//! Display fields that can be filled with text.
//!
//! A [`TextInput`] has some local [`State`].
//!
//! [`TextInput`]: struct.TextInput.html
//! [`State`]: struct.State.html
use crate::{
input::{keyboard, mouse, ButtonState},
layout, Clipboard, Element, Event, Hasher, Layout, Length, Point,
Rectangle, Size, Widget,
};
use unicode_segmentation::UnicodeSegmentation;
/// A field that can be filled with text.
///
/// # Example
/// ```
/// # use iced_native::{text_input, TextInput};
/// #
/// #[derive(Debug, Clone)]
/// enum Message {
/// TextInputChanged(String),
/// }
///
/// let mut state = text_input::State::new();
/// let value = "Some text";
///
/// let input = TextInput::new(
/// &mut state,
/// "This is the placeholder...",
/// value,
/// Message::TextInputChanged,
/// )
/// .padding(10);
/// ```
/// 
#[allow(missing_debug_implementations)]
pub struct TextInput<'a, Message> {
state: &'a mut State,
placeholder: String,
value: Value,
is_secure: bool,
width: Length,
max_width: Length,
padding: u16,
size: Option<u16>,
on_change: Box<dyn Fn(String) -> Message>,
on_submit: Option<Message>,
}
impl<'a, Message> TextInput<'a, Message> {
/// Creates a new [`TextInput`].
///
/// It expects:
/// - some [`State`]
/// - a placeholder
/// - the current value
/// - a function that produces a message when the [`TextInput`] changes
///
/// [`TextInput`]: struct.TextInput.html
/// [`State`]: struct.State.html
pub fn new<F>(
state: &'a mut State,
placeholder: &str,
value: &str,
on_change: F,
) -> Self
where
F: 'static + Fn(String) -> Message,
{
Self {
state,
placeholder: String::from(placeholder),
value: Value::new(value),
is_secure: false,
width: Length::Fill,
max_width: Length::Shrink,
padding: 0,
size: None,
on_change: Box::new(on_change),
on_submit: None,
}
}
/// Converts the [`TextInput`] into a secure password input.
///
/// [`TextInput`]: struct.TextInput.html
pub fn password(mut self) -> Self {
self.is_secure = true;
self
}
/// Sets the width of the [`TextInput`].
///
/// [`TextInput`]: struct.TextInput.html
pub fn width(mut self, width: Length) -> Self {
self.width = width;
self
}
/// Sets the maximum width of the [`TextInput`].
///
/// [`TextInput`]: struct.TextInput.html
pub fn max_width(mut self, max_width: Length) -> Self {
self.max_width = max_width;
self
}
/// Sets the padding of the [`TextInput`].
///
/// [`TextInput`]: struct.TextInput.html
pub fn padding(mut self, units: u16) -> Self {
self.padding = units;
self
}
/// Sets the text size of the [`TextInput`].
///
/// [`TextInput`]: struct.TextInput.html
pub fn size(mut self, size: u16) -> Self {
self.size = Some(size);
self
}
/// Sets the message that should be produced when the [`TextInput`] is
/// focused and the enter key is pressed.
