//! Display a widget over another.
use std::hash::Hash;
use iced_core::Rectangle;
use crate::widget::text::{self, Text};
use crate::{
event, layout, Clipboard, Element, Event, Hasher, Layout, Length, Point,
Widget,
};
/// An element to display a widget over another.
#[allow(missing_debug_implementations)]
pub struct Tooltip<'a, Message, Renderer: self::Renderer + text::Renderer> {
content: Element<'a, Message, Renderer>,
tooltip: Text<Renderer>,
position: Position,
}
impl<'a, Message, Renderer> Tooltip<'a, Message, Renderer>
where
Renderer: self::Renderer + text::Renderer,
{
/// Creates an empty [`Tooltip`].
///
/// [`Tooltip`]: struct.Tooltip.html
pub fn new(
content: impl Into<Element<'a, Message, Renderer>>,
tooltip: Text<Renderer>,
position: Position,
) -> Self {
Tooltip {
content: content.into(),
tooltip,
position,
}
}
}
/// The position of the tooltip. Defaults to following the cursor.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Position {
/// The tooltip will follow the cursor.
FollowCursor,
/// The tooltip will appear on the top of the widget.
Top,
/// The tooltip will appear on the bottom of the widget.
Bottom,
/// The tooltip will appear on the left of the widget.
Left,
/// The tooltip will appear on the right of the widget.
Right,
}
impl<'a, Message, Renderer> Widget<Message, Renderer>
for Tooltip<'a, Message, Renderer>
where
Renderer: self::Renderer + text::Renderer,
{
fn width(&self) -> Length {
self.content.width()
}
fn height(&self) -> Length {
self.content.height()
}
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
self.content.layout(renderer, limits)
}
fn on_event(
&mut self,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
messages: &mut Vec<Message>,
renderer: &Renderer,
clipboard: Option<&dyn Clipboard>,
) -> event::Status {
self.content.widget.on_event(
event,
layout,
cursor_position,
messages,
renderer,
clipboard,
)
}
fn draw(
&self,
renderer: &mut Renderer,
defaults: &Renderer::Defaults,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
) -> Renderer::Output {
self::Renderer::draw(
renderer,
defaults,
cursor_position,
layout,
viewport,
&self.content,
&self.tooltip,
self.position,
)
}
fn hash_layout(&self, state: &mut Hasher) {
struct Marker;
std::any::TypeId::of::<Marker>().hash(state);
self.content.hash_layout(state);
}
}
/// The renderer of a [`Tooltip`].
///
/// Your [renderer] will need to implement this trait before being
/// able to use a [`Tooltip`] in your user interface.
///
/// [`Tooltip`]: struct.Tooltip.html
/// [renderer]: ../../renderer/index.html
pub trait Renderer: crate::Renderer + text::Renderer {
/// The style supported by this renderer.
type Style: Default;
/// Draws a [`Tooltip`].
///
/// [`Tooltip`]: struct.Tooltip.html
fn draw<Message>(
&mut self,
defaults: &Self::Defaults,
cursor_position: Point,
content_layout: Layout<'_>,
viewport: &Rectangle,
content: &Element<'_, Message, Self>,
tooltip: &Text<Self>,
position: Position,
) -> Self::Output;
}
impl<'a, Message, Renderer> From<Tooltip<'a, Message, Renderer>>
for Element<'a, Message, Renderer>
where
Renderer: 'a + self::Renderer + text::Renderer,
Message: 'a,
{
fn from(
column: Tooltip<'a, Message, Renderer>,
) -> Element<'a, Message, Renderer> {
Element::new(column)
}
}