
fn hash_layout(&self, state: &mut Hasher) {
struct Marker;
std::any::TypeId::of::<Marker>().hash(state);
self.content.hash_layout(state);
}
}
impl<'a, Message, Renderer> From<Tooltip<'a, Message, Renderer>>
for Element<'a, Message, Renderer>
where
Renderer: 'a + text::Renderer,
Message: 'a,
{
fn from(
column: Tooltip<'a, Message, Renderer>,
) -> Element<'a, Message, Renderer> {
Element::new(column)
}
}