///
/// [`TextInput`]: struct.TextInput.html
pub fn on_submit(mut self, message: Message) -> Self {
self.on_submit = Some(message);
self
}
}
impl<'a, Message, Renderer> Widget<Message, Renderer> for TextInput<'a, Message>
where
Renderer: self::Renderer,
Message: Clone + std::fmt::Debug,
{
fn width(&self) -> Length {
self.width
}
fn height(&self) -> Length {
Length::Shrink
}
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let padding = self.padding as f32;
let text_size = self.size.unwrap_or(renderer.default_size());
let limits = limits
.pad(padding)
.width(self.width)
.height(Length::Units(text_size));
let mut text = layout::Node::new(limits.resolve(Size::ZERO));
text.bounds.x = padding;
text.bounds.y = padding;
layout::Node::with_children(text.size().pad(padding), vec![text])
}
fn on_event(
&mut self,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
messages: &mut Vec<Message>,
renderer: &Renderer,
_clipboard: Option<&dyn Clipboard>,
) {
match event {
Event::Mouse(mouse::Event::Input {
button: mouse::Button::Left,
state: ButtonState::Pressed,
}) => {
self.state.is_focused =
layout.bounds().contains(cursor_position);
if self.state.is_focused {
let text_layout = layout.children().next().unwrap();
let target = cursor_position.x - text_layout.bounds().x;
if target < 0.0 {
self.state.cursor_position = 0;
} else if self.is_secure {
self.state.cursor_position = find_cursor_position(
renderer,
target,
&self.value.secure(),
self.size.unwrap_or(renderer.default_size()),
0,
self.value.len(),
);
} else {
self.state.cursor_position = find_cursor_position(
renderer,
target,
&self.value,
self.size.unwrap_or(renderer.default_size()),
0,
self.value.len(),
);
}
}
}
Event::Keyboard(keyboard::Event::CharacterReceived(c))
if self.state.is_focused && !c.is_control() =>
{
let cursor_position = self.state.cursor_position(&self.value);
self.value.insert(cursor_position, c);
self.state.move_cursor_right(&self.value);
let message = (self.on_change)(self.value.to_string());
messages.push(message);
}
Event::Keyboard(keyboard::Event::Input {
key_code,
state: ButtonState::Pressed,
modifiers,
}) if self.state.is_focused => match key_code {
keyboard::KeyCode::Enter => {
if let Some(on_submit) = self.on_submit.clone() {
messages.push(on_submit);
}
}
keyboard::KeyCode::Backspace => {
let cursor_position =
self.state.cursor_position(&self.value);
if cursor_position > 0 {
self.state.move_cursor_left(&self.value);
let _ = self.value.remove(cursor_position - 1);
let message = (self.on_change)(self.value.to_string());
messages.push(message);
}
}
keyboard::KeyCode::Delete => {
let cursor_position =
self.state.cursor_position(&self.value);
if cursor_position < self.value.len() {
let _ = self.value.remove(cursor_position);
let message = (self.on_change)(self.value.to_string());
messages.push(message);
}
}
keyboard::KeyCode::Left => {
let jump_modifier_pressed = if cfg!(target_os = "macos") {
modifiers.alt
} else {
modifiers.control
};
if jump_modifier_pressed && !self.is_secure {
self.state.move_cursor_left_by_words(&self.value);
} else {
self.state.move_cursor_left(&self.value);
}
}
keyboard::KeyCode::Right => {
let jump_modifier_pressed = if cfg!(target_os = "macos") {
modifiers.alt
} else {
modifiers.control
};
if jump_modifier_pressed && !self.is_secure {
self.state.move_cursor_right_by_words(&self.value);
} else {
self.state.move_cursor_right(&self.value);
}
}
keyboard::KeyCode::Home => {
self.state.cursor_position = 0;
}
keyboard::KeyCode::End => {
self.state.move_cursor_to_end(&self.value);
}
_ => {}
},
_ => {}
}
}
fn draw(
&self,
renderer: &mut Renderer,
layout: Layout<'_>,
cursor_position: Point,
) -> Renderer::Output {
let bounds = layout.bounds();
let text_bounds = layout.children().next().unwrap().bounds();
if self.is_secure {
renderer.draw(
bounds,
text_bounds,
cursor_position,
self.size.unwrap_or(renderer.default_size()),
&self.placeholder,
&self.value.secure(),
&self.state,
)
} else {
renderer.draw(
bounds,
text_bounds,
cursor_position,
self.size.unwrap_or(renderer.default_size()),
&self.placeholder,
&self.value,
&self.state,
)
}
}
fn hash_layout(&self, state: &mut Hasher) {
use std::{any::TypeId, hash::Hash};
TypeId::of::<TextInput<'static, ()>>().hash(state);
self.width.hash(state);
self.max_width.hash(state);
self.padding.hash(state);
self.size.hash(state);
}
}
/// The renderer of a [`TextInput`].
///
/// Your [renderer] will need to implement this trait before being
/// able to use a [`TextInput`] in your user interface.
///
/// [`TextInput`]: struct.TextInput.html
/// [renderer]: ../../renderer/index.html
pub trait Renderer: crate::Renderer + Sized {
/// Returns the default size of the text of the [`TextInput`].
///
/// [`TextInput`]: struct.TextInput.html
fn default_size(&self) -> u16;
/// Returns the width of the value of the [`TextInput`].
///
/// [`TextInput`]: struct.TextInput.html
fn measure_value(&self, value: &str, size: u16) -> f32;
/// Draws a [`TextInput`].
///
/// It receives:
/// - its bounds of the [`TextInput`]
/// - the bounds of the text (i.e. the current value)
/// - the cursor position
/// - the placeholder to show when the value is empty
/// - the current [`Value`]
/// - the current [`State`]
///
/// [`TextInput`]: struct.TextInput.html
/// [`Value`]: struct.Value.html
/// [`State`]: struct.State.html
fn draw(
&mut self,
bounds: Rectangle,
text_bounds: Rectangle,
cursor_position: Point,
size: u16,
placeholder: &str,
value: &Value,
state: &State,
) -> Self::Output;
}
impl<'a, Message, Renderer> From<TextInput<'a, Message>>
for Element<'a, Message, Renderer>
where
Renderer: 'static + self::Renderer,
Message: 'static + Clone + std::fmt::Debug,
{
fn from(
text_input: TextInput<'a, Message>,
) -> Element<'a, Message, Renderer> {
Element::new(text_input)
}
}
/// The state of a [`TextInput`].
///
/// [`TextInput`]: struct.TextInput.html
#[derive(Debug, Default, Clone)]
pub struct State {
is_focused: bool,
cursor_position: usize,
}
impl State {
/// Creates a new [`State`], representing an unfocused [`TextInput`].
///
/// [`State`]: struct.State.html
pub fn new() -> Self {
Self::default()
}
/// Creates a new [`State`], representing a focused [`TextInput`].
///
/// [`State`]: struct.State.html
pub fn focused() -> Self {
use std::usize;
Self {
is_focused: true,
cursor_position: usize::MAX,
}
}
/// Returns whether the [`TextInput`] is currently focused or not.
///
/// [`TextInput`]: struct.TextInput.html
pub fn is_focused(&self) -> bool {
self.is_focused
}
/// Returns the cursor position of a [`TextInput`].
///
/// [`TextInput`]: struct.TextInput.html
pub fn cursor_position(&self, value: &Value) -> usize {
self.cursor_position.min(value.len())
}
/// Moves the cursor of a [`TextInput`] to the left.
///
/// [`TextInput`]: struct.TextInput.html
pub(crate) fn move_cursor_left(&mut self, value: &Value) {
let current = self.cursor_position(value);
if current > 0 {
self.cursor_position = current - 1;
}
}
/// Moves the cursor of a [`TextInput`] to the right.
///
/// [`TextInput`]: struct.TextInput.html
pub(crate) fn move_cursor_right(&mut self, value: &Value) {
let current = self.cursor_position(value);
if current < value.len() {
self.cursor_position = current + 1;
}
}
/// Moves the cursor of a [`TextInput`] to the previous start of a word.
///
/// [`TextInput`]: struct.TextInput.html
pub(crate) fn move_cursor_left_by_words(&mut self, value: &Value) {
let current = self.cursor_position(value);
self.cursor_position = value.previous_start_of_word(current);
}
/// Moves the cursor of a [`TextInput`] to the next end of a word.
///
/// [`TextInput`]: struct.TextInput.html
pub(crate) fn move_cursor_right_by_words(&mut self, value: &Value) {
let current = self.cursor_position(value);
self.cursor_position = value.next_end_of_word(current);
}
/// Moves the cursor of a [`TextInput`] to the end.
///
/// [`TextInput`]: struct.TextInput.html
pub(crate) fn move_cursor_to_end(&mut self, value: &Value) {
self.cursor_position = value.len();
}
}
/// The value of a [`TextInput`].
///
/// [`TextInput`]: struct.TextInput.html
// TODO: Reduce allocations, cache results (?)
#[derive(Debug)]
pub struct Value {
graphemes: Vec<String>,
}
impl Value {
/// Creates a new [`Value`] from a string slice.
///
/// [`Value`]: struct.Value.html
pub fn new(string: &str) -> Self {
let graphemes = UnicodeSegmentation::graphemes(string, true)
.map(String::from)
.collect();
Self { graphemes }
}
/// Returns the total amount of graphemes in the [`Value`].
///
/// [`Value`]: struct.Value.html
pub fn len(&self) -> usize {
self.graphemes.len()
}
/// Returns the position of the previous start of a word from the given
/// grapheme `index`.
///
/// [`Value`]: struct.Value.html
pub fn previous_start_of_word(&self, index: usize) -> usize {
let previous_string =
&self.graphemes[..index.min(self.graphemes.len())].concat();
UnicodeSegmentation::split_word_bound_indices(&previous_string as &str)
.filter(|(_, word)| !word.trim_start().is_empty())
.next_back()
.map(|(i, previous_word)| {
index
- UnicodeSegmentation::graphemes(previous_word, true)
.count()
- UnicodeSegmentation::graphemes(
&previous_string[i + previous_word.len()..] as &str,
true,
)
.count()
})
.unwrap_or(0)
}
/// Returns the position of the next end of a word from the given grapheme
/// `index`.
///
/// [`Value`]: struct.Value.html
pub fn next_end_of_word(&self, index: usize) -> usize {
let next_string = &self.graphemes[index..].concat();
UnicodeSegmentation::split_word_bound_indices(&next_string as &str)
.filter(|(_, word)| !word.trim_start().is_empty())
.next()
.map(|(i, next_word)| {
index
+ UnicodeSegmentation::graphemes(next_word, true).count()
+ UnicodeSegmentation::graphemes(
&next_string[..i] as &str,
true,
)
.count()
})
.unwrap_or(self.len())
}
/// Returns a new [`Value`] containing the graphemes until the given `index`.
///
/// [`Value`]: struct.Value.html
pub fn until(&self, index: usize) -> Self {
let graphemes = self.graphemes[..index.min(self.len())].to_vec();
Self { graphemes }
}
/// Converts the [`Value`] into a `String`.
///
/// [`Value`]: struct.Value.html
pub fn to_string(&self) -> String {
self.graphemes.concat()
}
/// Inserts a new `char` at the given grapheme `index`.
///
/// [`Value`]: struct.Value.html
pub fn insert(&mut self, index: usize, c: char) {
self.graphemes.insert(index, c.to_string());
self.graphemes =
UnicodeSegmentation::graphemes(&self.to_string() as &str, true)
.map(String::from)
.collect();
}
/// Removes the grapheme at the given `index`.
///
/// [`Value`]: struct.Value.html
pub fn remove(&mut self, index: usize) {
let _ = self.graphemes.remove(index);
}
/// Returns a new [`Value`] with all its graphemes replaced with the
/// dot ('•') character.
///
/// [`Value`]: struct.Value.html
pub fn secure(&self) -> Self {
Self {
graphemes: std::iter::repeat(String::from("•"))
.take(self.graphemes.len())
.collect(),
}
}
}
// TODO: Reduce allocations
fn find_cursor_position<Renderer: self::Renderer>(
renderer: &Renderer,
target: f32,
value: &Value,
size: u16,
start: usize,
end: usize,
) -> usize {
if start >= end {
if start == 0 {
return 0;
}
let prev = value.until(start - 1);
let next = value.until(start);
let prev_width = renderer.measure_value(&prev.to_string(), size);
let next_width = renderer.measure_value(&next.to_string(), size);
if next_width - target > target - prev_width {
return start - 1;
} else {
return start;
}
}
let index = (end - start) / 2;
let subvalue = value.until(start + index);
let width = renderer.measure_value(&subvalue.to_string(), size);
if width > target {
find_cursor_position(
renderer,
target,
value,
size,
start,
start + index,
)
} else {
find_cursor_position(
renderer,
target,
value,
size,
start + index + 1,
end,
)
}
}